Brutal Mill Turn 9 Kill (On Average)
- Last updated Mar 13, 2019 (Level Up Nerf)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Mill Rogue
- Crafting Cost: 8100
- Dust Needed: Loading Collection
- Created: 3/10/2019 (Level Up Nerf)
- Mogiaro
- Registered User
-
- 4
- 17
- 39
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Battle Tag:
Mogiaro#2902
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Region:
EU
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Total Deck Rating
84
Mill is Back! Stronger than Ever!
Hey guys.
This deck in this time of the wild ladder is just insane and almost autowin against all time of decks like BIG PRIEST, every-control-LOCK, COMBO priest, control warrior, mechathun...
I actually did 10-2 with this deck on Wild ladder.
I link and image of a game against a Jade druid that i killed at turn 8. Lot's of games end on turn 9. You almost never reach the turn 10.
https://drive.google.com/open?id=1Cj_WYxknNYjoLlHkaGrLMx7l65hhTkCG
Leave a comment or a like for a complete guide that i could do if the deck could reach a nice feedback! Let's say 25likes. :)
Kill them all!
Update: A guide will be available soon and probably could be also cool to record myself actually playing the deck. What do you think?
Guide:
Before you read:
This deck is probably one of the most popular and fun to play. Probably not so much different to play against all the wild decks actually. So in my opinion: it is fine.
This is a really difficult and ONE-ERROR-YOU-LOSE deck. So, have the patient to understand how the deck works and what can do or can't.
The idea
Let me explain how a mill deck works. Yes ok. You already know that.
The basic idea of Mill, is burn all the cards of your opponent and win by fatigue damage. Lot of fatigue damage.
Understand Wild First:
Wild is wild. Blizzard sais that every time you play Hs. Now, wild is actually a very strange place. Not so popular actually. But could be VERY FUN to play, with extreme combos and destroy decks that have these insane combos. See the section Match Up to go deeper.
How to win:
The core idea of the deck is to use Coldlight Oracle and Lab Recruiter to have more cards than your opponent in your deck, and force him to draw A LOT.
Win condition:
Brann Bronzebeard and Spirit of the Shark are actually the real WIN CONDITION.
With them, you can shuffle double, and MILL DOUBLE. You really need to use them to win the game. The only oracles often are not enough to mill so fast. And the deck is based on that.
Cards Explainations:
Counterfeit Coin: At the beginning of the game use them with Elven Minstrel to draw. Use them with Deathlord to stop aggro. Is a real boost of mill, so when you want to mill, cast them FIRST, so you have more empty hand space, and mana to mill stronger.
Preparation : sure. The core card to Vanish. Don't be afraid to waste them. But alwayes remember you have two of Prep and two of Vanish. The full combo is:
Prep + Vanish + Doomsayer.
You have the board empty the next turn to mill or gain life, of do stuff.
Shadowstep: core mill card. Use to save your oracles, brann, and spirit of the shark. if needed, use to cycle more using Novice Engineer and Elven Minstrel.
If Deathlord is dying, you could use Shadowstep to save him. Mainly Vs Aggro. Vs control...do not play Deathlord if you have not a way to deal with the BIGGEST minion the opponent can have. It will spawn otherwise. Trust me.
Sap : powerful card. Remove threats. Even with Prep.
The idea is: Sap and Mill or Mill and Sap? That is really crucial. It depends on what it has. Example: if you have to kill a 0 mana Molten Giant, probably you want to mill and sap. To kill it. Otherwise the opponent can play it for free again next turn. And again. And....you have only 2 saps. 2 vanish. And one....
Super good removal. Use the coins if necessary to play it. Use Shadowstep if necessary to kill more big minions. But remember. You win with the mill win condition. Keep resources to do that!
Match UP:
Wild is this: a lot of cards. Even cards than you do not know they exists. BUT, the decks are really strong and uses always the same. Why? Because they found the definitive Win deck that uses exactly those cards.
So...learn Wild! You need to know exacly every wild playable/strong card as well as deck.
Aggro is really difficult to win against, but on the other hand, control and combo decks are your most winnable match-ups....and there are LOTS of combo and control now in wild. Above all, "Dishonest" ones like cubelocks, and bigpriests.
More popular decks:
- Big Priest (OF COURSE)
- Even Shaman
- Even/Control Lock
- Odd Paladin (EVEN IN WILD, YES OF COURSE)
- Aggro/Pirate/Kingsbane Rogue
- Odd/Control Warrior
Yes, a lots of ODD/EVEN (yeee Baku and Genn....)
Ok. How to Play against them? I try to say something about all of them. If needed i can explain better the crucial ones.
Aggro Rogue
Just start with the easiest one to explain: Aggro Rogue => You probably can't win.
Big Priest
The evil of wild. Never ever KILL Ragnaros the Firelord. That is the only real problem. Keep the mill part of the combo, sap is REALLY GOOD. The game would be pretty easy if you can find the draw engine.
