[Season 15] Midrange Demonlock
- Last updated Jun 11, 2015 (Blackrock Launch)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 7920
- Dust Needed: Loading Collection
- Created: 6/1/2015 (Blackrock Launch)
- CipriHS
- Registered User
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- 5
- 16
- 42
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Battle Tag:
Cipri#2295
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Region:
EU
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Total Deck Rating
71
Midrange Demonlock
Introduction:
I play a lot of warlock. It's by far my favorite class in the game because of the hero power which makes every deck very consistent. So, how did I come up with this deck? Firstly, I have to give credit to SilentStorm who came up with the base version of this deck a few months ago. Since then, BRM was released and with it 3 very important cards, Emperor Thaurissan, Imp Gang Boss and Demonwrath. Those cards made the deck much more consistent since the deck's biggest flaw was lacking any real 3 drops. As for the concept, I tried to combine the zoolock's early game power with a few mid game and late game cards which help swing games back in your favor in case you lose board control.
Odd Card Choices:
Bloodmage Thalnos: Works very well with pretty much every spell in the deck and it gives you card draw which is always good even in warlock. Don't forget that spellpower does affect shadowflame.
Demonwrath: The fact that it costs 3 mana is very important. For example, you can go turn 1 nerubian egg, turn 2 nerubian egg into turn 3 demonwrath against a hunter and you win the game on the spot. Hellfire or shadowflame would be too slow in that case so you would lose the game. It has one weakness though, it does almost nothing against zoo which is why there is still a copy of hellfire and shadowflame in the deck.
Antique Healbot: Helps stabilize against aggro. Having 2 copies also wins you games against freeze mage along with Loatheb and Mal'Ganis.
Bane of Doom: If you take a look at the pool of demons you will notice that there is a 50/50 chance of you getting something that costs 5+ mana which is very good. It's best to play it when you are ahead though in case you get something like a 1 drop. Can be used as a desperation play when you are behind, just pray to RNGesus that you'll get Mal'Ganis. Don't forget that you can use it on the enemy hero's face for lethal.
Abusive Sergeant: Sinergy with Big Game Hunter, Nerubian Egg and Shadowflame.
Matchups and Mulligans:
- Druid: 60% winrate, You are favored mostly due to the huge tempo that voidcaller grants you along with strong early game minions and strong follow ups. Mulligan for Voidcaller, Imp Gang Boss, Nerubian Egg + activators.
- Midrange Paladin: 65% winrate. The old version of demonlock was actually quite bad against paladin but now with cards like imp gang boss and demonwrath they are much easier to defeat. Mulligan for demonwrath/hellfire (dont keep both), nerubian egg + activators, imp gang boss, voidcaller.
- Freeze Mage: 60% winrate. Try to put your opponent into very awkward situations. Play things like nerubian egg before the AoE turns (6/7). Loatheb is only worth playing before turn 7 and after Alexstrasza. Always hold antique healbot in order to play it after Alexstrasza. You could also save the Sylvanas Power Overwhelming combo for his Archmage Antonidas. Mulligan for owl and early game pressure. You can keep Thaurissan too if you know that it's going to be freeze mage.
- Control Warrior: 80% winrate. This is pretty much exactly the same deck value wise but you can cheat and the warrior can't, instead he will just run out of cards. Tap as much as possible and beware of his finishing combos. 15 health should always be safe if his board is empty. Keep darkbomb, voidcaller, egg + activators and make sure not to play too much into brawl.
- Patron Warrior: 80% winrate. Your AoE should be enough to win you the game. You also have healing and taunts to keep him from hitting the face too much. Try not to have too many 2 or less attack minions. Keep hellfire/bloodmage thalnos + demonwrath along with early game minions. Emperor Thaurissan is also ok to keep.
- Mech Mage: 70% winrate. This deck basically started out as the counter to mech mage back when it was new and popular so it's obviously very good against it because your minions and spells are just better. Make sure to kill the mechs in order to deny mech sinergy. Keep egg, owl, darkbomb, voidcaller, imp gang boss.
- Tempo Mage: 65% Winrate. As long as you have a good early game and a healbot for later on you should be able to win the game easily. Tempo mages lack card draw so try to take advantage of that. Keep egg and try to use it to proc mirror entity, owl, darkbomb, imp-losion, voidcaller, imp gang boss.
- Priest: 75% Winrate. Priest will just get out tempo'd very hard by this deck. They are just way too slow to keep up with every threat you have. Keep darkbomb, imp gang boss, egg + activators, void caller + demons. It's okay to keep Emperor Thaurissan or big demons if you already have voidcaller. Make sure to save the ironbeak owl for his Sylvanas.
- Hunter: 40% winrate. This is not a very good match up. You basically need a perfect early game along with heals in order to win the game. Mulligan for mortal coil, imp gang boss, egg + activators, demonwrath.
- Handlock: 45% winrate. This matchup is a bit odd. Sometimes you just stomp them if you have the answers to their threats but you do get stomped as well quite a few times. Keep Big Game Hunter, Ironbeak Owl, Voidcaller, Egg + activators.
- Zoo: 50% winrate. If you win the early game battle, you will definitely win the whole game because you also have AoE and they don't. The problem is that demonwrath is pretty much dead in this match up and that sometimes they can pressure you too much and you won't have an answer. Keep Imp Gang Boss, Mortal Coil, Nerubian Egg + Activators, Hellfire.
