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NEW Lorwalker Cho Mill Deck

  • Last updated Mar 4, 2016 (Explorers)
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Wild

  • 10 Minions
  • 20 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4640
  • Dust Needed: Loading Collection
  • Created: 8/23/2015 (Blackrock Launch)
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  • Total Deck Rating

    23

View 7 other Decks by arctichydra7
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Hey Guys! Just want to say, Please comment and up-vote if you like.  If you don't like it tell me why below!

 I pulled out the sludge belcher and one Shiv for Bronze Beard and a 2nd death lord.

Deck goals and Strategy

I love Mill Decks.  I only play Mill Rogue, Mill Druid, and Fatigue Mage.  As so, I am hell bent on keeping mill apart of the hearstone ladder.   This being a mill deck, The goal of this deck is to fill your opponents hand and them force him to overdraw on cards.   However this Deck is the most extreme version in term of mill dependance and potential. 

Key Cards and Combos

Coldlight OracleShadowstep, Gang Up, and Vanish  obviously key cards.  No need to explain that.   Just in case.   coldlights with shadowstep fill up your opponents hand.   Vanish clears the board when his hand is full.  Gange up stops you form reaching fatigue.  This is the core of the deck.

Lorewalker Cho is another pillar of this deck setup.   We bring Shiv and Fan of Knives to pass to our opponent's hand.  The cards will take up space their had.   Also, Our Opponent has the option of casting  Shiv and Fan of Knives.  This wast their mana and draws more cards for them.   You get to repeat this if Cho is still out.  

The 2nd combo with cho is a vanish combo.   You can play cho, then prep, followed by Vanish to pass both cards to our opponent's hand.  Our Opponent will be given the 2 cards before the Vanish triggers!  This can be better than cold light as it give your opponent 2 useless cards rather than 2 cards they use.   It can also be combo with cold lights to mill more cards.  Cho works so well at giving your opponent useless cards form their hard.

The rest of the cards are to stave off your opponent until you get the combo's. Or to draw the combo faster.  We can afford up to 6 card draw in the deck from Gang Up alone.  The Fatigue gap widens further with Death lord any draw our opponet uses.  Also, any use of Shiv or Fan of knives passed to them via Lorewalker Cho works for us too.

Brann Bronzebeard Is the true hero of this deck.  It give you a new tool to pull off a OTK.    It is is 78 damage! You can OTK anyone from 30 HP with 4 or less cards left. That is 4 full truns faster than the old mill decks!

You simply need to have cast Shadowstep on any Coldlight or Brann Bronze Beard and keep it in your hand. Shadowstep makes it cost 1 mana to play.  Then play Braan and three Cold lights for 10 mana on one turn.  It mills for 12 cards.

 

Mulligan

Card mulligan for this deck is painfully ease.  If it is not a Fish through it back!  Really though you only care about Coldlights.  Cho can be keep if you also have Shiv and other spells in the opening hand and your opponent is a class that runs slow decks.   Against aggro you will still need coldlights. 

General Match Up Strategy

too be published  If we get 20 up voes I will do a Match up sections!

 Why Not "This" Card?

Beneath the Grounds - if you burn the ambush card generated by Beneath the Grounds it don't summon the nerubian and don't draw another card.  This trashes the card.

Burgle - It can work! It combo's very well with cho to give them a dead card and i want to try it out!  If we it 20 UP votes I will craft it! I will cut a shiv.  I do fear it is too slow of a spell.

Big Game Hunter - Dr. Boom aka Dr. Balanced  and Ragnaros the Firelord are both huge pain for mill rogue. BGH helps a ton.  However, I find my self holding on to it in my hand far too long. Also, there comes a point in a mill rogue game where you must ignore his board  and go ham with milling.  It turns out you don't have time to use BGH but are spending your turn to set up for a Brann +3x coldlight finisher.  Over all he is just too slow.

Card Subs 

<pre>Guys, I worked 1 hour of overtime ever week and buy my self a 40 pack at the end of the week. just buy them if you want to try the deck. really it can't work well with out the cards.</pre>

 

Lorewalker Cho importance 9 of 10.  Lorewalker cho is the flavor of this mill deck.  you can try other types of mill rogue if you don't have him.   Cutting him also means Shiv and fan of knives has less value so should be cut as-well.  Replacing them should shift the deck to a control based style.   To be clear I do not advise playing a different style of Mill rogue.  I have played games that are won no this card alone.   One game my opponent had 7 cards in hand and Ragnaros the Firelord on the board.  Cho + shiv, back stab, and then sap filled his hands with 3 spell cards,  the sap then killed rag.

Replace: Lorewalker Cho, One Shiv

With:  2 SI:7 Agent .   OR any of the following, 1 Dark Iron Skulker  1 Doomsayer. 2nd Sludge Belcher

Bloodmage Thalnos |Importance rating 4 of 10.  This card iss just a Azure Drake on sale for 50% off the mana cost. Go with the Azure Drake

Replace:  Bloodmage Thalnos  with Azure Drake

King Mukla Can be used in this Deck.  Cut a shiv. .   combo's so well with Cho and plays well in vanish combos.