Even Shaman:
Difficult one. But you can dominate with Deathlord, Doomsayers, and vanish. The problem are the 5/5 cost 0. Try to kill them.
Even/Control Lock
Hyper Easy win. Draw. Let him draw. The only problems are cubes, doomguard and malganys. And of course the Weapon. Try to win fast remembering to have the draw engine always ready and full.
Odd Paladin
Another difficult, but winnable. Fan of Knives is a Win condition in the beginning od the match. Doomsayer is pretty strong. But. Use it also with Vanish. They have not removal for a empty board doomsayer
Odd/Control Warrior:
Easy win. Just mill. End.
As new cards have came out i figured i'd update the version myself. The general concept is and will always be the same in Mill decks, but i adjusted the existing version and tuned it a bit with newer cards f.e. Valeera the Hollow
### Hardcore Mill
# Class: Rogue
# Format: Wild
# Year of the Phoenix
#
# 2x (0) Counterfeit Coin
# 2x (0) Preparation
# 2x (0) Shadowstep
# 1x (2) Bloodmage Thalnos
# 2x (2) Doomsayer
# 1x (2) Evasion
# 2x (2) Lab Recruiter
# 2x (2) Sap
# 1x (3) Brann Bronzebeard
# 2x (3) Coldlight Oracle
# 2x (3) Deathlord
# 2x (3) Fan of Knives
# 2x (4) Elven Minstrel
# 1x (4) Murloc Tastyfin
# 1x (4) Spirit of the Shark
# 1x (5) Antique Healbot
# 1x (5) Vilespine Slayer
# 2x (6) Vanish
# 1x (9) Valeera the Hollow
#
AAEBAaIHCO0F9Q+FF4HCAoDTAt/jArSGA+KJAwuKAcQB7QLNA5sF+AeGCf4N9bsC2+MC4PoCAA==
#
This is my adjusted version of the deck.
Valeera and the Secret give you a bit more survivability, although facing aggro decks will always be a pain with mill decks, there is just no way around them.
I went for Murloc Tastyfin in case you are as unlucky as me and never seem to get CO through just drawing ^^ (which is also a reason i have an extremely "shit" Winrate with Raza Priest because it seems he just likes to be the bottom part of enjoyment ;)
Anyway, hope you enjoy this version a bit more than the old one!
I really think that prep at 2 discount is not good enough...
Probably in wild is still available only if the meta is super mega control...but right now, it's not. There are 2/3 hyper aggro decks that can kill you on 6th. So, mill is kind of suicide...
We will see in the future if there will be some new cards =)
Defnt. prep at 2 discount is a huge nerf to mill, but it boxed me out of some tricky situations.
And i don't think you play mill rogue in wild to achieve greatness, but more because it is just fun to play. If you have some dust left over and enjoy mill rogue you can go ahead. If you want to win badly, go for some of the newer decks imo.
As of now there are to many aggro decks to play it, but it's a lot of fun and that is what HS is about for me. As i work 14h shifts i don't care about hitting legend again ^:D
Came back to HS from a 1 year brake. went 7-0 still going. Cool deck :)
Let's see in the future if it will be playable or not
This deck seriously sucks against aggro and it's just ok against slow, greedy decks.
AHAHAHAHAH!!
Funny meme deck.
I've been playing mill for years now and this variation is one of the best I've played.
I have to admit the deck is pretty hard to play if you want a descent win rate. I went 0-2 at rank 20 (it's been a while since I played wild), then I opted for a less aggressive mill / more controlling play style and I'm at 13-3 with the exact same list (once again around rank 20~15, so it may not be as meaningful at higher ranks).
Anyway, I'm having a lot of fun with the deck, it's very satisfying reaching that moment where you tell yourself "yes I'm gonna burn tons of cards, but the opponent is dead anyway".
Yes it's very fun :) I'm happy to hear that!
Playing the deck for the biggest part of March, I went from rank 20 to 11 with a result of 52 winds for 35 loss, which I consider fairly good for such a deck (hard to pilot, hard to get used to, considered as meme ...).
Now that RoS is out, I added a bunch of new cards, and the new additions are actually very strong. Thanks again for the list and happy mill.
terrible deck, impossible to win with it
Sorry mate. I won lots of games. Probably you need to study a bit more and learn how to play it. Sure aVs ggro is pretty difficult
How do you guys think this is fun to play?It is cancerous af.Might as well play by yourself..
I admit, your are right. But it's just a counter to other cancer decks...thats wild
well can't deny it, thats wild :P
Fun deck, I love beating every slow deck. However, I have to stop playing it now because all I face are brainless aggro decks and I have faced 7 in a row and only won 1 of them.
xD, stop playing mill rogue if you dont want people to play brainlesss aggro decks
This might potentially be one of the worst decks I have ever played in this game. I have now played 16 games and haven't one a single one!
Maybe you just arent understanding the playstyle.
I you found only aggro and face decks...that could be right.
If you faceed warlocks and priests...that's probably you that need some teaching and experience on this deck.