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Valor

  • Last updated Jan 9, 2015 (GvG Launch)
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Wild

  • 18 Minions
  • 8 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 11960
  • Dust Needed: Loading Collection
  • Created: 12/2/2014 (Naxx Launch)
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  • Total Deck Rating

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Modified version of my current deck I expect to use once GvG hits.

Under construction.

Theory:

Warrior mid-range was buffed with several cards, which both boost damage and sustain. In theory, this reduces the need to such a top-heavy Legendary-filled end-game for the Control Warrior. Rag, Grom, and Alex still constitute strong finishers nevertheless.

To my mind, the strategy now is to put out Siege Engines to mark the start of your offense on turn 5, with Juggernaut putting on some added pressure to quickly resolve the game. Shieldmaiden provides extra sustain while Alex hopefully goes off before they draw the Mine. Rag and Grom act as back-ups in case other minions cannot finish off the opponent.

Overall, GvG Control Warrior should be stronger than he currently is thanks to the new Warrior minions.