[GUIDE] Feeling Comfortable - How To Make the O...
- Last updated Jun 8, 2015 (Blackrock Launch)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3520
- Dust Needed: Loading Collection
- Created: 2/24/2015 (Undertaker Nerf)
- HermiesL
- Registered User
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- 14
- 24
- 46
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Battle Tag:
HermiesL#1489
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Region:
US
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Total Deck Rating
2570
The deck list here is built accordingly to my style, but I am here to teach you how to tweak the oil rogue to your style so that you can comfortably climb the ladder, in the current meta.
The reason why I say that is because the meta is always changing and the oil rogue is a control combo deck where you rely on the Tinker’s sharpsword oil to finish our opponent and we usually combo this with the minions on the board and Blade Flurryto deal over 20 points of damage.
But if we were to waste our win conditions, then we need to know our deck inside out and know just how much damage is left in our deck to finish off our opponent. At the very least, if you know you don’t have enough damage, you can at least concede early and move on to the next game rather than playing it out.
GAMEPLAY VIDEO - IT HAS BUTTONS TO SKIP BETWEEN MATCH-UPS AND DECK TECH :)
SUBSTITUTIONS – I will use my decklist as the standard
Southsea Deckhand for Shade of Naxxramas, Edwin VanCleef Piloted Shredder or Big Game Hunter
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- Some players feel that Southsea Deckhand is fairly easy to remove, but I love the card since you can easily combo it with tinker’s sharpsword oil to deal instant damage for lethal.
- In some circumstances, you will need to play Southsea deckhand as a body to gain board control, which is quite ineffective
- If you value the board control over the instant damage, you can choose any of the substitutions since they are stickier creatures that are solid against either match-ups and stay long enough on the board to be comboed with Tinker Sharpsword Oil
Bloodmage Thalnos for Kobold Geomancer or Loot Hoarder
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- These are just cheaper substitutions for Bloodmage Thalnos and it all depends if you value card draw or spell damage more
- I recommend the spell damage!
Earthen Ring Farseer for Edwin VanCleef, Shade of Naxxramas, Piloted Shredder, Goblin Auto-Barber or Kobold Geomancer
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- Earthen Ring Farseer is excellent against the aggro match-up, however some would rather run a stickier creature in this slot to fair better against the control match-ups as well
- You can replace one Earthen Ring Farseer with any of the subs, but I recommend another 3 drop to maintain the curve
Tinker’s sharpsword oil for Dr. Boom
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- 2 Tinker’s sharpsword oil is sometimes clunky, so some prefer to replace one copy with Dr. Boom
- Dr. Boom is excellent for immediate board pressure
Violet Teacher for Piloted Shredder
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- Violet teacher is a complete menace against the aggro match-ups, but can easily be removed from the control match-ups
- To fair better against control match-ups, some players substitutes one copy for a piloted shredder
Loatheb for Sludge Belcher, Ogre Ninja, Piloted Shredder, Dark Iron Skulker or Assassin's Blade.
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- Loatheb guarentees board control so that you would have at least one creature on the board to combo it with tinker’s sharpsword oil to potentially push for lethal
- The other substitutes are quite adequate as well if you do not have loatheb since they are very sticky and can last longer than one turn to be comboed with tinker’s sharpsword oil
Harrison Jones for Emperor Thaurissan, Sludge Belcher, or Kezan Mystic (tech slot)
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- Emperor Thaurissan is the new addition to this deck, however as power as he can be, he is not required to be in this deck because the deck is already solid without it. At times, since there are a lot of Grim Patron Warriors, I tend to use Harrison Jones.
Antique Healbot for Sludge Belcher or Piloted Shredder
- A lot of people preferred antique healbot in order to have a higher success rate against hunters, however people like Hyped believes that heal is not necessarily that good against aggressive match-ups, but card like sludge belcher and piloted shredder that have a higher board pressure does.
