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Camel Hunter ft. Spirit of the Lynx

  • Last updated Jun 1, 2019 (RoS Rogue Nerfs)
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Wild

  • 16 Minions
  • 11 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Midrange Hunter
  • Crafting Cost: 6120
  • Dust Needed: Loading Collection
  • Created: 6/1/2019 (RoS Rogue Nerfs)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    96

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For some reason, I've been obsessed with using Desert Camel in my hunter decks lately and this deck is the result of my efforts to maximize the potential of Desert Camel and play as many as possible.

Even though the deck uses Master's Call there are some non-beasts in the deck.  Spirit of the Lynx is a card that I've grown fond of recently and is the main focus of the deck aside from Desert CamelStitched Tracker is included as a way to get more Desert Camels and Raptor Patriarchs.  Ram Wrangler is also in the deck because who doesn't like a turn 5 King Krush.  Because of these three cards I view Master's Call's purpose in the deck to be more of a tutor that allows me to fish for Desert Camel and other key cards than a draw engine, but am pleasantly surprised when it does draw the full 3.

Raptor Hatchling is the main card that makes Desert Camel a crazy tempo play, not for itself being pulled, but the 4/3 Raptor Patriarchs that it puts in our deck which makes Desert Camel into a 3 mana 6/7 (Boulderfist Ogre cries in the corner.) The second 1-drop that we naturally put in our deck is a bit more of a flex spot.  For the most part, I've gone back and forth with Shimmerfly and Fiery Bat.  I've decided not to include Injured Kvaldir because it would further decrease the chances that Master's Call gets a full draw and I want both minions to get a +1/+1 from Spirit of the Lynx when I play Desert Camel.  It's ultimately up to your preference, but I've decided to stick with Shimmerfly for now because random spells are fun. Other considerations include Dire Mole, Springpaw, and Stonetusk Boar, but then you start drifting into the territory of Desert Camel only being good after a Dire Frenzy.

Dire Frenzy is what really lets Desert Camel shine by giving us extra copies and making it a base 5/7 or giving us some overstatted 1-drops to pull out that get as big as a 7/6 Raptor Patriarch.  Using it on a Huffer or Misha from Animal Companion is also really good. I'm currently testing out Augmented Elekk in the deck to get even more shuffles from Dire Frenzy and Raptor Hatchling, but it seems less than optimal and the copies it generates from Dire Frenzy do not get the +3/+3 for some reason. 

On the Hunt is another experimental card right now.  It allows us to have more 1-drops without interfering with Desert Camel and synergizes with Spirit of the LynxCandleshot is probably the better option, but I like messing with cards that don't normally see play.  Similarly Snake Trap is included for its synergy with Spirit of the Lynx.  If the opponent tries to remove our spirit with a minion or weapon, we get 3 free 2/2s out of it!  the tokens are also pretty good for triggering Scavenging Hyena. Halazzi, the Lynx is also really good with these two cards and gives us the opportunity to Dire Frenzy a Lynx to get 4/4s with Rush from Desert Camel without putting Springpaw in the deck.

Update:   After playing around a bit more I've found the Augmented Elekks to not have as much of an impact as I originally anticipated and have removed them for 1 more Headhunter's Hatchet and I am trying out a Cave Hydra.