Firebat's Spell Hunter
- Last updated Feb 20, 2018 (Patches Nerf)
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Wild
- 2 Minions
- 22 Spells
- 5 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Spell Hunter
- Crafting Cost: 8020
- Dust Needed: Loading Collection
- Created: 2/13/2018 (Patches Nerf)
- Firebat
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This is the spell hunter Firebat has been running lately. I didn't see it posted here yet, so I'm submitting it myself since I wanted to reference it.
He talked about changing out Rhok'delar for a deadly shot, as the bow doesn't really contribute to his win rate much, but it's what his viewers like to see. He also said that it had a very high winrate vs everything but cubelock.
I have not played enough games to confirm this or not, and I don't really have a mulligan guide as it's not my deck and i'm still trying it out. He seems to mulligan hard for Barnes, and early secrets vs aggro.
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Updated mulligan guide, for what it's worth, right from the Bat himself: Mulligan for Tracking, Barnes, or spellstones. Those are your "i win" cards.
Hi all - noticed that I got an achievement for over 5,000 views on a deck, and didn't know what that was about :) Glad that everyone's taking an interest!
it is a very high-rolly deck, but I have won without Barnes (or completely failing a Tracking). Mulligan for tracking, Barnes, and spellstones and you're good.
It works pretty good when it does... unless you get Y'saarj in your opening hand vs Agro Paladin :D
went 16 - 7 on my way from rank 10 - 5, Great deck can finally use gold Rhok Delar (:
Thanks, I came here specifically to look for this. I wish he put deck codes in his youtube videos.
I am playing this now and it seems to work great so far. Obviously yeah you want Barnes in your hand almost any time (I just won a game by coining him out against an aggro paladin that had a near perfect first 6 turns), but even when you don't get him out until late I can still win against a lot of matchups. It feels bad playing y'shaarj on 10 just to get barnes out, but if you can survive and start using stuff like to my side and the bow you should be in good shape.
I think the key (aside from things like the spellstone, but that can easily be cleared by most decks) is the deathknight - being able to generate the right minions for the right situation helps you win games you were way behind on. Like against a zoo deck when you get something with a deathrattle that does damage and the poisonous taunt snail it feels great.