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Resurrect Value Control Priest

  • Last updated Jun 28, 2019 (Rise of the Mech)
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Standard

  • 13 Minions
  • 17 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Priest
  • Crafting Cost: 7080
  • Dust Needed: Loading Collection
  • Created: 6/28/2019 (Rise of the Mech)
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  • Tyk3
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    19

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Control priest I've put together that has a pretty good chance against all the current rank 1 meta decks. Control the board through removal up to turn 5 before starting to play minions and getting massive value out of archmage vargoth, catrina Muerte and big deathrattles in the late game with resurrections and Zerek's cloning gallery.

  • Lots of removal for any deck. SW:Pain for removing small hunter and paladin minions before they can magnetize/scavenging hyena/dire frenzy them, and SW:Death for when mage plays turn 4 giant and forbidden words for 4 attack minions.
  • Lots of silence for mech hunters and mech paladins.
  • Coffin Crasher is a big minion threat and can also cheat out 6 of the cards in the deck, especially mechanical whelp saving you having to spend 6 mana on a 2/2.
  • Mech in the deck counter warriors Dyn-o-matic, and synergise well with Zilliax for big heals.
  • Most brawls will always leave something up, and you can normally get a warrior to use them both before using both mass resurrections. Most minions are out of range of warpath, even if used 5 times.
  • Turn 4 silence and turn 5 board clears for token druids.
  • Weaponised pinata is probably the weakest card in the deck but is something to play turn 4, is a mech for synergies and gives you a card.

Token druid can be tough if you don't get clears/convincing infiltrator by turn 3 or 4.

Look for Northshire Cleric and any single target removal in your mulligan.