[BRM] Mill Rogue is Back!
- Last updated Apr 23, 2015 (Blackrock Launch)
- Edit
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Wild
- 10 Minions
- 20 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 4640
- Dust Needed: Loading Collection
- Created: 4/3/2015 (Blackrock Launch)
- airbass0
- Registered User
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- 5
- 6
- 17
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Battle Tag:
N/A
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Total Deck Rating
780
BRM's first wing is now availabe and we have a new rogue card called Gang Up. It is a fantastic card especially in a mill type of rogue. It gives that extra push to mill rogue which wasn't a much reliable deck before. Of course the meta hasn't settled yet, but I'm sure that you're going to find this deck flawless. If you're not familiar with mill rogue strategy I strongly recommend you to watch some mill rogue plays even the old ones could help you. I added some alternatives for missing cards because people are asking for the same card replacements you can chek them if you're in trouble. Also there is an introduction video at the end of the page. Now let's talk about the deck.
You should aggresively search Coldlight Oracle in mulligan because almost the whole deck strategy is structured around it. (except the most aggro decks, you should search for shadow step and healbot against them and you should also think to use gang up to Healbot according to the game). If you have only one Coldlight Oracle wait for Shadowstep or Gang Up before dropping it naked on the board. However, against aggro type opponents you might keep Deathlord or Healbot in mulligan because this deck's early game survivability is not that good.
In mid game, start burning cards to your opponent with overdraws. There are some good combos with Preparation Vanish King Mukla Coldlight Oracle and Shadowstep on that purpose. If you don't have any good choices use your card draws to find those combo pieces and try to decrease your opponent's pressure by sapping any high damage and high mana cards.
If you survive till late game, your chances of winning are very high. At this point you have to make a smart decision about using second Gang Up. If you make a simple calculation, you have 5 extra card draws which are mostly needed in order to find your combo pieces. However, you also have 2 Gang Up in your deck which adds total of 6 cards to your deck. Therefore, you are adding one card to your deck. However your opponent should draw at lest 3 (+1 card for you -2 for them) extra cards than you because of 2 Deathlord) even if he or she doesn't draw any extra cards by his own cards which is very unlikely. You should still make a fatigue calculation if your health is low before using last Gang Up. You might want to use it to Antique Healbot in order to survive the fatigue.
Last Edit: I made some tests lately and decided that 2 Azure Drake is a little slow. I took out one of them and added a Shiv which can be used every time in the game and it's just 2 mana which also means that you have much better chances to play your next card draw.Some people suggested, so I also tested Doomsayer which I found really useful against aggros. However, it mostly does nothing against controls because they have lots of removals and silence especially after lots of draws. So, if you want to change the deck a little anti aggro side, you may use it instead of King Mukla which isn't really that effective against aggro opponents. You can use it early turns to decrease tempo or use it after Vanish.
ALTERNATIVES
- King Mukla : The most asked alternative is this of course. You can add a Mechanical Yeti instead of him it has also some good synergies. If you kill it in your turn your opponent can't get rid of that one spare part, also you can fish a Time Rewinder which can be a nightmare for your opponent :D. You can also add a Doomsayer (read the explanations in the "Last Edit" part).
- Bloodmage Thalnos : Just add a Shiv instead of this one. Shiv is a card draw and and extra 1 damage unfortunately for a single target. It also costs 2 mana. So, this is the closest alternative. However I've updated the deck and took out one Azure Drake, so you may have difficulties to use your spells especially Fan of Knives effectively without spelldamage. So, you can also add the second Azure Drake if you don't have Bloodmage Thalnos.
- Preparation : I'm sorry but you can't find an alternative and you also need both of them.
I hope that you enjoy this deck and feel free to suggest any changes.
If you wonder, you can also check my new Shaman deck by this link: http://www.hearthpwn.com/decks/235568-brm-midrange-overload-shaman
Thanks Tales of Lumin for this amazing guide, I strongly recommend you to watch it before testing the deck:
Try Anub'ar Ambusher, it acts like a youthful brew but you trade slightly less control for a bigger body. Keep the board clear with your control spells then drop a lone ambusher, next turn drop a healbot or coldlight and trade the ambusher into one of their big minions.
I like playing coldlight before vanish whenever possible for 2 reasons. 1) you get to play that coldlight again and 2) if you fill their hand before vanish then the vanished stuff all dies. Sometimes even coldlight, shadowstep, coldlight, vanish to wipe the board. And if you have prep it can get even more ridiculous. Something about this deck is just so satisfying. I love sapping rag back into a full hand. Or better yet, vanishing rag, sylvannus, and KT into a full hand.
I feel like most of the people who don't think this deck is good don't really understand how it works. You have to play the board control game and I feel like a lot of the people I see who try to play it COMPLETELY focus on the mill aspect.
Your name + your comment, oh snap :D
I had a really funny game, where my opponent had a Trade Prince Gallywix and a Troggzor the Earthinator on board. (I think 1 was played, 1 from Deathlord). I had 2 reduced-cost (from Emperor) Gang Up, one Coldlight Oracle and one Shadowstep in hand.Facing this big board, I had just to take my chance, played my Oracle, both Gang ups on it and shadowstepped it to play again... man that was a huge turn! with all these coins from gallywix I managed to play an Oracle about 3 times (I guess I drew one of the gang ups), using a lot of gallys coins as well as the original coin, causing a lot of Burly Rockjaw Trogg to spawn and buffing up. In the end (the rope was already burning) I could play Preparation+Vanish, causing his huge board to die completely. Unfortunately there was not enough time to play another 3 gallywix coins and an oracle again.
I should really start to record my games :-)
I love this deck for precisely how it handles the situation you just described. Feels so good to vanish a full board to death.
It's better thank I'll druid, u to li like playing mill druid a lot better😁
Rest in peace Hearthstone
LOL it's a gimmick deck for players who can not think on their own on how to play.
Can be fun, but you are going to lose more than win with this.
I find beating this decks, oh so easy, seems they are more interested in getting your cards drawn then they are attacking.
So while i am attacking they are busy playing cards and taking them back and paying them again and NOT doing damage, that beating them is pretty easy.
The deck is fun to surprise buddies in head2head, but it's no longer a surprise to players.
It's very survivable and easily beat. Is it fun? yep.
Mulligan hard for the Oracles. If you get them and survive to late game...great, you won. But in no way should anyone spend the dust (or money) to build this deck. It's fun, but it's a huge gimmick and right now you'll get a win here and there but that's about it.
You can get around 50%+ Winrate with this deck, it's only insta concede against freeze and mech mage as far as i noticed.
This may be a fun deck to mess around with, but it's complete garbage on the ladder. Don't use it in ranked.
Garbage.
Tried this deck and got terrible results. It's fairly easy for the opponent to figure out you're milling, hence he'll dump all his card and save removal for Coldlight Oracle. Works decently against Control Warrior and Paladin, but as of right now, on rank 10+, it doesn't hold up against all the face Hunters, Mech Mages and all that jazz going on.
Aggro matches are all about ganging up deathlord/heal bot. If I'm playing a hunter I won't even play coldlight unless I'm desperate. I run belcher and si7 to make my early game a little more consistent. Fan/blade flurry/backstab/eviscerate wreck on hunter as well.
I get more wild growths than I did for coldlight in 10 games.
any replacement for Mukla?¿
It's written right in the text....
have a deck with replacement for mukla: http://www.hearthpwn.com/decks/225672-mill-rogue-ii