- Rogue: This matchup is all about the rogue's blade flurry and him not having sap for whatever comes out of your voidcallers. If you manage to pressure him enough so he will have to use a sub par blade flurry you are probably going to win since you can easily outlast a rogue. A cool combo is turn 4 voidcaller and on turn 5 you trade into his shredder and get mal'ganis or doomguard, then you play loatheb and win on the spot. Mulligan for voidcaller + demons, loatheb, egg + activators and darkbomb.
Changelog:
- June 9th:
Removed Defender of Argus, added Piloted Shredder. Reason: ending up with double defender of argus in starting hand is pretty tragic and i felt like the deck needed another 4 drop which you can actually play on turn 4.
If you need more help, feel free to add me. Cipri#2295 (EU)
Should I use 1xMind Control Tech instead of Sylvanas Windrunner? Still don't have her yet and I really can't think of a better replacement besides Loatheb, which is already in this deck. It's even better in certain situations, like if my opponent floods his side of the board with big minions, since I have the element of surprise.
Also what about Demonheart instead of Bane of Doom? It sort of does the same thing (does more damage if I choose to use it for damage, or buffs a friendly demon for similar stats as a big demon. But I'm not sure it's as good, because it doesn't summon a demon if you use it for damage and kill an enemy minion, and if you want to use it as a buff you need a demon to be on your board, and then it becomes an even bigger removal target. But I guess close enough right?
Would this deck still be ideal with these two changes?
I wouldn't say the deck would still be ideal but it would be pretty good still. If you don't have bane of doom I recommend trying one void terror which works well with power overwhelming and the eggs. Not having sylvanas is more of a delicate problem since there is a lot of sinergy revolving around her (you can bgh your own sylvanas with abusive sergeant, use power overwhelming or even shadowflame the card) and it's just a really solid 6 drop. You could play jaraxxus instead if you have him. If not I guess mind control tech would do fine. 2nd BGH might also work.
Took me from 6 to 4. At 4 i have not been very successful
Apparently I need help... I've lost 9/10 games with this so far. Tons of dead cards in my hand. Opponent always has the correct removal for minions. Ended up losing fatigue to a priest and a mage. Priest was running SWP, 2 SWD, Mind Control, Lightbombs. Uh?
Can't really help outside of the guide that I've written. Priest and mage should be the easiest matchups unless its freeze mage. Maybe it was just bad luck although its quite unlikely to happen for 9 games.
Zombie Chow, Mistress of Pain, 2nd Abusive Sergeant, 2nd Darkbomb.
your mom
Love this deck, decided to make a push for legend this season and so far ive ridden this deck to halfway through rank 6. It just synergises so well and I love the versatility.
Only changes are that Ive run Mistress of Pain instead of Thalnos (don't have him) and played Jarraxus over Emperor, just find it works very well, he is a great taunted body when pulled with void, and otherwise is a good spare heal and way to really push out ahead and cement a minor advantage (plus there is the style factor and he fits the demon theme awesomely)
Love the deck, double thumbs up!!
You should consider replacing something else for Jaraxxus like Bane of Doom. Emperor is just way too good in this deck to pass up.
I actually like the deck, (without any testing done, just saw it) but there are some things I don't quite agree.
Hellfire - I rather have a 2nd Demonwrath or Imp-losion, depending if you need more AoE or not. Hellfire will wreck your side of the board as well, since there's not that many threats with 4+ health here. Even a Shadowflame could be better, for the Voidcaller and Sylvanas Windrunner
2nd Antique Healbot - Maybe another control creature, like The Black Knight or even Harrison Jones.
Emperor Thaurissan - The only card that really benefits from this is Mal'Ganis, or if you want to combo something, which I don't really think it's necessary. Not sure what I would trade for this actually. Maybe keep the 2nd Antique Healbot and trade this one for the ones I said earlier. Or use trade both of them. What do you think?
Actually 2 heal bots is a must have with all the aggro decks, it gives you more chances to draw one before it's too late. Also it lets you abuse your hero power.
Thaurissan is actually amazing because you often have a large hand, and also it triggers an enormous reaction from your opponent that will give everything he has to kill it, and your other cards will appreciate that very much :)
I've done a lot of testing and 2 healbots are absolutely necessary at the moment. It's not about using them both in one match but it is about being able to draw one more reliably although having 2 in hand isn't bad either in certain matchups. I already stated why i decided to include one copy of hellfire but I'll go a little bit into detail just for the sake of it. The "wrecking your side of the board" thing is not relevant since if you have a board then you dont need to use the hellfire. Also, the 3 damage is very relevant especially against zoo and paladin where demonwrath would be useless and a 2nd shadowflame would be way too clunky. Lastly, It can be used as burst to kill your opponent.
Emperor Thaurissan is just the best card in any kind of control warlock. You will often have 8-9 cards in hand which is absolutely amazing, not to mention that your opponent has to answer it immediatly which can prevent a druid (for example) from playing his ancient of lore or dr. boom on turn 7. Instead he will have to use his entire turn to deal wtih emperor thaurissan and that gives you an imense advantage.
And making grim patrons burn in the fire of hell is so nice :)
Still don't know about Hellfire, but for the rest, I must say you're absolutely right.
Thanks for the reply.
This deck is really awesome, it destroys aggro AND control. I'm currently 10-2 at rank 11 (from rank 14 or so), thanks a lot :)
I've tried other versions of midrange demonlock, but this one is really more stable with powerful early game, good draw, good heal and powerful late game as well :)
I'm very glad to hear that. :)
This took me by surprise actually, it was at 6 upvotes yesterday. I'll get it out asap.
Zombie Chow, Mistress of Pain, 2nd Abusive Sergeant, 2nd Darkbomb.
Thanks...I have everything to run this deck, minus Thalnos. I can't wait to give this deck a try, and learn how to use it correctly :)