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Mech Hunter- EZ Fast Legend

  • Last updated Aug 1, 2019 (Saviors of Uldum)
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Wild

  • 25 Minions
  • 5 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Mech Hunter
  • Crafting Cost: 6400
  • Dust Needed: Loading Collection
  • Created: 7/29/2019 (Rise of the Mech)
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  • Battle Tag:

    drtichk#2392

  • Region:

    EU

  • Total Deck Rating

    51

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Mulligan Guide

Bomb Hunter is a very aggressive deck. As a result, it is important to use your mulligan to find a strong opening curve to begin putting on pressure as soon as possible.

  • General Mulligan (keep regardless of what your opponent is playing) — MecharooGalvanizerUrsatron.

  • Mulligan against Aggro (also keep if you think you are playing against an aggressive deck) — Bomb Toss.

  • Mulligan against Control (also keep if you think you are playing against a slow deck) — Replicating MenaceExplodinator.


    Strategy

    Your aim as a Bomb Hunter should be to rush down your opponents as quickly as possible. You should make use of Deathrattle effects like Mecharoo and various ways to summon Goblin Bombs to ensure you always have minions on the board. From here, you can use Magnetic minions like Wargear and Replicating Menace to buff your board and begin dealing damage to your opponent. Generally speaking, you should avoid trading as much as possible. However, if your opponent plays a huge threat, such as a Mountain Giant, you can make use of Magnetic cards like Spider Bomb or Venomizer to buff a cheap minion on your board to use as removal. When it comes to dealing the final points of damage, you can use Dire Wolf Alpha to buff and trade off your Goblin Bombs or simply use the combination of Missile Launcher and Venomizer to kill them off yourself.

    Against Aggro, you should be more mindful of your opponent's threats and make trades as necessary. Bomb Tossbecomes a very useful card at removing low-Health threats, and Dire Wolf Alpha is also incredibly useful and will allow you to trade off multiple small minions, such as Goblin Bombs, in a single turn to help retain control of the board.

    Against Control, trading should be avoided at all costs due to the lack of card draw and therefore finite amount of damage available in the deck. It is also important to pace yourself with your threats by avoiding going too wide on the board to avoid cards like Brawl or too tall with Magnetic effects to avoid being punished by Shield Slam.


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