[GUIDE] Feeling Comfortable - How To Make the O...
- Last updated Jun 8, 2015 (Blackrock Launch)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3520
- Dust Needed: Loading Collection
- Created: 2/24/2015 (Undertaker Nerf)
- HermiesL
- Registered User
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- 14
- 24
- 46
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Battle Tag:
HermiesL#1489
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Region:
US
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Total Deck Rating
2570
The deck list here is built accordingly to my style, but I am here to teach you how to tweak the oil rogue to your style so that you can comfortably climb the ladder, in the current meta.
The reason why I say that is because the meta is always changing and the oil rogue is a control combo deck where you rely on the Tinker’s sharpsword oil to finish our opponent and we usually combo this with the minions on the board and Blade Flurryto deal over 20 points of damage.
But if we were to waste our win conditions, then we need to know our deck inside out and know just how much damage is left in our deck to finish off our opponent. At the very least, if you know you don’t have enough damage, you can at least concede early and move on to the next game rather than playing it out.
GAMEPLAY VIDEO - IT HAS BUTTONS TO SKIP BETWEEN MATCH-UPS AND DECK TECH :)
SUBSTITUTIONS – I will use my decklist as the standard
Southsea Deckhand for Shade of Naxxramas, Edwin VanCleef Piloted Shredder or Big Game Hunter
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- Some players feel that Southsea Deckhand is fairly easy to remove, but I love the card since you can easily combo it with tinker’s sharpsword oil to deal instant damage for lethal.
- In some circumstances, you will need to play Southsea deckhand as a body to gain board control, which is quite ineffective
- If you value the board control over the instant damage, you can choose any of the substitutions since they are stickier creatures that are solid against either match-ups and stay long enough on the board to be comboed with Tinker Sharpsword Oil
Bloodmage Thalnos for Kobold Geomancer or Loot Hoarder
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- These are just cheaper substitutions for Bloodmage Thalnos and it all depends if you value card draw or spell damage more
- I recommend the spell damage!
Earthen Ring Farseer for Edwin VanCleef, Shade of Naxxramas, Piloted Shredder, Goblin Auto-Barber or Kobold Geomancer
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- Earthen Ring Farseer is excellent against the aggro match-up, however some would rather run a stickier creature in this slot to fair better against the control match-ups as well
- You can replace one Earthen Ring Farseer with any of the subs, but I recommend another 3 drop to maintain the curve
Tinker’s sharpsword oil for Dr. Boom
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- 2 Tinker’s sharpsword oil is sometimes clunky, so some prefer to replace one copy with Dr. Boom
- Dr. Boom is excellent for immediate board pressure
Violet Teacher for Piloted Shredder
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- Violet teacher is a complete menace against the aggro match-ups, but can easily be removed from the control match-ups
- To fair better against control match-ups, some players substitutes one copy for a piloted shredder
Loatheb for Sludge Belcher, Ogre Ninja, Piloted Shredder, Dark Iron Skulker or Assassin's Blade.
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- Loatheb guarentees board control so that you would have at least one creature on the board to combo it with tinker’s sharpsword oil to potentially push for lethal
- The other substitutes are quite adequate as well if you do not have loatheb since they are very sticky and can last longer than one turn to be comboed with tinker’s sharpsword oil
Harrison Jones for Emperor Thaurissan, Sludge Belcher, or Kezan Mystic (tech slot)
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- Emperor Thaurissan is the new addition to this deck, however as power as he can be, he is not required to be in this deck because the deck is already solid without it. At times, since there are a lot of Grim Patron Warriors, I tend to use Harrison Jones.
Antique Healbot for Sludge Belcher or Piloted Shredder
- A lot of people preferred antique healbot in order to have a higher success rate against hunters, however people like Hyped believes that heal is not necessarily that good against aggressive match-ups, but card like sludge belcher and piloted shredder that have a higher board pressure does.
MULLIGAN
Mage - Blade Flurry, Backstab, Earthen Ring Farseer, Preparation, Eviscerate, SI:7 Agent, Deadly Poison
Druid - Violet Teacher, Azure Drake, Earthen Ring Farseer, Sap, Deadly Poison, Eviscerate, SI:7 Agent
Paladin - Fan of Knives, Violet Teacher, Backstab, SI:7 Agent, Earthen Ring Farseer, Deadly Poison, Blade Flurry, Harrison Jones
Shaman - Blade Flurry, Backstab, SI:7 Agent, Violet Teacher, Deadly Poison, Azure Drake, Fan of Knives
Warlock - Blade Flurry, Backstab, Earthen Ring Farseer, Preparation, Eviscerate, SI:7 Agent, Deadly Poison (Always mulligan for Zoo)
Priest - Azure Drake, Violet Teacher, Sprint, Deadly Poison, Eviscerate, Earthen Ring Farseer, SI:7 Agent, Sap
Warrior - Violet Teacher, Sprint, Azure Drake, Earthen Ring Farseer, Si:7 Agent, Harrison
Hunter - Backstab, Earthen Ring Farseer, SI:7 Agent, Preparation, Eviscerate, Fan of Knives
Rogue - Violet Teacher, Azure Drake, Earthen Ring Farseer, Deadly Poison, Eviscerate, Sprint, Preparation (tbh whoever sprints first wins)
The Combos are written by RyzenTV, and although there are A LOT more combos, these are the most commonly used! I suggest learning the combo yourselves, since it allows you to adapt to various of situations and not attached to just these combos.
