[GUIDE] Feeling Comfortable - How To Make the O...
- Last updated Jun 8, 2015 (Blackrock Launch)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3520
- Dust Needed: Loading Collection
- Created: 2/24/2015 (Undertaker Nerf)
- HermiesL
- Registered User
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- 14
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- 46
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Battle Tag:
HermiesL#1489
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Region:
US
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Total Deck Rating
2570
The deck list here is built accordingly to my style, but I am here to teach you how to tweak the oil rogue to your style so that you can comfortably climb the ladder, in the current meta.
The reason why I say that is because the meta is always changing and the oil rogue is a control combo deck where you rely on the Tinker’s sharpsword oil to finish our opponent and we usually combo this with the minions on the board and Blade Flurryto deal over 20 points of damage.
But if we were to waste our win conditions, then we need to know our deck inside out and know just how much damage is left in our deck to finish off our opponent. At the very least, if you know you don’t have enough damage, you can at least concede early and move on to the next game rather than playing it out.
GAMEPLAY VIDEO - IT HAS BUTTONS TO SKIP BETWEEN MATCH-UPS AND DECK TECH :)
SUBSTITUTIONS – I will use my decklist as the standard
Southsea Deckhand for Shade of Naxxramas, Edwin VanCleef Piloted Shredder or Big Game Hunter
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- Some players feel that Southsea Deckhand is fairly easy to remove, but I love the card since you can easily combo it with tinker’s sharpsword oil to deal instant damage for lethal.
- In some circumstances, you will need to play Southsea deckhand as a body to gain board control, which is quite ineffective
- If you value the board control over the instant damage, you can choose any of the substitutions since they are stickier creatures that are solid against either match-ups and stay long enough on the board to be comboed with Tinker Sharpsword Oil
Bloodmage Thalnos for Kobold Geomancer or Loot Hoarder
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- These are just cheaper substitutions for Bloodmage Thalnos and it all depends if you value card draw or spell damage more
- I recommend the spell damage!
Earthen Ring Farseer for Edwin VanCleef, Shade of Naxxramas, Piloted Shredder, Goblin Auto-Barber or Kobold Geomancer
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- Earthen Ring Farseer is excellent against the aggro match-up, however some would rather run a stickier creature in this slot to fair better against the control match-ups as well
- You can replace one Earthen Ring Farseer with any of the subs, but I recommend another 3 drop to maintain the curve
Tinker’s sharpsword oil for Dr. Boom
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- 2 Tinker’s sharpsword oil is sometimes clunky, so some prefer to replace one copy with Dr. Boom
- Dr. Boom is excellent for immediate board pressure
Violet Teacher for Piloted Shredder
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- Violet teacher is a complete menace against the aggro match-ups, but can easily be removed from the control match-ups
- To fair better against control match-ups, some players substitutes one copy for a piloted shredder
Loatheb for Sludge Belcher, Ogre Ninja, Piloted Shredder, Dark Iron Skulker or Assassin's Blade.
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- Loatheb guarentees board control so that you would have at least one creature on the board to combo it with tinker’s sharpsword oil to potentially push for lethal
- The other substitutes are quite adequate as well if you do not have loatheb since they are very sticky and can last longer than one turn to be comboed with tinker’s sharpsword oil
Harrison Jones for Emperor Thaurissan, Sludge Belcher, or Kezan Mystic (tech slot)
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- Emperor Thaurissan is the new addition to this deck, however as power as he can be, he is not required to be in this deck because the deck is already solid without it. At times, since there are a lot of Grim Patron Warriors, I tend to use Harrison Jones.
Antique Healbot for Sludge Belcher or Piloted Shredder
- A lot of people preferred antique healbot in order to have a higher success rate against hunters, however people like Hyped believes that heal is not necessarily that good against aggressive match-ups, but card like sludge belcher and piloted shredder that have a higher board pressure does.
MULLIGAN
Mage - Blade Flurry, Backstab, Earthen Ring Farseer, Preparation, Eviscerate, SI:7 Agent, Deadly Poison
Druid - Violet Teacher, Azure Drake, Earthen Ring Farseer, Sap, Deadly Poison, Eviscerate, SI:7 Agent
Paladin - Fan of Knives, Violet Teacher, Backstab, SI:7 Agent, Earthen Ring Farseer, Deadly Poison, Blade Flurry, Harrison Jones
Shaman - Blade Flurry, Backstab, SI:7 Agent, Violet Teacher, Deadly Poison, Azure Drake, Fan of Knives
Warlock - Blade Flurry, Backstab, Earthen Ring Farseer, Preparation, Eviscerate, SI:7 Agent, Deadly Poison (Always mulligan for Zoo)
Priest - Azure Drake, Violet Teacher, Sprint, Deadly Poison, Eviscerate, Earthen Ring Farseer, SI:7 Agent, Sap
Warrior - Violet Teacher, Sprint, Azure Drake, Earthen Ring Farseer, Si:7 Agent, Harrison
Hunter - Backstab, Earthen Ring Farseer, SI:7 Agent, Preparation, Eviscerate, Fan of Knives
Rogue - Violet Teacher, Azure Drake, Earthen Ring Farseer, Deadly Poison, Eviscerate, Sprint, Preparation (tbh whoever sprints first wins)
The Combos are written by RyzenTV, and although there are A LOT more combos, these are the most commonly used! I suggest learning the combo yourselves, since it allows you to adapt to various of situations and not attached to just these combos.
