Top 100L CONTROL PRIEST (Aggro Priest Counter!)
- Last updated Mar 9, 2023 (March of the Lich King)
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Wild
- 20 Minions
- 17 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Deathrattle Priest
- Crafting Cost: 17020
- Dust Needed: Loading Collection
- Created: 3/9/2023 (March of the Lich King)
- NotClarkHELLSCREAM
- Registered User
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- 3
- 14
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Battle Tag:
N/A
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Region:
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Total Deck Rating
315
Warning: This deck is not for the faint of heart. This deck contains heavy amounts of priest gameplay. Hearthstoners, be careful before experimenting with Anduin.
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(Want to see the deck in action? Check out the video below for some insane highroll turns/highlights, as well as a Deck Breakdown to help you learn how to break the meta!)
Control Priest enthusiast TicTac has reached Top 100L with his version of the archetype. This deck does extremely well into the aggressive decks you'll see on ladder: Aggro Priest, Aggro Mage, and Unholy/Frost DKs.
Gameplan:
Deny, deny, deny. As a control deck, you control the game. And this deck has every tool you need to win every match up... theoretically.
Your mulligan will be important to maximize your outs against every match-up, but you look at the mulligan kept-rate on HSReplay, most of the cards are kept 40-60% of the time.
Because you don't keep the same cards every game, outside of a few powerful tools.
Against aggro, you want cards like Undying Disciple + Undying Allies to completely shut down their board. Xyrella + healing can mitigate the early game so this play is game-winning. Add on top of the other taunts and removal, aggro players will want to rage-add you afterward. But it's important to master your mulligan.
Against midrange/control decks, you have a way to pressure the board with your own minions. Undying Allies can be useful to create sticky boards, and the rest of your cards can not only remove your opponent's threats, but it can also keep your cards alive/supported where they'll threaten damage for multiple turns. Obviously, you want to outvalue the control match-up, so watch out for your card draws in the mirror. Focus on Mida, Pure Light and Amulet of Undying value. Also, Sir Finley, Sea Guide is a great tool to avoid fatigue if the game continues that long.
Against combo decks, you wanna go all in for Plaguespeader. It's one of your only tools to disrupt their win condition. This deck has a surprising amount of board presence for a priest deck, so winning with tempo may not be uncommon.
Master the mulligan. And you will master the meta.
Mulligan:
ALWAYS KEEP: Mind Eater, Cathedral of Atonement, Xyrella (esp against aggro), Plaguespreader (esp against Druid/combo), Amulet of Undying (trade to build up value), Undying Allies, Spirit Guide
SOMETIMES KEEP: Lightmaw Netherdrake, Shard of the Naaru, Mi'da, Pure Light, Undying Disciple (always keep on coin, in aggro, or with Undying Allies)
This deck is kinda crazy good, if you have the patience for it. Most games seem to end in fatigue. It buggers up pretty much everyone's game plan with all the priest shenanigans plus Mind Eater and Plaguespreader. I'm over 80% with it at the moment. Still figuring out what's the best mulligan for each opponent and what key cards to play Undying Allies on for each.
lol.. just notice I've subbed cards for three of the legendaries I didn't have. There's a lot good in here, even without them. Running Serena Bloodfeather, an extra Mind Eater, and an extra Cannibalize.
i just had a game where sir Finly made one of the amulets level 1 again.
both where max and i played sir Finley to get into late game and one amulet was still max and the other was level 1 again.is that a known bug?
i ended up switching hexxen for etc. with a band of coroner, sylvannas accused, and theotar.
doesnt work on diamond 5
dont spend your time
wr MAX 50% if you lucky
best against FDK and all
sub ideas for hexxen?
Very versatile deck, managed easily from diamond 5 to legend. Unless an aggro deck gets on top of you very early then it destroys DK which is nearly all I seemed to play against.
If you have 6 cards in hand and zero in deck, when you play Finley, you will shuffle the other 5 cards back into your deck, but you will draw zero, because it checks how many you're going to draw before you shuffle them back in, not after. So that buys you 5 more turns.
doesnt work already
I don't quite understand how that works. If you shuffle, let's say, 6 cards, you also draw 6 cards. How does that help vs fatigue?
Thanks
The wording reads, "swap" your hand with the bottom of your deck". You have 5 cards in your hand+Sir Finley, 1 card left in your deck. You play Sir Finley, 5 cards go to your deck, you "draw" 1. It's not the same as "shuffle your hand to your deck and draw that many cards".
That's great, thanks for pointing it out. Cheers
I'm enjoying the deck so far. But what would the best use case for Sir Finley would be? I never seem to use it right. Sometimes my hand is very bad but it has some key cards that I wouldn't want to send to the bottom of the deck.
Agreed, the only use I have found for him is playing him into an Objection! or Blademaster Okani
I have always 5+ cards in my hand with this deck. Maybe it's me, but I'm unlucky with cards drawn in early/late game and Sir Finley can help to shuffle expensive cards in early game or useless stuff in late game. I won few games vs Blood DK when I shuffled more cards to almost empty deck and won the fatigue game.
Good deck!
A rather nice deck so far. 16 - 1 from gold 5 - plat 5, 8 of those games were DK and never last to a DK. only loss so far was to a big spell pingy mage!
Am now at 34-13 with the deck from gold 5 - diamond 10.
Loses were to impcurselock, paladin, and big spell/pingy mage most the time. Only ever fought 1 aggro priest and it killed me before I even had a change to play any of my board control.
Thx for your clear information of how to use this deck. You are a few persons to share this so clearly.
Good deck, keep going. Thx bro.
Glad to help! Hearthstone is a fun game when you know what's available to play.