[GUIDE] Feeling Comfortable - How To Make the O...
- Last updated Jun 8, 2015 (Blackrock Launch)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3520
- Dust Needed: Loading Collection
- Created: 2/24/2015 (Undertaker Nerf)
- HermiesL
- Registered User
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- 14
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- 46
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Battle Tag:
HermiesL#1489
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Region:
US
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Total Deck Rating
2570
The deck list here is built accordingly to my style, but I am here to teach you how to tweak the oil rogue to your style so that you can comfortably climb the ladder, in the current meta.
The reason why I say that is because the meta is always changing and the oil rogue is a control combo deck where you rely on the Tinker’s sharpsword oil to finish our opponent and we usually combo this with the minions on the board and Blade Flurryto deal over 20 points of damage.
But if we were to waste our win conditions, then we need to know our deck inside out and know just how much damage is left in our deck to finish off our opponent. At the very least, if you know you don’t have enough damage, you can at least concede early and move on to the next game rather than playing it out.
GAMEPLAY VIDEO - IT HAS BUTTONS TO SKIP BETWEEN MATCH-UPS AND DECK TECH :)
SUBSTITUTIONS – I will use my decklist as the standard
Southsea Deckhand for Shade of Naxxramas, Edwin VanCleef Piloted Shredder or Big Game Hunter
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- Some players feel that Southsea Deckhand is fairly easy to remove, but I love the card since you can easily combo it with tinker’s sharpsword oil to deal instant damage for lethal.
- In some circumstances, you will need to play Southsea deckhand as a body to gain board control, which is quite ineffective
- If you value the board control over the instant damage, you can choose any of the substitutions since they are stickier creatures that are solid against either match-ups and stay long enough on the board to be comboed with Tinker Sharpsword Oil
Bloodmage Thalnos for Kobold Geomancer or Loot Hoarder
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- These are just cheaper substitutions for Bloodmage Thalnos and it all depends if you value card draw or spell damage more
- I recommend the spell damage!
Earthen Ring Farseer for Edwin VanCleef, Shade of Naxxramas, Piloted Shredder, Goblin Auto-Barber or Kobold Geomancer
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- Earthen Ring Farseer is excellent against the aggro match-up, however some would rather run a stickier creature in this slot to fair better against the control match-ups as well
- You can replace one Earthen Ring Farseer with any of the subs, but I recommend another 3 drop to maintain the curve
Tinker’s sharpsword oil for Dr. Boom
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- 2 Tinker’s sharpsword oil is sometimes clunky, so some prefer to replace one copy with Dr. Boom
- Dr. Boom is excellent for immediate board pressure
Violet Teacher for Piloted Shredder
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- Violet teacher is a complete menace against the aggro match-ups, but can easily be removed from the control match-ups
- To fair better against control match-ups, some players substitutes one copy for a piloted shredder
Loatheb for Sludge Belcher, Ogre Ninja, Piloted Shredder, Dark Iron Skulker or Assassin's Blade.
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- Loatheb guarentees board control so that you would have at least one creature on the board to combo it with tinker’s sharpsword oil to potentially push for lethal
- The other substitutes are quite adequate as well if you do not have loatheb since they are very sticky and can last longer than one turn to be comboed with tinker’s sharpsword oil
Harrison Jones for Emperor Thaurissan, Sludge Belcher, or Kezan Mystic (tech slot)
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- Emperor Thaurissan is the new addition to this deck, however as power as he can be, he is not required to be in this deck because the deck is already solid without it. At times, since there are a lot of Grim Patron Warriors, I tend to use Harrison Jones.
Antique Healbot for Sludge Belcher or Piloted Shredder
- A lot of people preferred antique healbot in order to have a higher success rate against hunters, however people like Hyped believes that heal is not necessarily that good against aggressive match-ups, but card like sludge belcher and piloted shredder that have a higher board pressure does.
MULLIGAN
Mage - Blade Flurry, Backstab, Earthen Ring Farseer, Preparation, Eviscerate, SI:7 Agent, Deadly Poison
Druid - Violet Teacher, Azure Drake, Earthen Ring Farseer, Sap, Deadly Poison, Eviscerate, SI:7 Agent
Paladin - Fan of Knives, Violet Teacher, Backstab, SI:7 Agent, Earthen Ring Farseer, Deadly Poison, Blade Flurry, Harrison Jones
Shaman - Blade Flurry, Backstab, SI:7 Agent, Violet Teacher, Deadly Poison, Azure Drake, Fan of Knives
Warlock - Blade Flurry, Backstab, Earthen Ring Farseer, Preparation, Eviscerate, SI:7 Agent, Deadly Poison (Always mulligan for Zoo)
Priest - Azure Drake, Violet Teacher, Sprint, Deadly Poison, Eviscerate, Earthen Ring Farseer, SI:7 Agent, Sap
Warrior - Violet Teacher, Sprint, Azure Drake, Earthen Ring Farseer, Si:7 Agent, Harrison
Hunter - Backstab, Earthen Ring Farseer, SI:7 Agent, Preparation, Eviscerate, Fan of Knives
Rogue - Violet Teacher, Azure Drake, Earthen Ring Farseer, Deadly Poison, Eviscerate, Sprint, Preparation (tbh whoever sprints first wins)
The Combos are written by RyzenTV, and although there are A LOT more combos, these are the most commonly used! I suggest learning the combo yourselves, since it allows you to adapt to various of situations and not attached to just these combos.
