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Stop hitting yourself!

  • Last updated Sep 26, 2015 (TGT Launch)
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Wild

  • 17 Minions
  • 6 Spells
  • 7 Weapons
  • Deck Type: Tavern Brawl
  • Deck Archetype: Unknown
  • Brawl: Underdog Rules
  • Crafting Cost: 6860
  • Dust Needed: Loading Collection
  • Created: 9/24/2015 (TGT Launch)
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This is my first deck but I decided to post it since it has 100% win ratio so far. (Not any more).

The purpose of this deck is to use your weapons early game to kill the minions, lowering your health in the proccess.

It's very important that you are the one in control of the health difference. As soon as you opponent realises that they can't benefit from the free minions, they will start trying to burst you down. That is when all those healings and taunts come into play.

Mulligan

You MUST have either Light's Justice, Argent Lance or Muster for Battle. If you have none, then throw everything back. If you get any, having a Zombie Chow also helps greatly. It's ok if you can't play anything on turns one and two.

Playstyle

You main goal is to try to get your health to at least 4 points lower on the first 3 turns. You do this by killing stuff with your weapons. If that is not an option, hitting your own face with Hammer of Wrath also works perfectly.

Do NOT hit your opponent's face with anything unless you are going to be -4 anyway.

Having board control early is not a crucial task since you will get it anyway if you can get your health lower soon and for the rest of the early/mid game.

Once you become the underdog, you are going to get your side of the board filled with minions, some of them are decent, most of them are crap. Use the crappy minions to trade since you are going to need to free some space.

At some point, your opponent will have such a big board disadvantage and you will be so low (typically around 17) that they will start to kill you ASAP. When this happens, use your healings and taunts to prevent them from dealing damage. You are the one who deals damage to yourself, not them.

After getting enough damage on the board, simply kill them in one to three turns. If your minions are weak to AoE and you can't kill your enemy in less than two turns, you'd rather wait until you can.

Tips

  1. Gormok the Impaler and Hammer of Wrath can be used on your own face as well as on crappy minions to free up some space (you will need this one, trust me).
  2. Sideshow Spelleater does wonders against warlocks, which are the roughest matchup of this deck. This card is bugged in brawls. That's sad, it looked like a lot of fun :(
  3. You can also Gormok or Hammer onto your own Zombie Chow.
  4. Although I haven't tested this one out, I have seen so many people using Voodoo Doctor on their decks to heal your face. Maybe you can take out one Hammer of Wrath and one Truesilver Champion and get a pair of those.

Replacements

The most similar thing to Gormok the Impaler I can think about is Dark Iron Dwarf.

Alexstrasza and Dr. Boom could be changed for any other big stuff that you may have.

Anything else that you may need to change, do it following the principle of the deck: get lower early, prevent burst and burst them when you have enough damage to do it. Anything that supports that idea may fit well on the deck even if it doesn't follow the same mana curve (unless it's an early drop, always prioritize deck sinergy over mana curve on your substitutions on any deck).

Honorable Mentions

I believe that at some point there will be less combo decks and early aggression and more weapons and control. As I see it, weapons are clearly the strongest on this week's brawl. Like you would do on constructed, when this happens you need to adapt your deck. I would consider removing some healing and start thinking about ShieldbearerTarget Dummy and Deathlord. Those cards would prevent your enemy from getting a lot of damage on themselved with their weapons.

Updates

  • Sideshow Spelleater is bugged. Replaced for Blessed Champion
  • 1xQuartermaster and 1xAntique Healbot removed. 2xMukla's Champion included instead. Thanks to Camisotro for that one.
  • I changed the name of the deck since I already lost two games. One versus a handlock (which are very strong on this brawl too) and another one versus an inner fire priest (you know how it works, 1 out of 10 games that deck gets the perfect combo and it's impossible to lose, the other 9 games they have a huge bunch of dead cards in the hand that they can't use).

Suggestions are welcome :D

Upvoting is free :DDD