Dr. Boom Control
- Last updated Aug 1, 2018 (Spiteful Nerf)
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Wild
- 11 Minions
- 16 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Control Warrior
- Crafting Cost: 10740
- Dust Needed: Loading Collection
- Created: 8/2/2018 (Spiteful Nerf)
- Trumpsc
- Deck Architect
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- 4
- 29
- 20
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Battle Tag:
N/A
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Total Deck Rating
1408
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The Azalina Soulthief and Lifedrinker defeat Shudderwock, so they're necessary if Shudderwock is in the meta.
*Insert obligatory rant on how I can make better decks than Trump because hes been wrong here*
Trump always has theorycrafts that dont work out once the meta settles, but so does everyone else.. Its rare that you see any theorycraft from anyone that ends up being a tier 1 deck.. Sometimes the concept is in the right place, but the decklist isnt close to being refined enough.. Thats why I dont criticize trumps theorycrafts.. he is going to be wrong, but so is pretty much everyone else..
The Mosh is questionable and I think you win against shudder without the lifedrinker (just very slowly)
However, the omega assembly and Dr. Boom in a non-mech deck are going to be excellent. I guarantee we'll see warriors that don't need to run mech packages to make good use of these cards.
P.s. the amount of shit talk against trump here is incredible. He's like the least objectionable person in the game. Post your own deck, big men, let's see how it works out.
do you have any replacement ideas for king mosh? I'd really don't want to craft it.
Scourgelord Garrosh seems way better than Dr. Boom, Mad Genius since this deck doesn´t run a single mech and 2x Omega Assembly after Turn 10 doesn´t seem amazing.
nah, Fibonacci just said in his twitter Dr boom is great even without any mechs...
Well it´s great value but it does nothing when played... while Scourgelord Garrosh instantly give´s u a amazing weapon against aggro.
Dk is better for removal, Boom is better for value. I think Boom is ultimately better in this deck because control warrior ultimately wants to outlast and outvalue, and although the DK helps in the outlasting part, there are many other tools that do that, whereas warrior has had trouble with value compared to other late game decks. I also think that even non-mech warrior decks will run Dyn-o-matic. It's a midrange board control card that also provides tempo. Warrior is pretty bad at controlling the board while maintaining tempo, they usually rely on the opponent running out of threats after being cleared.
That's just my guess, I'm curious to see which one wins out in which warrior decks. I'm guessing taunt warrior that run the DK will continue to run the DK instead of Boom, and that control will run Boom.
And no, I don't think decks will run both :p
Micro-squad and Delivery Drone (hero powers from Dr. Boom) will also provide mechs to take advantage of the power, and help replenish your hand.
Hm pretty cool deck. I just wanna highlight that that this deck doesn't contains mech except Omega Assembly. So i don't think so that Dr Boom is so important in this deck. Better play this deck with Garrosh the hero. Dr Boom for the rush effect with Assembly is so slow and most of the mechs are with low att. high hp stat (so rush is a waste). And not even a win condition. Keep up your ideas.
You don't need mechs for Dr. Boom to be good. He provides that much value.
I miss Bring It On! for infinit Shudderwock
Edit: It's also not a bad ctrl warrior card and you wouldn't need Lifedrinker cause you can get infinit (depends on how fast you play) armor and the bloodrazors are actully needed to destroy your own Shudderwocks so you have the space to go infinite
When your opponnent plays shudder and gets shudder back in his hand , you azalina (in the new patch, you will now get the discount shudder for 1 mana). You will cast azalina everytime you cast shudder meaning you have infinite shudder.. It is impossible to win against this deck except with this combo (you win because of your armor)
Maybe replace Lifedrinker with Elise the Trailblazer for late game value?
any other (average) card... King Mosh is bad here, imo...
lifedrinker is only for shudder... and it's generally a bad card on it's on in this kind of deck... and you can outlast shudder with infinite armor (bring-it-on (0 mana shudder) and avoid playing bloodrazor (( if possible )) )... so I would remove it (lifedrinker)...
also:: as it was mentioned above... you don't really have a strong win condition (not even 2 dead man's hand)... so: go a little in the direction of recruit warr... or some mech option... idk...
I think the late game win condition of this deck is Dr. Boom, Mad Genius
Replacement for [cardKing Mosh[/card]?
i was thinking about Alex....what do you think?
Please correct me if I'm wrong.
If Blood Razor and King Mosh hit before Azalina Soulthief for every Shudderwock you have, you might lose your combo because the Shudderwock battlcries stop when it dies. Against Shudderwock Shaman, King Mosh shouldn't be played and let Blood Razor do the job of clearing your own board.