[BRM] Mill Rogue is Back!
- Last updated Apr 23, 2015 (Blackrock Launch)
- Edit
- |
Wild
- 10 Minions
- 20 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 4640
- Dust Needed: Loading Collection
- Created: 4/3/2015 (Blackrock Launch)
- airbass0
- Registered User
-
- 5
- 6
- 17
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
780
BRM's first wing is now availabe and we have a new rogue card called Gang Up. It is a fantastic card especially in a mill type of rogue. It gives that extra push to mill rogue which wasn't a much reliable deck before. Of course the meta hasn't settled yet, but I'm sure that you're going to find this deck flawless. If you're not familiar with mill rogue strategy I strongly recommend you to watch some mill rogue plays even the old ones could help you. I added some alternatives for missing cards because people are asking for the same card replacements you can chek them if you're in trouble. Also there is an introduction video at the end of the page. Now let's talk about the deck.
You should aggresively search Coldlight Oracle in mulligan because almost the whole deck strategy is structured around it. (except the most aggro decks, you should search for shadow step and healbot against them and you should also think to use gang up to Healbot according to the game). If you have only one Coldlight Oracle wait for Shadowstep or Gang Up before dropping it naked on the board. However, against aggro type opponents you might keep Deathlord or Healbot in mulligan because this deck's early game survivability is not that good.
In mid game, start burning cards to your opponent with overdraws. There are some good combos with Preparation Vanish King Mukla Coldlight Oracle and Shadowstep on that purpose. If you don't have any good choices use your card draws to find those combo pieces and try to decrease your opponent's pressure by sapping any high damage and high mana cards.
If you survive till late game, your chances of winning are very high. At this point you have to make a smart decision about using second Gang Up. If you make a simple calculation, you have 5 extra card draws which are mostly needed in order to find your combo pieces. However, you also have 2 Gang Up in your deck which adds total of 6 cards to your deck. Therefore, you are adding one card to your deck. However your opponent should draw at lest 3 (+1 card for you -2 for them) extra cards than you because of 2 Deathlord) even if he or she doesn't draw any extra cards by his own cards which is very unlikely. You should still make a fatigue calculation if your health is low before using last Gang Up. You might want to use it to Antique Healbot in order to survive the fatigue.
Last Edit: I made some tests lately and decided that 2 Azure Drake is a little slow. I took out one of them and added a Shiv which can be used every time in the game and it's just 2 mana which also means that you have much better chances to play your next card draw.Some people suggested, so I also tested Doomsayer which I found really useful against aggros. However, it mostly does nothing against controls because they have lots of removals and silence especially after lots of draws. So, if you want to change the deck a little anti aggro side, you may use it instead of King Mukla which isn't really that effective against aggro opponents. You can use it early turns to decrease tempo or use it after Vanish.
ALTERNATIVES
- King Mukla : The most asked alternative is this of course. You can add a Mechanical Yeti instead of him it has also some good synergies. If you kill it in your turn your opponent can't get rid of that one spare part, also you can fish a Time Rewinder which can be a nightmare for your opponent :D. You can also add a Doomsayer (read the explanations in the "Last Edit" part).
- Bloodmage Thalnos : Just add a Shiv instead of this one. Shiv is a card draw and and extra 1 damage unfortunately for a single target. It also costs 2 mana. So, this is the closest alternative. However I've updated the deck and took out one Azure Drake, so you may have difficulties to use your spells especially Fan of Knives effectively without spelldamage. So, you can also add the second Azure Drake if you don't have Bloodmage Thalnos.
- Preparation : I'm sorry but you can't find an alternative and you also need both of them.
I hope that you enjoy this deck and feel free to suggest any changes.
If you wonder, you can also check my new Shaman deck by this link: http://www.hearthpwn.com/decks/235568-brm-midrange-overload-shaman
Thanks Tales of Lumin for this amazing guide, I strongly recommend you to watch it before testing the deck:
Winning against face hunter with this deck, feels good mang.
Had to vanish and gang up my heal bot to survive, really tough match. The ending was pretty funny, my opponent topdecked wolf rider and started bming me with emotes since he tought he got this in the bag, but then i got lucky and got one of my ganged heal bots ;)
I'm using emperor instead of mukla and two SI's instead of azure drakes as some user suggested earlier.
Needs more of a guide - mill rogue gives you all the rope you could want to hang yourself, your family and whole neighborhood.
