Dr. Boom Control
- Last updated Aug 1, 2018 (Spiteful Nerf)
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Wild
- 11 Minions
- 16 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Control Warrior
- Crafting Cost: 10740
- Dust Needed: Loading Collection
- Created: 8/2/2018 (Spiteful Nerf)
- Trumpsc
- Deck Architect
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- 4
- 29
- 20
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Total Deck Rating
1408
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The Azalina Soulthief and Lifedrinker defeat Shudderwock, so they're necessary if Shudderwock is in the meta.
I don't think Shudderwock is following the Yogg-rule but I'm not sure
Edit: he is following the Yogg-rule
I guess it doesn’t matter if you play Bring It On! before Azalina Soulthief since you will be able to do infinite Shudderwock and it will clear your board so you can play more than 7. Card Name I just don’t know if you have the time with all the battlecries ..
istn blood razer + king mosh a full clear every 2nd shadder?
You don't want to play your blood razor against because the blood razor battlecry can kill the raptors that you need to gain armor from.
This being said, the combo may be consistent enough that you can gain enough armor even if you use blood razor, so your point may still be true, we'll have to wait and see if control warrior becomes popular in boomsday and whether the matchup against shudderwock is a common one.
and if its not u still can run the bring it on combo :D for infinity shadders that looks like a better tech for me than loose specimen
Win condition against anything but Shudderwock?
Fatigue won't be a viable tactic in this expansion as it isn't in the current one.
this is one of the slowest metas ever. How else is shit like recruit/egg Hunter, big druid, and shudderwock tier 1\2? An anti-aggro deck will be fine
This seems like too much tech for one deck. Since this deck plays few minions, we will likely just steal cards like Volcano or draw into one of our board clears. If not we lose and they are rewarded for smart play. Sounds good.
True, but with the florist they can now just discount one of their combo pieces and ignore the twig all together.
LOOOOOOOOOOL 4HEad
Jebaited
Nevermind im wrong since the druids mana advantage being able to use the soul theif on the same turn unlike warrior
You would remove their Weapon with Weapon Projekt to negate their full Togwaggle Azalina Combo.
Ahh good point so this deck seems to be the meta defining deck this expansion at least for a bit now we just need a way to counter it in the case that it takes over unless they get the florist which would negate the twig all together but they would still probably run it for the reinsurance
Would this deck also counter togwaggle druid since you can copy their hand after they copy yours right? or am i over looking something
Hey Guys,
it doesn´t work anyways cause azalina copies the opponents cards..yes..but with their oirginal costs...so the 1-Mana Shudderwock from your opponent costs 9 Mana in your hand...right?
they're changing it in the patch
The warrior's board would get filled with Shudderwocks because unlike the Shaman, the warrior doesn't bounce their Shudderwocks.
The warrior gets multiple Shudderwocks because the battlecry from Azalina Soulthief will continuously steal the 1-mana Shudderwock in your opponent's hand.
Thus, you need to kill off your own Shudderwocks so that your board doesn't fill up, which would prevent you from playing any more Shudderwocks, making you vulnerable to your opponent's combo.
Also if anyone is wondering how Azalina Soulthief actually allows you to stop Shudderwock from killing you, the reason is in your own battlecry pool you have 2x of each Cornered Sentry and Drywhisker Armorer
This means each Shudderwock you play will get you 28 armor, while the opponent's Shudderwocks only deal 6 damage each if they've played both of their Lifedrinkers.
To counter Shudderwock, you do this:
Wait until they get a 1-mana Shudderwock in their hand.
Steal it with Azalina Soulthief, and immediately play 3 Shudderwocks of your own, which guarantees at least 56 armor, worst case scenario being that your first Shudderwock whiffs.
As long as you have 66 health in total, you won't die to your opponent's Shudderwocks, as each Shudderwock will deal 6 damage, plus the 6 damage from their first Shudderwock hitting you in the face.
After this, you play 10 Shudderwocks in your own turn, gaining at least 252 armor, which the opposing player has no hope of ever getting through with their own combo.
