Wild Murloc Shaman
- Last updated May 25, 2018 (Spiteful Nerf)
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Wild
- 21 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Murloc Shaman
- Crafting Cost: 9320
- Dust Needed: Loading Collection
- Created: 4/25/2018 (Witchwood)
- user-23128845
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- 2
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- 33
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
5
Just a murloc deck i slapped together for the play 50 murlocs quest.
To my surprise it went through the early ranks 17 - 10 with only a couple of losses so i thought i put it down and let the community help me improve it.
The strategy is simple play murlocs and snowball to victory by turn 5-6 finishing your opponent off with cards like Everyfin is Awesome, Bloodlust or a neat Gentle Megasaur evolve :)
What i was having problems was getting through big taunts (Wyrmguard) and finishing an opponent off once i ran out of steam/lost the board .
That is why i was thinking about adding/replacing some cards to improve it.
Core cards in my opinion:
Finley
Tidecaller
Flametongue Totem
Rockpool Hunter
Murloc Warleader
Gentle Megasaur
Coldlight Seer
Everyfin is Awesome
Old Murk-Eye
Primalfin Totem
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1st iteration to address the problem with taunts/lack of finish burst and on demand removal
removed:
Ice Fishing × 2
Ghost Light Angler × 2
Nightmare Amalgam × 1
added:
Devolve x 2
Cackle x 2
Grimscale Oracle x 1
Only had trouble overcome the board of odd paladin/recruit paladin in general, thinking about adding 1-2 copies of maelstorm portal not sure tho what to swap.
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trying out some changes for new season
removed:
Mana Tide Totem x2
added:
Loatheb
Leeroy Jenkins
Still works brutally if your oponent doesnt manage to answer your board quickly but also gets wrecked hard by good boardclears/overtempo from even shaman and priests. Also runs out of steam more than often :) (mayebe swap something for ancestral knowledge or other card draws)
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