Low budget-rank11 no legendary cards
- Last updated Feb 14, 2015 (Undertaker Nerf)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 1600
- Dust Needed: Loading Collection
- Created: 2/13/2015 (Undertaker Nerf)
- One___
- Registered User
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- 5
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- 31
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Battle Tag:
One#1856
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Region:
US
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Total Deck Rating
246
Hi community, I'm a f2per so this is the best priest deck I could have made. This deck is rekting so many legendary decks out there you just must know and think the best time to play these Shadow Word: Death and Mind Control to win.
Wild Pyromancer and Auchenai Soulpriest combos will make you able to reach late game.
Mulligans:
Hunter, Mage, Shaman, Warlock, Paladin: those play zoo or some kind of rush strat, so Holy Smite, Wild Pyromancer + 1-mana spells, Auchenai Soulpriest (if u have coin).
Druid, Warrior, Priest: those play control or mid, so Silence, Wild Pyromancer + 1-mana spells, Ogre Brute, those mech (if u have coin).
How to play:
Early game.
- Clear board with Wild Pyromancer + 1-mana spells, Auchenai Soulpriest + Circle of Healing ,Abomination, Holy Nova.
- Shadow madenss and Inception card (Thoughtsteal) are useful.
Mid game.
- Play your "big" minions, I mean those mech
- Try to steal something with Cabal Shadow Priest
- Do some face-dmg
- Dont waste those 2 Shadow Word: Death if you dont really need it to keep board control
- Think what legendary cards he could have so you can save Shadow Word: Death and Mind Control for late game
Late game.
- Steal everything, those P2W legendary cards he should have.
- Play your inceptioned legendary cards if you can.
- Taste his delicious salty P2W tears.
Recently crafted / maybe replace
Rekt
- control board and steal legendaries turn10 (I was rank 11 but went down testing my rogue decks)
- Wild Pyromancer won early game, he also played a Gahz'rilla
Thanks!
I dont have many 3-mana minions, lil exorcist, goblin sapper, acolyte of pain, harvest golem, spider tank, those are my best 3-mana minions. Ogre brute is 4/4 so gives a little board control on turn3 and when the enemy play a taunt minion to protect something or a stealth minion ogre shows his value, at least is working well for me.