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Wild Murloc Shaman

  • Last updated May 25, 2018 (Spiteful Nerf)
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Wild

  • 21 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Murloc Shaman
  • Crafting Cost: 9320
  • Dust Needed: Loading Collection
  • Created: 4/25/2018 (Witchwood)
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  • Total Deck Rating

    5

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Just a murloc deck i slapped together for the play 50 murlocs quest.

To my surprise it went through the early ranks 17 - 10 with only a couple of losses so i thought i put it down and let the community help me improve it.

The strategy is simple play murlocs and snowball to victory by turn 5-6 finishing your opponent off with cards like Everyfin is Awesome, Bloodlust or a neat Gentle Megasaur evolve :)

What i was having problems was getting through big taunts (Wyrmguard) and finishing an opponent off once i ran out of steam/lost the board .

That is why i was thinking about adding/replacing some cards to improve it.

Core cards in my opinion:

Finley

Tidecaller

Flametongue Totem

Rockpool Hunter

Murloc Warleader

Gentle Megasaur

Coldlight Seer

Everyfin is Awesome

Old Murk-Eye

Primalfin Totem

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 1st iteration to address the problem with taunts/lack of finish burst and on demand removal

removed:
Ice Fishing × 2
Ghost Light Angler × 2
Nightmare Amalgam × 1

added:
Devolve x 2
Cackle x 2
Grimscale Oracle x 1

Only had trouble overcome the board of odd paladin/recruit paladin in general, thinking about adding 1-2 copies of maelstorm portal not sure tho what to swap.

--------------------------------------------------------------------

trying out some changes for new season

removed:

Mana Tide Totem x2

added:

Loatheb

Leeroy Jenkins

 

Still works brutally if your oponent doesnt manage to answer your board quickly but also gets wrecked hard by good boardclears/overtempo from even shaman and priests. Also runs out of steam more than often :) (mayebe swap something for ancestral knowledge or other card draws)