[BRM] Midrange Overload Shaman
- Last updated May 1, 2015 (Blackrock Launch)
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Wild
- 17 Minions
- 12 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4600
- Dust Needed: Loading Collection
- Created: 4/24/2015 (Blackrock Launch)
- airbass0
- Registered User
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- 5
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- 17
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Total Deck Rating
780
First of all, thank you all for supporting and helping to develop my Mill Rogue deck. I'm really glad that you enjoyed it so far. I'm really unhappy that Shaman decks are very rare and I tried to create a solid Shaman deck which you can climbing the ladder comfortably.
We have finally had the last Shaman card of BRM which is Fireguard Destroyer. It is an amazing card which fills the 4 mana gap of Shaman perfectly. Because of being a 4 drop, it also has a very good synergy with Unbound Elemental which seems to be a better 3 drop now for Harvest Golem with Fireguard Destroyer and Lava Shock.
This deck is similar to the old midrange Shaman decks and I think you are familiar about the general playstyle. However, now you should be more carreful about planning your turns because you should also consider Lava Shock on your turns. It allows you some extra moves if used wisely. Of course, it hasn't tested in detailed jet, but I found this deck very solid by now. Let's discuss some cards,
I can predict some questions already and try to answer it right now. I didn't add Earth Elemental because of the two reasons. First of all it can be easily destroyed by BGH you can't rely on a taunt that can be destroyed by one of the most common meta cards. If you want to use it as a tempo swing, you are really looking at the wrong side, because of the 3 mana overload and BGH again. You have lots of overload cards to use with Lava Shock already. 2 Lava Shocks can't be enough in a deck with 7-8 cards with 2-3 overloads. It's also a 2 mana card, mostly you don't gain mana you gain tempo.
I also think people might ask about Doomhammer. I saw that Harrison Jones is being played lesser and you can use Doomhammer before a final hit. It can also burst your opponent and help you to control the board. So I find Doomhammer more useful than Al'Akir. You should still consider Harrison Jones if you are suspecting that your opponent might run it (ex. control Warrior). If this is the case, you should keep it in your hand until lethal if you don't have to use it. It's also 5 mana and you can remove the overload effect. In some uncommon cases, you can also buff unbound elemental with it. If you still don't want to use it, just replace it with Al'Akir it should be fine.
MULLIGAN GUIDE
- Aggro/Rush (Face Hunter, Mech Mage etc.) : Keep rockbiter, earthshock, feral spirit, haunted creeper, lightning storm. Against hunters, also keep healbot or argus. If it is face hunter (%70-80 it is) also KEEP LAVA SHOCK because it can kill almost all of the face hunter minions without taking face damage or overload. Don't hesitate to use it, it's a removal too.
- Zoo/Tempo/Midrange(except Druid)/Any Pally: Search for early game board control cards, low mana minions or AoE like rockbiter, feral spirit, haunted creeper, unbound elemental, lightning storm, fireguard destroyer(if you have coin) and most of the cases earthshock.
- Control/Combo Druid: You should build a good board against these opponents but you don't need much removal or AoE this time. Keep fireguard destroyer(if you have coin), unbound, haunted creeper, feral spirit, earth shock, rockbiter (in order to get a favorable trade and gain tempo on turn 3-5, if your draws are really shitty it's up to you to take the risk and drop this one too.). Against Druids you may keep 1 Hex or Crackle if your other draws are good enough (in case of an innervate + something big on early turns).
* Important Notes: These things above are not strict rules you should also think about your gameplan, mana curve, combos etc. For ex. If you have haunted creeper and flametongue totem you should think about to keep both. Another ex. if you have feral spirit and lava shock you may keep them as well.
Thanks FailCraft for this amazing guide video, check it out:
Lava Shock should have been: 2 mana (1 overload) deal three damage, draw a card. That alone would help the Shaman class immensely. Two of those, one mana tide, two drakes and all card draw issues are resolved.
what about a spell, 0 mana "destroy target cancer deck player, u may steal your oponent collection cards. if u hold a dragon take a free booster pack".
op card for shaman, it would rly help
Lava Shock is weak, I agree. But Unbounds are fine. You should drop the Lava Shocks and run a Chow and a Bolt / Crackle / Forked Lightning. Now, there are some other problems with this deck, imo, but that's the first step to fixing it.
i was dominating until Harrison Jones absolutely rekt me
1-of after 1-of after 1-of. Bad bad bad deck.
(Inconsistent)
There can only be 1 dr. boom as it is a legendary.
Should people start putting kappa every time they're being sarcastic before people start getting it?
I removed crackle to make space to make space for a Bloodmage Thalnos. I also took binxthecat's advice and replaced Neptulon and Dr. Boom with Emperor Thaurissan and Chromaggus. After 12 games at rank 8+ I've only lost 3, so overall a solid deck for ladder climbing.
Replaced Neptulon and Dr. Boom with Chromaggus and Emperor Thaurissan. Working just as well.
Does this deck have any chance against Hunters?
ATM I'm having a bit of trouble with ramp and fast druid in rank 10 and so what do you think would be a good sub for a tech card like The Black Knight or Loatheb?
A flametongue totem or the healbot.
Also consider swapping one or both haunted creepers for annoy-o-tron(s)
Generally decks like this will only run 1 flametongue totem these days.
This deck is the typical shaman deck with minor adjustments. Hardly anything unique about it. Which means you just suck.
Shaman is a strange beast to handle. it's all about incremental advantage. The minions look dinky, but as far as card for card value,shamans are one of the best. You kind of have to watch someone play it to get an idea of how to play it. Against control a lot of games go to fatigue without you really trying to, which is good for the shaman since their hero power is very well suited for that.
But to be fair, I think this deck is built like shiet. W/ zoo being this popular 1 or even 2 zombie chows are a must. Luckily shaman has a lot of flex slots. I'd say you could do something like :
- 1 earth shock
- 1 lava shock
-1 unbound
- 1 Azure drake
In addition to that the finisher aspect of 2 rockbiter + doom hammer is flexible. If you want to fit in something else(late/early game, tech cards etc) you can -1 doom hammer -1 rockbiter for bloodlust.
so that's +/- 5 cards to play with. If you really want to get the hang of shaman you should tailor the list more to your play-style till you have a firm grasp of the archetypes that it can form using those flex slots.
There is also a very different mech version that is way better for aggro oriented players, but I have no idea how that matches vs zoo and druid, which seem to be most of the metagame right now.
I'm voting up this deck because it IS fun to play....but 50% win rate so far in about 20 to 25 games. I've thought of a few adjustments but have not tried any yet. Hope they work because I really love Shaman overload.
0-4 with the deck...just was way too slow for my meta and I didn't draw answers.
With all the spells I feel like making room for Bloodmage Thalnos might be good.
Nice deck mate!
Shaman is my favorite class, and Ive been eager to use Destroyer. So here is my statistics so far:
Demonzoo - 2 w - 1 L
Huntard - 1 w - 1 L
Handlock - 1 w - 0 L
Usual Pally - 0 w - 1 L
Drake Pally - 0 w - 1 L
Mech Shaman - 1 w - 0 L
Mill Rogue - 1 w - 0 L
The pallys were close matches because now we need to deal with Chromaggus as well as the good ol Tirion and Sylvs ...
The 2 wins against zoo were pure luck, because when they have ImpFOURsion we are preety much done if we dont manage to play Storm..
Anyway, waiting for more thougts about this deck!
Awful deck, lacks any earlygame, and has no viable win condition: fireguard doesn't carry the deck
Gets blow out of the water any other current meta decks
Having moderate success with this deck. Thanks for sharing!