Thus, the only catch, as I explained in my previous post, is that your board could fill up and make you unable to play any new Shudderwocks, as the Glacial Shard Battlecry from their Shudderwocks will freeze your own Shudderwocks, making you unable to trade them off or hit your opponent in the face with them. Thus you need Loose Specimen to kill off your own Shudderwocks so you don't have to worry about this.
The deck looks good, but I would like to point out one fringe case where you can actually still lose to Shudderwock.
A Shudderwock player, knowing that they're playing against control warrior, may specifically choose to not play their Mind Control Tech, and their Hagatha.
This makes it so that your board will eventually be filled with Shudderwocks, and since your own Shudderwocks will get frozen by their Shudderwocks, you have no way to get rid of them.
You can play your Blood Razor, but Blood Razor can kill the raptors you spawn against them, which you need to gain armor and survive their combo.
However, there is a way to remedy this, thanks to a card in this set, the Loose Specimen.
If you play this, every Shudderwock you play will guarantee kill the previous one you played, freeing up your board while not interfering with the rest of your battlecries. (assuming your board was clear besides your previous Shudderwock)
However, there is one more catch.
If the opposing Shudderwock player got the Keleseth buff on their Shudderwocks, they will be 7/7 instead of 6/6, meaning when you steal their 1 Mana Shudderwock, it will be 7/7 as well.
This means the Loose Specimen won't deal enough damage to kill off each Shudderwock you play, meaning you will still eventually run out of board space.
Thus, in order to make your game plan absolutely air-tight against Shudderwock, you must run 2 copies of Loose Specimen to guarantee that you will always kill off your own Shudderwocks regardless if they are buffed or not, even if the opponent that you are playing against plays none of their mind control techs or their Hagatha.
At this point the only way the Shudderwock player can actually win against you is if they are playing the Murmuring Elemental version against you, as that would make their combo do enough damage that you won't be able to survive their first turn of ten 1-mana Shudderwocks, although doing this would compromise their deck against other matchups, so this should not matter in the long term.
Also, you could say that the opposing Shudderwock player is forced to trade off their raptors into one of your Shudderwocks to get rid of them and continue their combo, making the Loose Specimen pointless.
However, if they only kill off exactly one Shudderwock from your board with raptors, that means that you only get to play one Shudderwock per turn.
This is a problem because your first Shudderwock can whiff as the Drywhisker battlecry may go off before your Cornered Sentry battlecry, meaning eventually you may not gain enough armor to outlive their combo across multiple turns.
Again, to be 100% safe, you must play two Loose Specimen in order to kill off your own Shudderwocks, thus guaranteeing you will never run out of board space under any circumstances. The only way Shudderwock can win is if they are running Murmuring Elemental.
Edit: You may actually have to run one copy of Loose Specimen.
This is because even if your Shudderwock's don't get fully removed by the Loose Specimen Battlecry, the opposing Shudderwock player still has to trade off Raptors into your own Shudderwocks, and because your own Shudderwocks are lower health due to the Loose Specimen Battlecry, they may be put in a position where they must kill off more than one of your own Shudderwocks to clear their own board, making a guaranteed clear of your own Shudderwocks less necessary.
I would still recommend running two copies of Loose Specimen if you want to give Shudderwocks absolutely no chance to win, but this is something I noticed after posting my original reply.
Nah ur stupid. Warrior doesn't fill their board with shudderwocks becuz they don't run chain gang. ya stup noob
also, warrior doesnt play grumble, so for each shudderwock you play, it will not return to your hand, in the end it will reach to a point where you get no space for play more shudderwocks, and all the shudderwocks thats stands on your board will be frozen an wont ever attack, so you cant play any more one cost shudderwocks, if your opponent dont play any Mind control tech there is no way, so in the end you will lose anyway. thats the point of joostAScroob. also if you play murmur elemental you will always hit more damage. the problem is, keleseth its way to powerfull against tempo matches on shudderwock deck.