Wait! This isn't zoo!
- Last updated Feb 14, 2015 (Undertaker Nerf)
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Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4980
- Dust Needed: Loading Collection
- Created: 2/13/2015 (Undertaker Nerf)
- HearthBoscoe
- Registered User
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- 1
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- 13
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Battle Tag:
Boscoe#1996
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Region:
US
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Total Deck Rating
26
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The deck name is basically what the opponent will be thinking when they are playing around zoo because of your early game minions and suddenly you start playing Loatheb, Sylvanas Windrunner, and Molten Giants. I wanted to make a Warlock deck that had good early, mid, and late game potential. The games I have played have been fairly decent, it seems to beat Hunter easily. I'll hopefully have a fuller write-up once I quit getting disconnected every other game.
Good consept, but it seem like it is a bit unpredictable when you will get the different cards. The idea with the Warlock class is to have a lot of predictable card draws, something I don't see in this deck. So I don't see how you win with this deck, but I could be wrong. The meta would never change if everyone played the same deck over and over again, so I support your idea with this deck. How ever there is something I thing you could make more usefull in this deck. I would suggest that you try to switch out the two Zombie Chow and the two Hellfire, and add two Knife Juggler, one Shadowflame and one The Black Knight or Ironbeak Owl to get rid of big taunts. Keep doing your best. This is good work.