[Spark] Demonic Void (S12 + BRM Update)
- Last updated Sep 20, 2016 (Karazhan)
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Wild
- 24 Minions
- 6 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Demonlock
- Crafting Cost: 7740
- Dust Needed: Loading Collection
- Created: 3/15/2015 (Undertaker Nerf)
- Sparkaz
- Pro Player
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Country:
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Tournament Decks:
0
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Ladder Decks:
29
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Reached Legend during Season 12 using this Deck and my Midrange Hunter !
Introduction
Hello everyone ! I'm Spark, Legend player from France, and today we'll be taking a look at my Demonlock build.
As you may already have noticed with my recent Hunter Decks, Snake Bite and Deadly Tactics, respectively focused on Beasts and Deathrattles, I love highly synergistic Decks. After opening Mal'Ganis recently, I decided to take a look back at Demon synergies as I already toyed a bit with them in the past.
The Deck makes great use of all those awesome interactions and can fight a wide variety of Decks pretty efficiently with its solid Midrange playstyle. It's slightly on the Control side with some very cool and reliable combos in it, which will often reward you with some crazy wins.
I used the Deck with some awesome results from Rank 6 to Legend ! You can see my winrates at the end of the guide (updated weekly).
Deck Breakdown
Combo Pieces :
The Deck has access to many different combos using a target (a minion with a valuable deathrattle) and an amplifier (a way to activate the deathrattle while generating some form of value) from the following list :
Targets : Nerubian Egg, Voidcaller, Sylvanas Windrunner, Boom Bot
Amplifiers : Power Overwhelming, Void Terror, Shadowflame
Voidcaller is the central card of the Deck. This little guy will help you regain Tempo by throwing down some Demons for free while dying. Its body is good at trading during the midgame and its effect is just devastating, always try to make the best of use of it by playing weaker Demons to ensure he summons the bigger ones ;)
Void Terror is one of the most underrated card in the game. Of course, it may seem cheesy at first glance but when you use it in the right build it can do some amazing stuff !
Its primary use is to trigger Nerubian Egg or follow up a Power Overwhelming play to build a strong threat that your opponent will have to answer.
It can also help triggering Voidcaller to summon your beloved Doomguard, or Sylvanas Windrunner for a game-winning late game steal !
Shadowflame is already a great card but is even more valuable in this Deck. You'll look for similar combos with it, triggering a powerful Deathrattle while clearing the board. You can also power up a minion with Power Overwhelming or Abusive Sergeant if the opponent's board is too sticky ;)
Core Demons :
Voidwalker and Mistress of Pain are really great at dealing with early aggression. Especially the second one since it can heal yourself for some damage in the process and you should really look to abuse this interaction with the available buffs in the Deck.
Doomguard is a superb card for the card has pulling it for free with Voidcaller is an insane tempo move ! If you can't pull this off, you'll be keeping the card in your hand to close the game later on. I personally never had to use it from my hand and found many lethal by keeping it ;)
Dread Infernal is another great target for Voidcaller because its 6/6 body is just the perfect mid-sized threat. Playing it with its Battlecry effect can also be very useful from time to time so don't underestimate that ;)
Mal'Ganis fits the Deck perfectly as you have a lot of Demons to power up and its effect can protect you from so much damage. Pulling it off with Voidcaller will force your opponent to answer it right away and that's fine if he does so. Using it from your hand in the late game can mean the win if you managed to make your opponent waste all his resources ;)
Lord Jaraxxus is just pure awesomeness. Its classic use will win some close game in the late game thanks to the heal, weapon and free 6/6 demons ;) Besides that, pulling him for free with Voidcaller is also a really nice move as a 3/15 body can do a lot of work during the mid game !
Demonic Spells :
Darkbomb is just a good tool to have. It can deal with early aggresion, help killing stickier targets or simply reach lethal damage.
Hellfire comes along with Shadowflame as you can't be sure to have a minion for it on turn 4 against Aggro Decks. Remember that it can also trigger your Nerubian Egg while clearing the board ;) Besides that, its face damage can also be helpful when you're looking for lethal. I can't count how many games I won with Hellfire + Doomguard or some Power Overwhelming shenanigans.