MULLIGAN
Mage - Blade Flurry, Backstab, Earthen Ring Farseer, Preparation, Eviscerate, SI:7 Agent, Deadly Poison
Druid - Violet Teacher, Azure Drake, Earthen Ring Farseer, Sap, Deadly Poison, Eviscerate, SI:7 Agent
Paladin - Fan of Knives, Violet Teacher, Backstab, SI:7 Agent, Earthen Ring Farseer, Deadly Poison, Blade Flurry, Harrison Jones
Shaman - Blade Flurry, Backstab, SI:7 Agent, Violet Teacher, Deadly Poison, Azure Drake, Fan of Knives
Warlock - Blade Flurry, Backstab, Earthen Ring Farseer, Preparation, Eviscerate, SI:7 Agent, Deadly Poison (Always mulligan for Zoo)
Priest - Azure Drake, Violet Teacher, Sprint, Deadly Poison, Eviscerate, Earthen Ring Farseer, SI:7 Agent, Sap
Warrior - Violet Teacher, Sprint, Azure Drake, Earthen Ring Farseer, Si:7 Agent, Harrison
Hunter - Backstab, Earthen Ring Farseer, SI:7 Agent, Preparation, Eviscerate, Fan of Knives
Rogue - Violet Teacher, Azure Drake, Earthen Ring Farseer, Deadly Poison, Eviscerate, Sprint, Preparation (tbh whoever sprints first wins)
The Combos are written by RyzenTV, and although there are A LOT more combos, these are the most commonly used! I suggest learning the combo yourselves, since it allows you to adapt to various of situations and not attached to just these combos.
TURN 10: Deadly Poison + Deadly Poison + Southsea Deckhand + Preparation + Tinker's Sharpsword Oil x2 + Blade Flurry = 30 Damage
TURN 7: Deadly Poison + Tinker's Sharpsword Oil + Blade Flurry = 6 Damage AoE Clear
TURN 9: Farseer/SI:7 Agent + Tinker's Sharpsword Oil + Blade Flurry = 6/3 Minion + 4 Damage AoE Clear
TURN 4: Preparation + Si:7 Agent + Tinker's Sharpsword Oil = 6/3 Minion + 4/2 Weapon
TURN 4: Violet Teacher + Preparation + Sap/Eviscerate = 3/5 + 1/1 + 1/1 + Board Clear
TURN 5: Azure Drake + Preparation + Fan of Knives = Draw 2 Cards + 2 Damage AoE Clear
TURN 9: Southsea Deckhand + Tinker's Sharpsword Oil x2 = 15 Damage + 8/1 Minion + 7/1 Weapon
I LEARNT THESE SUBSTITUTIONS FROM WATCHING HYPED, KOLENTO AND RYZETV’S STREAM SO ALL CREDIT GOES TO THEM
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The other question is also why not?
1) Everyone have their preferences in oil rogue and some people prefer having 1 oil because at times when you don't have a weapon up, it is pretty much a dead card. Theoretically, Dr. Boom and Oil both sit in your hand until the late game to be used most of the time. There are some rare cases where you would combo the oil without a weapon as well.
2) Emperor and Loatheb are somewhat staples in the deck, but I have switched them out for an assassin's blade and harrison jones, where I will make an update with a video on how that works later, but Emperor provides you more options in future turns, while loatheb guarantees board control. What I mean by guarantee board control is that your opponent needs to trade into it in order to remove it and since rogues are known to easily keep the board clear, this is the guarantee board control we need to pressure our opponent and combo with tinker.
At times loatheb can stop lethal against harder match-ups like freeze mage.
Will have an updated guide later today so stay tuned!
What could I put instead of one Preparation, I only have 1 :/
Suggest you putting in a sticky minion like piloted shredder, but highly recommend you get the second one because it is not the same without it. There is no card that can sub for preparation, but I am saying to put in piloted shredder because it's a solid card by itself.