I have to say, thank god for all these new mill rogues. I play a more midrange mechmage (takes BGH, polymorph and flamestrike). I was losing like 7-15 against oil rogues. Now there's less oil rogue, more mill rogue, and I find my deck win easily against these mill rogues, actually I haven't lost to one yet.
No, usually BGH is a dead card against this specific deck, I just take BGH for all the rag/boom decks. Though some mill rogues throw a rag/boom in their deck too, I have seen it.
Just faced this deck and i have to say it was reaaaaally good, a turn 2 doomsayer followed by a turn 3 deathlord against mech mage is simply destructive. it didnt help to see the last card in my deck was a pyroblast though, it was one of those games that i won but could have easily gone either way, +1 to this deck, really surprising and really effective ;) Good Job making it
Got my shit pushed in by this deck. Any good counters?
Faced this deck twice (once I played a shockadin, once a ramp Druid deck), won twice, though I feared every turn that something unusual will happen and I will not be prepared. I like that feeling, it is good to see other unusual type of decks, that matches are so much fun!
And I only wanted to reply that based on my experiences I think that this deck does not need special counters, can be beaten with aggroish and controlish decks too. Kill Deathlord asap and play aroud Vanish if possible.
This deck cannot beat fast druid. Just can't be done. MAYBE if both savage roars get milled. But I am 4-0 or 5-0 against this deck with my combo druid.
I played against this deck, while I was using a mill druid deck. It was very easy to beat, even with them using gang up x2 on Coldlight, I just had way more healing than they did and they ran out of cards before me too! The Azure Drake and Bloodmage Thanos didn't help them very much with the extra card draws...
Your opponent clearly misplayed. They should have used a gang up on healbot, even both. I am 4-0 against mill druids, no contest at all imo.
You do have a valid point... he did NOT use gang up on the heal bots, even though he played both of them!
I decided to play around with this deck. It was insanely fun, but I wasn't counting on the fact that I don't Hearthstone well :(
The following video is how not to BRM Mill Rogue.
#n00b
why didnt he prep vanish into the 1 drop cold light......................-______________-
Someone help me? I guess I don't understand how to play this deck... just loss after loss.. help please!
-kill the minions that you know you can't deal with (backstab, poison, eviscerate, or filling the opponent's hand to 10 then sap/vanish)
-let the smaller minions stay until you have a good clear combo (+SP FoK, flurry, etc) or counter with deathlord
-use gang up effectively (if your opponent is winning the face rush race, gang up healbots, if not, gang up oracles or whatever is best situationally)
-when the fatigue war begins, you will have a huge advantage as your gang up gives you an extra 6 cards before damage sets in
my version of this deck adds an extra blade flurry and lorewalker cho because i don't have the two legendaries, and it is effective. using cho before using deadly poison, flurry on a non-weapon class works well to give the opponent dead cards. just be aware that the moment you play cho, your opponent will know you're up to shenanigans. make sure to punish her/him with any cards they give you.
rickastlee pretty much covered the main points. for a few more tips here's some things I do with my deck:
I've been running BGH for anti fatties and si7 for a little better early game. I like playing coldlight before vanish whenever possible for 2 reasons. 1) you get to play that coldlight again and 2) if you fill their hand before vanish then the vanished stuff all dies. Sometimes even coldlight, shadowstep, coldlight, vanish to wipe the board. And if you have prep it can get even more ridiculous. Something about this deck is just so satisfying. I love sapping rag back into a full hand. Or better yet, vanishing rag, sylvannus, and KT into a full hand.
Aggro matches are all about ganging up deathlord/heal bot. If I'm playing a hunter I won't even play coldlight unless I'm desperate. I run belcher and si7 to make my early game a little more consistent. Fan/blade flurry/backstab/eviscerate wreck on hunter as well.
Don't be afraid to gang up cards that aren't coldlight. I'd say I gang up deathlord/heal bot atleast once every other game. Like I said earlier, I prefer si7 to azure.
I think it's rather fatigue rogue... Mill should depend on Goblin Sapper and Clockwork Giant. This one looks more like cult Natural Remedies.
I thought we kinda figured out Goblin Sapper and Clockwork Giant didn't work? This IS a mill deck. Natural Remedies is also a mill deck... The point of milling is flooding your opponent with cards so that they either burn a lot of cards or die from fatigue (which this deck does perfectly)
I wonder if anyone will notice that airbass0 just copied a decklist of mill rogue that Kripp Posted recently.