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Big Spell Paladin

  • Last updated Jun 29, 2019 (Rise of the Mech)
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Wild

  • 13 Minions
  • 15 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Paladin
  • Crafting Cost: 6920
  • Dust Needed: Loading Collection
  • Created: 5/11/2019 (Rise of Shadows)
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This is a slow control-style Paladin using heal mechanics and High Priest Thekal, as well as a large list of high cost Paladin Spells. Paladin has quite a few archetypes available in the current expansion but none feel complete or effectively combat the other powerful classes, this deck matches well against popular decks, is fun/easy to use and it works around one of Paladin's weaknesses: card draw.

DECK STRUCTURE:

The deck is built using a majority of 4-cost cards to guarantee a four cost result from Prismatic Lens, this is highly effective with 8 mana and synergizes with a Spirit of the Tiger played on a previous turn.

The outliers in this cost structure are Call to Adventure and High Priest Thekal, this combo is an effective tool in the early game and can allow healing cards to be used at 30 health.

Spirit of the Tiger is hard to use but is a powerful tool, it can usually survive the turn it is played and can put a lot of pressure on the opponent on the following turn. A New Challenger... is a strong card to play on the following turn to protect the Spirit of the Tiger and create a 7/7 minion.

Zandalari Templar and Omega Defender are cheap powerful late game cards that can be used early if in a pinch.

STRATEGY:

For your starting hand the main objective is to draw High Priest Thekal or Call to Adventure, after them the next priority is Light's Justice or Sword of Justice to be able to play cards in the first 3 turns.

If the opponent is aggressive, Consecration, Equality, Shrink Ray and Avenging Wrath are useful for defense by clearing their board, wasting their cards and stalling time until you can put minions on the board. Using a weapon to finish off a big minion after an Equality or Shrink Ray can be an effective strategy too.

If the opponent is not playing offensive, get some minions on the board if you can utilize their heals, try to play Spirit of the Tiger when safe and when you have a high-cost spell to follow up in the following turn.

Try to hold on to Zandalari Templar and Omega Defender for when you can activate their effects for big, cheap minions. They can also be played after Spirit of the Tiger to protect it.

It is easy to fill your hand and maintain 8-9 cards with this deck, this gives you a lot of options to deal with whatever your opponent plays. Don't be afraid to burn cards if you need to use Lay on Hands to prep for Zandalari Templar.

To finish your opponent off try and fill your board with big minions for heavy damage, or with Avenging Wrath after a board clear for high damage.

Archmage Vargoth can be used in conjunction with all spells in this deck, however avoid using Lay on Hands as you can potentially heal the opponent for 8 or burn cards.