TURN 10: Deadly Poison + Deadly Poison + Southsea Deckhand + Preparation + Tinker's Sharpsword Oil x2 + Blade Flurry = 30 Damage
TURN 7: Deadly Poison + Tinker's Sharpsword Oil + Blade Flurry = 6 Damage AoE Clear
TURN 9: Farseer/SI:7 Agent + Tinker's Sharpsword Oil + Blade Flurry = 6/3 Minion + 4 Damage AoE Clear
TURN 4: Preparation + Si:7 Agent + Tinker's Sharpsword Oil = 6/3 Minion + 4/2 Weapon
TURN 4: Violet Teacher + Preparation + Sap/Eviscerate = 3/5 + 1/1 + 1/1 + Board Clear
TURN 5: Azure Drake + Preparation + Fan of Knives = Draw 2 Cards + 2 Damage AoE Clear
TURN 9: Southsea Deckhand + Tinker's Sharpsword Oil x2 = 15 Damage + 8/1 Minion + 7/1 Weapon
I LEARNT THESE SUBSTITUTIONS FROM WATCHING HYPED, KOLENTO AND RYZETV’S STREAM SO ALL CREDIT GOES TO THEM
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What about Trade Prince Gallywix instead of Gadgetzan Auctioneer? I rarely find myself in a bind for more cards, and the Gadgetzan feels clunky for 4/4 stats and no forward pressure.
Trade Prince Gallywix is not good anymore because of the uprise of rogues and can work against you. You can use this card, but you just got to learn when to use it. IMO, if you feel you have enough draw power, you can sub one gadgetzan for Dr. Boom. This card gives so much board pressure and potentially leave you a body on the board to use your combos.
Hi All. I'm hoping someone can give me insight into the Oil Rogue versus Oil Rogue match-up (other than mulligans). I've been stuck at ranks 3-5 playing rogue. My win rate against non-rogues is about 60% - 65%. But against rogues I am literally 1 for 19. A lot of those games have come down to the last turn, but I obviously come up just short.
Any general strategies? Subtle tech ideas? I feel like I may be over-emphasizing board control. I'm usually the first to play a minion...but also the first to die.
Any help is appreciated. I know the question is vague..
It is similar to the control warrior mirror match-up, and since you are the first to play a minion, the opponents are able to react on your board first. I usually win all my mirror match-ups, but I don't worry about board control as much. The reason for this is because they are not really minion based and I can easily wipe out their board with a blade flurry, so most of the time I wait for that moment. You can say I look for power plays, where I spend the least amount of resources so that I can finish them off in the late game.
Frustrating deck. You need your combos, and if you don't get them early on, it is basicly GG. But when it works it god damn works well.
Hey awesome deck but I need some help with crafting do you reccomend making preps or blade flurys first?
Wonderful! Having so much fun with this deck and every other combo I get a "well played" from the other players because of the sometimes tricky plays. Haven't seen many weaknesses so far against any matchup. Also great writeup and the mulligan guide really helps. Would have never looked for 4 point minions before but in some matchups they save the day.
Had to substitute Bloodmage Thalnos for a Kobold Geomancer but the deck still works like a charm. I prefer Kobold Geomancer instead of Loot Hoarder for the extra spell damage on aoe.
Also nice touch on the Gadgetzan Auctioneer. With the amount of removal you can easily take the game to a stage where this card is useful and people will still try everything to get rid of it (guess the memory of miracle rogue is still fresh). I really hope Loatheb won't see a return because of this beautiful deck...
Edit: 7:1 rank 20 to 16 on EU servers (lost a mirror against an faster rogue deck)
im 3/15 with this deck at rank 17. Ive been playing since beta What a piece of garbage. Sorry for the hate but Ruck Fouge!
You're probably not playing it right. It is a very challenging deck to play
It takes a while to get used to Oil Rogue. You may be making suboptimal plays. Also, 15 games is a small sample size. Besides suboptimal play, it may be the wrong deck for your meta at rank 17.
you are missing out bro!
They are worth crafting.
Any recomendations against Warriors? Because I don't see how Oil Rogue can beat the traditional control Warrior deck with all that armor. It's been impossible, at least for me. And if I know from the beginning that I'm going to lose against certain deck no matter what I do and how I play, that's a dealbreaker for me (I want to be sure I have at least some chance against all types of deck).
Can you explain the new changes a bit? I found that the gadgetzan is super strong, since it lest you cycle thru the dck to find the cards you need for a certain answer. I would not remove it
Just something I am trying right now. It has been working quite well although sometimes I do run out of steam. Dr. Boom just puts immense pressure onto the board and even if its bgh, we can use its boom bots as bodies for tinker's sharpsword oil. I wanted a shredder rather than another violet teacher because it is a lot stickier than the teacher. The shredder also does not mess up the combo like violet teacher's tokens.
I ran the Earthen because I wanted back the early 3 drops.
Thx for the replies Hermies. I thinking of taking out both teachers. Im using belchers right now, and double srpint to try it out. But i think gadget its really strong
Better than other oil decks. Thank you for this deck.
Awesome deck guide, more should be like this. Too many decks feel strict and/or cookie cutter, leading a lot of people to forget that they have a lot of options at their disposal and some of those options might be better suited for their playstyle. The substitutions and reasonings for them are great, I've tailored my deck to my own comfort zone and I'm about to take it into Ranked.
Also, I love Kezan Mystic in this meta. It's amazing what one tech card can do to help your board against a ruthless onslaught of Hunters and Mages.
Herm for Pres!
Thanks man!