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March 2015 - Outcontrol the Meta!

  • Last updated Jul 30, 2015 (Blackrock Launch)
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Wild

  • 21 Minions
  • 9 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 7800
  • Dust Needed: Loading Collection
  • Created: 3/2/2015 (Undertaker Nerf)
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  • Battle Tag:

    Locksmith

  • Region:

    EU

  • Total Deck Rating

    18

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*Update* 14/03 hit rank 3 and legend in sights. *update*

So this is the deck that I'll use to climb the ladder in march, http://www.hearthpwn.com/forums/class-discussion/shaman/34686-march-2015-lets-out-control-the-meta you can follow the progress and there you can find explanation for card switches and for some cards.

Let's go through some cards:

Wild Pyromancer is a card that sees surprisingly little play in shaman even though ladder is still full of hunters. Card also works really well against paladins and any "deathrattle: spawn a minion". Shaman is the best class after priest to use this card since we have healing totem that mitigates the friendly fire of this card.

Malygos doesn't see light of day in shaman decks if they're not OTK decks due to his high cost which makes comboing him with spells almost impossible. In this deck he serves as late game threat that people don't expect. When Malygos gets played (preferably with 6 dmg Earth Shock or 8 dmg Lightning Bolt) your opponents has 3 choices: Hard removal sucks but your other threats are more safe, Silence turns maly into full tank mode and usually I get atleast 3 for 1 with him. If the opponent doesn't deal with maly he has to taste the bitter 7+ aoe for 3 mana which should basically end the game as you've fought for board presence the whole game.

Sea Giant I'm actually waiting when the more known shaman players find this card and realise how well it synergises with current shaman. First of all he is a BGH threat so if he gets BGH'd Neptulon and Dr. Boom can roam free. Those 2 cards also add ALOT of bodies to make playing Sea Giant alot easier (Boom alone drops the cost of Sea Giant by 3). Then you have other standard shaman stuff like Haunted Creeper and Feral Spirit and our hero power. Add to that opponents 2-3 minions on board and suddenly your giant isn't that costly.

I'll post mulligan and gameplay advices if there's demand for them! =)

Early winrates:

Warlock: 4-0

Warrior: 4-0

Hunter: 8-1

Druid: 2-2

Mage: 5-2

Priest: 4-0

Total: 27-5