Imp-losion is a really strong tempo tool but slightly too unreliable to justify playing 2 copies. You really want to use it when you're sure that its randomness won't mess up your play ;) After that, the 1/1 bodies can be used with Abusive Sergeant, Power Overwhelming, Defender of Argus or Mal'Ganis for more value.
Demonheart is really a better card than I expected. You'll often surprise your opponent with a powerful trade while keeping a potent threat on the board. The best target for it is definitely Mistress of Pain as you can heal for so much damage with it, allowing you to abuse Life Tap.
Supportive tools :
I already talked a bit about Abusive Sergeant. Its effect allow you to trigger Nerubian Egg while trading, heal yourself for more with Mistress of Pain while trading, power up Shadowflame, or create a target for Big Game Hunter.
Speaking of which, as you don't have true hard removal, Big Game Hunter is pretty important for the Deck because you're often going into the late game. The good thing is that you tend to draw a lot of card so you'll generally have it when needed ;)
You are also playing your own target for it in the name of Dr. Boom because the card is just too good and can bait Big Game Hunter to protect a future Mal'Ganis play. Besides that, Boom Bot are great target for your combo pieces ;)
Finally, Defender of Argus and Sludge Belcher complete the Deck with some defensive options as the metagame is pretty aggressive. Note that a taunted up Lord Jaraxxus can simply mean the win against Aggro Decks ;)
Mulligan
Cards to keep : Voidwalker (except against Warrior), Abusive Sergeant, Nerubian Egg, Mistress of Pain, Darkbomb
Good against Aggro : Hellfire
Good against Control : Voidcaller
Situational keep : Void Terror if you have Nerubian Egg in hand
Alternatives
If you're missing some cards or simply looking to adjust the Deck to your personal preferences, here are some cards you should consider : Demonfire, Loatheb, Antique Healbot, Siphon Soul, Illidan Stormrage, Kel'Thuzad, Ragnaros the Firelord and Alexstrasza
If you're looking to try out some other tech cards, here are the cards that I find the most expandable from my experience : 1 Void Terror (having at least one is too much of a good tech honestly), Defender of Argus, Imp-losion, Demonheart (although I really like this tech and find it very efficient) and Dread Infernal
I'll obviously work on including Imp Gang Boss when Blackrock Mountain will be released, so look for some updates at this time ;)
Update : BRM Release
As stated above, Imp Gang Boss just fits the Deck perfectly ! It was pretty much the 3-drop we lacked for the Deck and it's doing amazingly well at trading against aggressive Decks.
The addition of more early game Demons lead me to test Demonfire again, 2 copies felt a bit too much as I sometimes needed the standard 3 damage spell to kill an early threat so I decided to run the mix of 1 Demonfire and 1 Darkbomb.
Then I decided to tech in the new Demonwrath and god it's doing amazing ! That's a very appropriate early game tool to control aggressive decks and complements perfectly our set of board clears with various amount of damage. Not to mention that it obviously synergizes well with the build ;)
Finally, Emperor Thaurissan fits the Deck very nicely as you often draw many cards throughout the game thanks to your hero power, so it always produce great value. This card by itself allow some crazy combos that couldn't be possible otherwise or simply make your standard combos cheaper, which is a huge a gain in tempo !
Here is a laddering session with the updated Deck :
I also took this opportunity to update my Zoolock : Demonic Zoo !
This is pretty much the aggressive variant of this Deck and also uses a lot of Demon synergies to achieve victory, so don't hesitate to check it out if want to have some fun with another playstyle ;)
Update : LOE Release
The Deck has also run through some minor changes to adapt to the meta after the release of League of Explorers ! Nothing to crazy about that, but had to take a look back at the Deck since I didn't changed it for a long time.
I had to adapt to a faster meta and put back 2 Defender of Argus for their great synergy with our early minions and Lord of Jarraxus when summoned by Voidcaller.
Demonfire comes back in the Deck as it kills Knife Juggler very nicely and can empower your demon, which is especially helpful with Mistress of Pain to make it stickier and regain a good amount of life.
Gameplay Videos
I've uploaded a Deck Gameplay Series spotlighting the Deck in action.
I definitely recommend checking out the entire playlist to see how to play the Deck and how awesome those Demon synergies can be !The playlist contains the following Match Ups : Warrior, Secret Mage, Mech Mage, Zoolock, Priest, Druid and some other laddering sessions or game highlights.