This deck is one of my favorites a the moment, I have all the cards except BGH and two legendaries : Dr Boom and Bloodmage Thalnos
I've almost enough dust to craft a legendary but I do not know which one to craft first, Dr Boom seems to be the obvious choice because it is one of the best legendaries now but at the same time Thalnos is in almost all rogue decks which is the class I play the most. So anyone got any advice to which one I should craft first ? Thanks
I replaced thalnos with the kobold geomancer, works fine :^)
I really love your Oil decks, but the guide is quite outdated. The mulligans and the subs at least. ( For example replacing Big game with Sap, though you have 2 saps already. )
I see ET made his appearance here, but i feel like most of the time, i dont have time to waste the entire turn on him is good.
I will definitely make an updated guide when I find the time, but for ET, from experience, I usually set-up an empty board for him to play on and if not I usually bank on him as a 5/5 taunt on turn 6. I believe using his effect for one turn is more than enough value unless your hand consists of less than 4 cards.
I know that some people like saving him so that he can last more than one turn, which is definitely extreme value, but I believe rogue only needs that one time effect to swing the game in their favor because that already opens up so many options in future turns imo.
I don't really like skulker in the deck and I am currently running one Dr. Boom instead of a tinker, which makes the deck a lot more consistent. You can replace a Loatheb for piloted shredder since they act similarly by giving you board presence.
What is your opinion on adding a Gadgetzan in this deck? I feel it's pretty powerful, now that Emporor Thaurrisan has been introduced.
Definitely still a bit slow for this deck and needs to be rebuilt to run gadgetzan. When I useto run gadgetzan, I ran shivs for more cycling because gadgetzan itself can't cycle as much as sprint alone, so a lot will need to be changed to fit the shivs in. Conceal might even be another good card to put in because of thaurisan.
How about these replacements (I don't have any Adventures yet)
-1 Emperor Thaurissan +1 Piloted Shredder
-1 Loatheb +1 Assasin's Blade
-1 Bloodmage Thalnos +1 Kobold Geomancer
Imo, for what Emperor Thaurissan offers to Oil Rogues is something that can't really be substituted. He lowers all cards cost by 1 which is huge for this deck since its a combo. Lower cost combo = faster combo/another play on the same turn.
Assassin's Blade is a little too much since quite a number of people still use Harrison nowadays because of the advancement in Oil Rogues.
-1 Bloodmage for a Kobold is fine if you don't have the legendary.
I can help you a little with the substitutions.
-1 antique heal bot and emperor for 2x earthen ring farseer
-1 loatheb for a piloted shredder
and definitely bloodmage for kobold.
The reason antique healbot is there because we needed to fit in a source of healing with all the other value cards, but since you don't have emperor yet, the earthen ring farseer can see play in this deck. The earthen ring farseer also gives early board pressure while also being a value three drop. This card is also less clunky than antique healbot.
Piloted shredder is a great sub for loatheb since loatheb just guarentees a body on the board for the tinker sharpsword oil, assuming you have the board in control and piloted shredder acts very similar to it, being sticky and can potentially stick onto the board long enough for tinker sharpsword oil.
Why you take out the foks?
was a mistake! thanks for letting me know :)
Thanks Hermies, great guide and I'm loving this deck. I recently opened about 300 packs for my birthday and wanted to do something with my Van Cleef and Thalnos.
Quite the happy birthday, man!
Haha, yeah. I went from having 2 Legendary's, Boom and Antonidas, to having every comp one in the game (And Leeroy/Cairne)
...just so much fun! Even without Thalanos. Thank you!
Not sure what cards you have, but you don't really need any legendaries to play oil rogue. The essential cards are preparation, tinker's sharpsword oil and also blade flurry. If you don't have these cards, then I would start with them first. Other than that, bloodmage thalnos is the next pick and if you have naxx, loatheb is another good legendary to have in this deck.