TURN 10: Deadly Poison + Deadly Poison + Southsea Deckhand + Preparation + Tinker's Sharpsword Oil x2 + Blade Flurry = 30 Damage
TURN 7: Deadly Poison + Tinker's Sharpsword Oil + Blade Flurry = 6 Damage AoE Clear
TURN 9: Farseer/SI:7 Agent + Tinker's Sharpsword Oil + Blade Flurry = 6/3 Minion + 4 Damage AoE Clear
TURN 4: Preparation + Si:7 Agent + Tinker's Sharpsword Oil = 6/3 Minion + 4/2 Weapon
TURN 4: Violet Teacher + Preparation + Sap/Eviscerate = 3/5 + 1/1 + 1/1 + Board Clear
TURN 5: Azure Drake + Preparation + Fan of Knives = Draw 2 Cards + 2 Damage AoE Clear
TURN 9: Southsea Deckhand + Tinker's Sharpsword Oil x2 = 15 Damage + 8/1 Minion + 7/1 Weapon
I LEARNT THESE SUBSTITUTIONS FROM WATCHING HYPED, KOLENTO AND RYZETV’S STREAM SO ALL CREDIT GOES TO THEM
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what do you think about goblin auto-barber in this deck?
My thoughts on auto barber is:
Where the fuck are you gonna fit it? And what is it good for? Well it serves as a bad Deadly Poison. And it's body is not in need of in this deck. I think it's plain in any current deck. But thats just my two cents (rank 5)
Playing the deck with one Oil, Dr. Boom, Farseer, Healbot AND Sludge (since I need the defense against so much aggro, and I'm also missing Edwin for awesome combos so I put that in. One shredder.
Hey there, really good deck. I'm wondering though. should I craft Bloodmage? It's the only card I'm missing other than harrison
definitely one of the legendary you would want to craft and harrison is not really necessary :)
Thanks! Really helpful video by the way
Just made this deck today and at a 7/1 Win/Loss ratio B-)
Substitutions below:
Kobold Geomancer for Bloodmage Thalnos
Tinker’s sharpsword oil for Dr. Boom
Shade of Naxxramas for Earthen Ring Farseer
Piloted Shredder for Violet Teacher
Sludge Belcher forHarrison Jones
I am glad you are having success with your own list! I definitely like the belcher tech in, since I really favour that card overall and really fends off aggression when on curve.
I hope you get bloodmage soon and wreck havoc with it! ;)
Yeah, i really don't like the teachers sometimes in the decklist because they can really help hunters. Also, there should be 2 oils for the combos, hence the name Oil Rogue.
Hi. :) I want to say that your guide is really userful, thank you very much. So could you please help me to deside: should i craft one more prep, or caft more minions like agent (i have only one), drakes, teacher (1) or blade fury(1) instead of one of them? It'll be cool if you answer!
I would like to craft the two preparations first since you have a lot of spells and most of them are inexpensive, so you are not really losing out on its value. The other creatures are fairly solid on their own and I would definitely craft them all eventually because they are the core cards.
I would create the follow in order: blade flurry (win condition) > Drakes (tempo) > agent (any strong 3 drop can take its place for now) > teacher (could be subbed with piloted shredder if you want or even chillwind yeti)
Thanks. :)
Love the write-up, really valuable information for everyone interested in the deck.
Just curious, why take out Thaurissan and Boom recently?? I see Boom is not really a MUST for this deck, well I suppose neither are, but running cheap spells and combos with the synergy he offers seems to good to pass up. Great deck though.
The reason I took out Dr. Boom is because I wanted more burst potential due to the rise of warriors. Although Dr. Boom does give board presence, it can be removed easily with cards like BGH, however a buffed weapon is harder to remove and can almost do immediate damage most of the time when combo with blade flurry. Overall, I believe the tinker has more damage potential than Dr. Boom, but in the end it is really preference because some players find tinker as a dead card.
Subbing out Thaurissan for Harrison Jones was a really hard choice for me since we all know that Thaurissan allows us to have some insane value, especially in oil rogue. However, most of the time, I feel that Thaurissan is just a luxury and is not really needed since I can win without it. Harrison Jones in the other hand is a strong pick in the current meta since there are a lot of grim patron warriors, rogues and also paladins. In these match-ups, you are disrupting their win conditions if the weapon is removed, since grim patron relies on death bite at times and rogues relies on the dagger for lethal. The match-up against paladin is already favoured, so taking their truesilver or ashbringer already seals the game.
Although I have the deck setup like this, feel free to sub cards out depending on the meta. If you feel that weapons aren't a big deal anymore, thaurissan can easily be subbed back in.
I don't have Harrison, and I also don't have Sludge Belcher or Thaurissian to replace him with. What should I put instead?
piloted shredder or even a sen'jin would work
However we already have a lot of important 4-drops. I see that it's a decent replace, but definitely not optimal due to it's mana cost. That's just my perspective though.
Definitely any type of sticky creature or tech card can fit in this slot. You can even run the Dark Iron skulker and even loatheb.
Ok, I'll put in Kezan Mystic. Thanks for the help! I'm so close to finishing the deck. I just need one more prep, two more blade furys, and two more violet teachers.