[BRM] Midrange Overload Shaman
- Last updated May 1, 2015 (Blackrock Launch)
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Wild
- 17 Minions
- 12 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4600
- Dust Needed: Loading Collection
- Created: 4/24/2015 (Blackrock Launch)
- airbass0
- Registered User
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- 5
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- 17
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Total Deck Rating
780
First of all, thank you all for supporting and helping to develop my Mill Rogue deck. I'm really glad that you enjoyed it so far. I'm really unhappy that Shaman decks are very rare and I tried to create a solid Shaman deck which you can climbing the ladder comfortably.
We have finally had the last Shaman card of BRM which is Fireguard Destroyer. It is an amazing card which fills the 4 mana gap of Shaman perfectly. Because of being a 4 drop, it also has a very good synergy with Unbound Elemental which seems to be a better 3 drop now for Harvest Golem with Fireguard Destroyer and Lava Shock.
This deck is similar to the old midrange Shaman decks and I think you are familiar about the general playstyle. However, now you should be more carreful about planning your turns because you should also consider Lava Shock on your turns. It allows you some extra moves if used wisely. Of course, it hasn't tested in detailed jet, but I found this deck very solid by now. Let's discuss some cards,
I can predict some questions already and try to answer it right now. I didn't add Earth Elemental because of the two reasons. First of all it can be easily destroyed by BGH you can't rely on a taunt that can be destroyed by one of the most common meta cards. If you want to use it as a tempo swing, you are really looking at the wrong side, because of the 3 mana overload and BGH again. You have lots of overload cards to use with Lava Shock already. 2 Lava Shocks can't be enough in a deck with 7-8 cards with 2-3 overloads. It's also a 2 mana card, mostly you don't gain mana you gain tempo.
I also think people might ask about Doomhammer. I saw that Harrison Jones is being played lesser and you can use Doomhammer before a final hit. It can also burst your opponent and help you to control the board. So I find Doomhammer more useful than Al'Akir. You should still consider Harrison Jones if you are suspecting that your opponent might run it (ex. control Warrior). If this is the case, you should keep it in your hand until lethal if you don't have to use it. It's also 5 mana and you can remove the overload effect. In some uncommon cases, you can also buff unbound elemental with it. If you still don't want to use it, just replace it with Al'Akir it should be fine.
MULLIGAN GUIDE
- Aggro/Rush (Face Hunter, Mech Mage etc.) : Keep rockbiter, earthshock, feral spirit, haunted creeper, lightning storm. Against hunters, also keep healbot or argus. If it is face hunter (%70-80 it is) also KEEP LAVA SHOCK because it can kill almost all of the face hunter minions without taking face damage or overload. Don't hesitate to use it, it's a removal too.
- Zoo/Tempo/Midrange(except Druid)/Any Pally: Search for early game board control cards, low mana minions or AoE like rockbiter, feral spirit, haunted creeper, unbound elemental, lightning storm, fireguard destroyer(if you have coin) and most of the cases earthshock.
- Control/Combo Druid: You should build a good board against these opponents but you don't need much removal or AoE this time. Keep fireguard destroyer(if you have coin), unbound, haunted creeper, feral spirit, earth shock, rockbiter (in order to get a favorable trade and gain tempo on turn 3-5, if your draws are really shitty it's up to you to take the risk and drop this one too.). Against Druids you may keep 1 Hex or Crackle if your other draws are good enough (in case of an innervate + something big on early turns).
* Important Notes: These things above are not strict rules you should also think about your gameplan, mana curve, combos etc. For ex. If you have haunted creeper and flametongue totem you should think about to keep both. Another ex. if you have feral spirit and lava shock you may keep them as well.
Thanks FailCraft for this amazing guide video, check it out:
Your turn 5 is getting really crippled by T4 Fireguard Destroyer, so I would consider adding some more 4 drops like Hungry Dragon in place of some spells (too many spells!). Azure Drakes maybe could also be dropped in favor of oher card draw engines, because they´re only coming down T6 due to the overload (and your T6 must be Fire Ele...). Haven´t tested yet but looks good in paper!
Why Neptulon? Maybe I just don't understand why this card is so good for Shaman
It's basically our version of AoL, the Murlocs might be random but they're still cards, really strong Legendary, DEd a lot to get him
good deck, overload doesnt even matter too much lol
Do you think earth elemental would work better than fire elemental or no?
Oh never mind i see it in is the deck desc i'm stupid :3
Hey! Deck seems really interesting to play, however I don't have neither Doomhammer or Al'Akir the Windlord. Any possible replacements? Thanks in advance!! :)
Bloodlust can replace you Al'Akir. But when you run bloodlust you want to have second finishing option which is Doomhammer so get some more dust!
I think I must be doing something wrong with this deck. Dropped from 11 to 14 with this deck. Mostly Zoolocks, Facehunters and suprisingly many Freeze Mages (witch wrecked me everytime)
Against zoolocks I cant see a movie problem, but against facehunts I swapped 1 Unbound Elemental for Kezan Mystic
Great deck.. and its absolutely amazing in its draw power! There have been number of games where I can come back into the game from nowhere simply because my opponent went down to top decking while i still have 4-5 cards in hand.
I did swap 1 Feral Spirit(I only have 1) for Bloodmage Thalnos - makes a world of difference in getting lightening storm/crackle to clear the board
Hey is there any room for Bloodmage Thalnos. Since this deck has a lot of spells, or is it just better to just hope you get a Wrath of Air Totem?
Nice deck. I subbed out 2 creepers and put in 2 annoy-otrons. I know the flametongue value decreases a bit but it helps a ton vs aggro decks and to protect your flametongues and mana tides better I feel like.
So far I'm really liking this deck, the tempo feels really nice in comparison to other overload decks I've played. Beat my first face hunter in quite awhile. Just changed out heal bot for heal totem.
I really like having Al'Akir the Windlord in my shaman decks. What do you recommend cutting? I would also want to have Doomhammer. Any ideas?
IMO earth elemental over doomhammer and al'akir over crackle. No earth elemental? loatheb or belcher.
Earth Elemental is way too risky. Big Game Hunter will stay in the meta unless Dr. Boom is nerfed and, if they BGH your earth elemental, you just lose.
I'm playing earth elemental and it is extremly sticky, people simply dont know how to play around this thing, because is common sense that "BGH does this and does that"... Boy clearly stated he doesn't have doomhammer. Your deck has 2 lavashocks. Without earth elemental or a doomhammer, the second lavashock is a dead card... more optimistic view: a HUGE burn of 2 damage for 2 mana (0 dot something mana worth). Also there is a limit of what can be BGH, assuming your enemy is running only one. you play elemental on curve, if it does get answered on turn 6, most cases is going to be bgh + heroic power or 1,2,3 drops. bgh has 2 health, lava shock does 2 damage and leaves you with 4 mana on turn 6. Turn 8 your are actually going to atack with your boom for a change, not only with the bots.
You'll find, if you read his comment, that he stated the exact opposite.
I love Earth ele (Crusher shaman best shaman), but above rank 20 people will BGH it the second it drops.
I don't know if he's better than Chromaggus, but I would use him to replace Neptulon because they fill the same role. Also, you just have to love Nefarian's animation.