Closing
The Deck is a lot of fun thanks to all those synergies, it can shine at each stage of the game and has some really unsuspected burst potential.
It is particularly strong against slower Decks due to Life Tap and its solid late game value but can also fight aggressive Decks pretty well due to its efficient early tools and mid-game presence.
Here are my winrates with the Deck on the ladder (Legend S12) :
That's it for the guide guys, I hope you'll enjoy the Deck as much as I do !
Don't forget to show your support by upvoting the Deck if you liked and don't hesitate to discuss about it or ask any question in the comment section below ;)Follow me for more content and updates !
- Twitter : SparkazHS
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Hey dude, awesome deck, been using it for a little while now and it's really fun to play.
Just a quick question, I'm having huge difficulty vs handlock, is it a counter to this deck or is there some way to beat them? Usually I have no answers to what they play e.g turn 4 4/9 drake and turn 5 4/9 drake and then never-ending giants...I usually just concede :p
Well, you generally need to tempo their Drake with Belcher and then find a good opportunity for a Shadowflame combo, some Sylvanas shit or simply your late game threats combined with BGH to fuck those Giants =/ But well, it's indeed a hard match up I'd say
Ok, cool, thanks for the quick reply, much appreciated!
You're welcome ;)
So.. I finally crafted (bye 2200 dust ;_;) cards to make this + got BRM and finished it and I'm just curious on a few thoughts...: Flame Imps vs Voidwalkers? Is Big Game Hunter really still worth the add in your recent laddering experiences? Lastly, has running Sylvannas Windrunner AND Dread Infernal ON TOP of the already obvious Emperor Thaurissan worked out decent (the running 2 other 6 drops on top of your important 6 drop)?
Flame Imp dies to Aggro while dealing you damage, that's not the point of this slot, Voidwalker just slow down the aggression ^^
Yes BGH is still here to kill Dr. Balanced ;)
I'm fine with the 3 6-drops, the most expandable one is Dread Infernal if you really mind excluding one.
Alright I'll test it this way .
So... I'm loving the deck so far, already took some screenshots of some fun wins I had lol.. but I am having a few issues with win % and piloting it sometimes. My biggest question here though... What is your take on LifeTaps in a slower more control-y warlock deck as opposed to handlock and zoo? I was playing this much like either of those at first and realized I was just causing myself to auto lose pretty much, often having near complete board control but with too low health that it doesn't even matter from LifeTaps+Low taunts... I kind of want to throw a taunt of some form or 2 in here somewhere...but also realize that probably won't help. Do YOU lifetap much in this deck?
You kinda want to play depending on the match up. If you have a reasonable start, go for a Zoo opening and life tap afterwards to not run out of cards. Against slower deck, you can really afford to life tap more in the early game ^^
Any plans to update this guide/post/deck soon?
It's already up to date with BRM ;)
Is this deck is playable at this moment? or better run handlock/zoo?
Handlock seems to be coming back into popularity a-bit again, but personally I think that's just going to be a fad/specific-counter. I think this and Zoo are both very viable, it just depends on what play-style you would prefer.
Yeah for me it's still viable, not particularly better than a standard Zoo or Handlock I'd say but depends on your playstyle ^^
Thanks =)
I don't have Demonheart so I swapped it for awhile with one Defender of Argus. It's a nice card all around IMO but not completely necessary. Since then, I swapped it out for a Demonfire and have enjoyed that just as much
Well against pure Aggro decks, I kinda miss it indeed as the 4/16 taunt is just enormous but generally I'm already pretty ok with the 3/15 body already and have the time to use it to counter their aggression ^^
So it depends, you can consider including it back, but I'm fine without it personally ^^
Just wanted to say i really enjoy this deck i've had alot of fun with it. thanks heaps :)
Thanks for the feedback =D
Mistress of Pain should be played as early as you can to control weak stuff from your opponent. If you happen to draw it later and can combo it with Demonheart, that's great but you shouldn't focus on that ;)
Well against pure Aggro decks, I kinda miss it indeed as the 4/16 taunt is just enormous but generally I'm already pretty ok with the 3/15 body already and have the time to use it to counter their aggression ^^