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Control Warrior

  • Last updated Apr 16, 2019 (Rise of Shadows)
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Wild

  • 13 Minions
  • 13 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Warrior
  • Crafting Cost: 9880
  • Dust Needed: Loading Collection
  • Created: 4/10/2019 (Rise of Shadows)
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This is a Hard-control Warrior deck that sacrifices a solid win condition for the ability to counter most aggro and midrange matchups while also have an edge over other control decks that are not running Archivist Elysiana.

This is the list that I am currently running and am having a lot of success vs. Murloc Shaman, Token Druid, Zoolock, Prelate Paladin, Mech and Face Hunter, Spell Mage and silence priest. 

There are cards that could be included that I do not own such as 2x Town Crier, Darius Crowley "Rush Package", another Omega Devastator.

Notable Cards:

Hungry Crab: Great against Murloc decks and helps you get to your 6 mana+ turns where you can Warpath or Brawl their board away.

Countess Ashmore: Great draw engine, this deck lacks other ways of drawing without adding Town Crier since the only other draw card is Shield Block. This card gets stronger if you add the rest of the "Rush Package" to the deck.

Vicious Scraphound + Sweeping Strikes: This is a combo with Zilliax that can kill up to 3 enemy minions and heal you for 30 for 9 mana. The 5/4 Rush Divine Shield body is big enough to kill or severely wound most minions and the lifesteal heals for up to 15 health while Scraphound gives you up to 15 armor all in one turn while leaving a 5/4 body that with heal you for another potential 5 and gain another 5 armor when they trade with it. Can be buffed further is you have Woodcutter's Axe ready to break after playing the combo. This combo alone has won me more games than I can count, most aggro decks will insta-concede when you swing 30 HP and kill 3 of their minions in one turn. Tip: Use Omega Assembly on the same turn at turns 10+ for better mana useage and potential to double the combo.

Dr. Boom, Mad Genius: Insane Control card that gives near-infinite value and sustain with its strong hero power. Also grants your Mechs rush so that they can trade the turn you play them (Omega Devastator, Dyn-o-matic)

Archivist Elysiana: If your opponent isn't running it in a control match-up you instantly win. If they are then just try to not go ahead in fatigue, most control decks run more draw than we do so I haven't run into any issues yet.

Playstyle:

Mulligan for early removal such as Woodcutter's Axe and Warpath, Hungry Crab if vs. Shaman or Warlock.

Kill any early value-oriented minions your opponent plays such as Murloc Tidecaller, Underbelly Angler, Northshire Cleric, Immortal Prelate, etc. and buy time till you can play Dr. Boom and get full value off Omega Assembly. Most Aggro decks will run out of steam long before they get you below 20 HP unless they get God Draws. 

In Control Matchups just play for value and don't let them get too far ahead on the board. Dr. Boom gives us near-infinite card generation and allows value trades, don't play Archivist till you are fatiguing and try not to draw too much.