+5
Favorite this Deck

WILD SECRET PALLY

  • Last updated Nov 5, 2023 (Fall of Ulduar)
  • Edit
  • |

Wild

  • 9 Minions
  • 21 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Secret Paladin
  • Crafting Cost: 5020
  • Dust Needed: Loading Collection
  • Created: 11/5/2023 (Fall of Ulduar)
View in Deck Builder
  • Battle Tag:

    fr0gg#11662

  • Region:

    US

  • Total Deck Rating

    5

BBCode:
Export to

Hi all,

Here's my secret Pally deck! I am a casual HS player who started playing in 2015, I play and experiment with off meta decks in diamond 5- legend (if i make it to legend I'll post a photo). This is a list I have been seeing lots of success with as it nicely counters all those face decks (pirate rouge, secret mage, even shaman, shadow priest etc.) It can also beat control decks too through some nasty combos this has. This deck has huge swing potential which has been the main condition of the deck.

MULLIGAN

Always get rid of all secrets unless you have a Secretkeeper, get rid of all taunt minions as we need them for Call to Arms. This combos nicely. Order in the Court is great too. In aggro matchups, Consecration is great but if you can't find it, it's okay. Order in the Court [/card] will give us [card]Keeper's Strength. I can add more detail if this deck gets some upvotes :D

CARD EXPLANATIONS

Secret choices: Feel free to change the secrets I have in my list. These specific ones I've chosen help for big swing turns with Mysterious Challenger, and to slow down the opponent. This deck aims for huge board swings but experimenting with different secrets can find better outcomes.

Dun Baldar Bridge: This card may seem strange in this list, but the deck features Call to Arms with 2x Dirty Rat and 2x Injured Tol'vir. These can be summoned through Call to Arms, so when played in order you'll get 3x 4/8 minions slowing down every aggro deck and you don't get the negative effects of both these battlecry's. They usually concede by this moment or lose within the next few turns, having no answer for this.

Order in the Court: this card is great to reshuffle the deck in the order that benefits you greatly. Mysterious Challenger into either Call to Arms, Dun Baldar Bridge or Keeper's Strength. Keeper's Strength can usually be played on Mysterious Challenger for a board clear as Mysterious Challenger is usually still alive due to all the secrets. When this doesn't work, Dun Baldar Bridge or Call to Arms can be equally powerful to build your board again and swing the game around.

Secretkeeper: Sadly, Mysterious Challenger does not trigger Secretkeeper but this card is still very powerful. If you do no not have an Order in the Court in your opening hand but this, the game strategy changes. Against secret mages, they'll cry when you play this as their secrets buff your Secretkeeper too. This can get very big very quickly and with support from your secrets, can be very hard to kill if it isn't destroyed the turn after you play it.

Commander Rhyssa: a fun card that combos so well with Never Surrender!, Avenge, Gallopping Savior, Nobel Sacrifice and Competitive Spirit. The opponent always looks to kill this straight away, but if you manage to keep it alive into a Mysterious Challenger you'll be having a great time.

WIN CONDITIONS:  The win condition has been explained through the card choices and combos, but this deck mostly aims to finish the game by overwhelming the opponent with big taunt minions, a huge Mysterious Challenger with Keeper's Strength or a Secretkeeper who was left untouched.

"Why haven't you included ...?"  There are some great secret cards that haven't been included which can synergies really well in this deck. They mostly have not been included due to impacting the Order in the Court reshuffle. If you wish to play these cards such as Cannonmaster Smythe, Bellringer Sentry, Northwatch Commander, Sword of the Fallen and Mysterious Blade, taking out Order in the Court can make this strategy work, although the deck may be more inconsistent. I am yet to try this strategy out but it could work.

FURTHER EXPERIMENTATION:

The Dun Baldar Bridge and Call to Arms combo is amazingly good. This deck can follow a strategy which can look to play two of these and stronger 2 cost minions. If you decide to fully commit to this, I recommend trying out even pally. I have played it a bit in Diamond 5- Legend but it can be more inconsistent and weaker early on. This deck will contain no secrets though :(

Order in the Court: the effect of this card can be influenced very easily. Possibly putting in some higher cost cards or changing cards that are 3- 5 mana for a different strategy can be very strong.

ODD PALLY: this deck can work as an ODD pally strategy. I have experimented a little with this but will need further games to write up more of a description.

Thank you for making it this far, good luck and enjoy!