TURN 10: Deadly Poison + Deadly Poison + Southsea Deckhand + Preparation + Tinker's Sharpsword Oil x2 + Blade Flurry = 30 Damage
TURN 7: Deadly Poison + Tinker's Sharpsword Oil + Blade Flurry = 6 Damage AoE Clear
TURN 9: Farseer/SI:7 Agent + Tinker's Sharpsword Oil + Blade Flurry = 6/3 Minion + 4 Damage AoE Clear
TURN 4: Preparation + Si:7 Agent + Tinker's Sharpsword Oil = 6/3 Minion + 4/2 Weapon
TURN 4: Violet Teacher + Preparation + Sap/Eviscerate = 3/5 + 1/1 + 1/1 + Board Clear
TURN 5: Azure Drake + Preparation + Fan of Knives = Draw 2 Cards + 2 Damage AoE Clear
TURN 9: Southsea Deckhand + Tinker's Sharpsword Oil x2 = 15 Damage + 8/1 Minion + 7/1 Weapon
I LEARNT THESE SUBSTITUTIONS FROM WATCHING HYPED, KOLENTO AND RYZETV’S STREAM SO ALL CREDIT GOES TO THEM
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If you keep practicing, it will definitely pay off! I dropped from rank 3 - 8 just to learn how to play this deck. Also there is no better deck since the meta is always changing and needs to be tweaked accordingly to the meta to be viable.
This deck takes a lot of practice, while also knowing your match-up. When I first played this deck it took me awhile to pick it up. I dropped from rank 3 to 8 i believe, but now that I am more use to playing the deck, it is almost like second nature. Rather than thinking that the combos are unreliable, I think of them as being the most versatile, since they can adapt to almost any situation. The combos just require some foresight and planning.
Bad guide, useless information that a rank 20 could come up with. Better luck next time chump.
by the time you have 6 mana, you really don't want to be playing a single minion. It's not a very effective card in this deck as we have other ways to control the board.
So I have one prep... is this deck unplayable without a second or can I survive? Also, a recommended substitution would be greatly appreciated.
You don't want to sub it out. Its a core card. Its what makes your combos on turn 8 string together. You'd need alot of mana to play tinker's into other cards without it.
Wouldn't be as efficient, but I guess you can sub in a gnomish inventor for now until you get it.
Would be very nice if you could put the combos and their costs. Thx for the guide
updated
Is oil rogue really classified as a control deck? I mean. It's really more midrange right?
It is control because you are consistently keeping the board clear so that eventually you can draw into your combo late game. This is similar to how control warrior keeps the board clear and whittle you down so they can finish you off with the grommash and task master combo.
Control doesn't mean you need a ton of late game creatures, but willing to play until late game to win the game.
I play oil rogue a lot lately, but still not good at it. I like the new info i learned here ! thanks
I've been having a really hard time getting into the current meta after not playing for 2 months, but i made this deck and only had to craft like 2 cards for it and i've won the past 6 games! great work :)
my replace - Two sprint . tuck gadzet
Hey!I have 2 questions:
1.I've seen a lot of hearthstone players playing BloodMage Thalnos naked.Does that makes sense at all ?
2.I put blingtron 3000 in this deck.It worked really well should i stick with it or replace it.
Awsome guide, really helped me !
I also sometimes play Bloodmage Thalnos naked. It does make sense because this deck relies heavily on card draw and drawing into conditional cards to win the game. If you believe that you have a pretty horrible hand, you will need to play Bloodmage Thalnos just to cycle through the deck for better cards. Lets say I am against a hunter, and I need a blade flurry to not lose the game, playing Bloodmage Thalnos is adequate here since I value the card draw more than the spell power. It is similar to using fan of knives on a naked board against control match-ups.
I don't have blingtron 3000 and I don't know what kind of impact it has on the deck, but by all means try it out! I can see it working since it can provide you a better weapon than your own dagger, but I would tech in a harrison just so that your opponent doesn't beat you out with their RNG weapon. ;) Nice addition!
Ok I took sometime to look at the deck. I believe this is a really fun deck to play! What I would change is one Southsea Deckhand and the Dalaran Mage because I believe they are very easy to remove on the board and you need stickier creatures!
The substitutions I thought of putting in for those 2 are the Ancient Mage and Violet Teacher. Violet Teacher has great synergy with the deck since you have tons of spells and can create a ton of tokens. The tokens are great since you can use those bodies for Ancient Mage to produce even more spell damage, which is quite insane! I would probably try to fit in another Violet Teacher somewhere, but that is up to you!
Great deck!
How usefull is sabotage?
It's just a cheaper assassinate. Its based on preference, since some people feel quite threatened by control match-ups so they run sabotage to deal with big threats, like Tirion.
I don't feel like I need it since I like stacking up my weapon and blade flurry to remove threats. This in a way acts as a sabotage, while also doing damage, but just a lot more conditional.
Any subs for perpetration? I know they are good but are they really a key card for this deck?