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Silv. Hand NO He.Po BUDGET

  • Last updated Jun 2, 2019 (RoS Rogue Nerfs)
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Wild

  • 12 Minions
  • 13 Spells
  • 5 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Silver Hand Paladin
  • Crafting Cost: 4460
  • Dust Needed: Loading Collection
  • Created: 5/19/2019 (Rise of Shadows)
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  • Battle Tag:

    Randomchipzz#4383

  • Region:

    CN

  • Total Deck Rating

    7

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Overview

You keep up the pressure by reloading the board constantly with silver hand dudes or otherwise and follow up (from turn 4 onwards )with some awesome shit, just keep 1 follow-up card in the mulligan. Honsetly, this kinda plays like token druid (but less straightforward) but on paladin, so if you like that kinda shit, this is good.You can also add some good legendary minions like Tahrim if you have them, but I keep it to more of a accessible deck to people who don't spend money on the game (like me).

Tips:

1.In a pinch, you can use consecrate or shrink ray (or combo both together!!) to kill your opponents wide boards (against aggro) and if you run out of stuff against value decks, use divine favor.

2.It's always a good idea to keep call to arms in your mulligan to have a big turn five swing and thin out your deck for more silver hand combo pieces.

3.Killing the jailer later can be handy if you need to curve out spare mana, but never play all of the 1 mana 1/1s  at once if you have other cards to play.

4.Sword of justice is definitely a bit too slow on turn 3, and there isn't a 4 mana board reload to curve into so don't play it then unless you have to.

Play before board reload:

knife juggler, sword of justice

Board reloads:

lost in the jungle, muster for battle, stand against darkness, call to arms, vine cleaver

Follow-ups :

unidentified maul, stegodon, quartermaster, fungalmacer, level up, silver sword

Tech cards :

divine favor, consecration, shrink ray

Filler cards :

righteous protector, drygulch jailer, crystal lion

The BEST Curve:

Turn 1 lost in jungle,

Turn 2 knife juggler,

Turn 3 muster to battle

Turn 4 stegodon,

Turn 5 call to arms or stand against darkness,

Turn 6 level up,

Turn 7 vinecleaver,

Turn 8 quartermaster + divine favor,

Turn 9 stand against darkness + stegodon,

Turn 10 win