Jessica's Xtra Crispy Mage
- Last updated Feb 4, 2018 (Kobolds Patch)
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Wild
- 14 Minions
- 15 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Secret Mage
- Crafting Cost: 4080
- Dust Needed: Loading Collection
- Created: 2/4/2018 (Kobolds Patch)
- kiwiinbacon
- Deck Architect
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- 14
- 43
- 248
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Battle Tag:
kiwiinbacon#1419
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Region:
US
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Total Deck Rating
5504
Really cool deck presented to me by Jessica during stream, Very strong to climb with!
Video showcase + (Tips and Tricks)
The goal is fairly simple. Your deck is comprised of single target removal. By single target I mean your opponent's face. your goal is also simple. Do as much damage to him while being as mana efficient as possible. Do not be stupid either if you have minions on the board, you can protect them by using your spells as minions are more valuable.
When you start without the coin, you can keep Mana Wyrm, Arcanologist, Primordial Glyph and Frostbolt. Always hard mulligan for the wyrm, he is the most important to have. also if you have a Kabal Lackey you can try to mulligan for a secret, but remember to never play your Counterspell until your opponent plays the coin or else you'll just waste it.
When you start with the coin, try to keep the same stuff, but if you do get a Kirin Tor Mage, you can mulligan everything except a Mana Wyrm in order to get that sweet sweet secret.
I will update the guide when changes come, In the meantime feel free to hit that +1 button if you enjoyed :D thank you for helping out!
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Don't forget to sub: https://www.youtube.com/user/CanadianRumPunch for more decks like this one in the future!
I hope you guys enjoy playing this deck as much as I did, and May the top decks be in your favor.
-KiwiiNbacon
Recipe for "awesomeness" approved!!! :D
Before the patch I ran almost the same list except for 1 lackey and 1 arcane intellect replaced by creepers
will it be Houndyr's Tempo Mage now?
This deck, cube lock and aggro is kinda the reason this game is going to die soon
All I've played since patch is Priest. Same shit, different day.
I'm quite new to this type of deck but I seem to get absolutely destroyed by Paladins
Even after patch? doubt it.
Firelands Portal felt slow so I went 0xFirelands Portal 2xWolf Rider. Working out well.
"The goal is fairly simple. Your deck is comprised of single target removal. By single target I mean your opponent's face."
:D
I prefer 1x Kabal Crystal Runner , 0x Pyroblast and therefore 2x Corridor Creeper as long as the nerfs aren't online.
I prefer 1x Arcane Intellect, besides Ice Block what is a good replacement for AI?
You should have two. Make sure you never keep them on the mulligan. That's generally the mistake people make with those.
I was running something similar to this, but changed to this deck - 1 Arcane Intellect + 1 Ice Block. I feel like that card draw with 1 + mage weapon should be enough. Will let you know how it goes!
2 intellect and aluneth? that seems like a lot of cards and mana to spend on draw. im trying ice block instead of aluneth and keeping both intellects. need 29 more wins for golden...hoping this can get me there.
Aluneth is the best card against control decks. Would rather cut an Intellect, unless it's a budget cut
aluneth is situationally bad. sometimes it works out great and you draw your cards. however the danger with aluneth is that it is not good in slower matches and you basically die to fatigue. i replaced aluneth with an extra arcane intellect and in place of the pyroblast am running 2x corridor creeper which will probably be replaced by arcane giant on tuesday.
The point of aluneth is so that you can speed up your entire deck and kill your opponent. If you couldn't kill your opponent in super fast mode, how would you have been able to kill a slow deck at the normal, slower, pace. If you realize that aluneth can kill you because you do need to play a bit slower, then don't play it.
no, the point of alluneth is to help you draw cards you need when facing a slower match, so you can speed up the match and kill your opponent. unfortunately if not played on curve alluneth probably shouldn't be played at all, which is why you are suppposed to mulligan for it on these slower matches to make sure you can play it on curve and benefit from it. however, the addition of medihv who you can graciously play on turn 8 on turn 9 benefiting from the card draw and then geting some extra late gain minions for your burn spells (firelands portal andyour 2x fireball) on the followeing turns . that is the proper way to do things. aluneth by itself meh. doesn't really work without medihv and/or if it's not played on curve. you really only need to get two turns out of it in order to reap it's benefits without ill effect. i am finding the 2x arcane intellect+the 2x arcanolgoist effectivelly draw you 6 cards whihc is the same amount aluneth should be drawing you before you have to get rid of it with medihv. THus, IMH this makes alluneth kind of bad situationally. look at it this way. TUrn 1 you have 4 cards in hand (or 5 with the coin) leaving 24 cards in your deck. by turn 6 (when you should have played aluneth you've effectively drawn an additional cards. lets explore
with proper muligan you should have arcanologist , aluneth kabal lackey for example in hand (or arcan intellect) let's say you got arcanologist arcane intellect kabal lackey
turn 1 you draw a counterspell.
you play kabal lackey you play counterspell (depending if you should this is just an example)
on turn 2 you draw aluneth. you play arcanologist. you draw runes.
turn 3, you draw a card kt mage. you play kt mage, you play explosive runes
turn 4 you draw your last counter spell. you cast arcane intellect drawing 2 more cards. you get a kabal lackey and your last arcanolgist. you play kabal lackey and explosive runes.
turn 5 you draw aluneth. you play arcanologist. your last explosive runes had been triggered. you play that.
turn 6 you play aluneth. end of turn. you draw 3 cards .
lets look at the math.
by turn 6 you have drawn
4 cards turn 1 + 5 more cards for each turn
you then drew 2 secrets from arcanologist
you then drew 2 cards from arcane intellect
you then drew 3 additional cards with aluneth
you have 30 cards in deck. HOW MANY CARDS WILL YOU HAAVE if you keep aluneth the next turn?
hint, you will draw an additional 4 cards by turn 7
lets add this up?
by the end of turn 6 you have effectively drawn half your deck. leaving the other half still therre for the rest of the match. there are no secrets left in your deck and at best 1 in hand. you basically are just relying on drawing your burn spells , bigger minions (which you should have creeper by now since it should be being played relatively easy. you also should have kabal crystal runner in play) your deck (based off this deck list) should now entirely consist of burn spells or 1 or two small minions. by turn 7 you should not need these cards.
turn 7, you draw medih
aluneth , having served it's purpose of helping your cycle throuigh over half your deck, dies.
you equip great staff of the guardian
you now have a 7/ minion in play
turn 8 you cast your 2 fire balls face
you hit wiht medihv face
you summon 2 4 cost minions
turn 9 (if you haven't won) you cast counterspell (to negate ultimate infestation or what not)
you summon a 3 cost minion. you hit opponent (or minions) with your 2 frost bolts (if still in hand) you summon 2 2 cost minions (most likley wiht taunt)
turn 10, you hit opponent in face with firelands portal and medihv afte rthey fail to cast ultimate infestation. opponent rage quits. you win the game.
this is just an example. but ya.
Aluneth is your best shot at beating those slow control decks, games where they have enough answers that you die to Aluneth are games you would also have lost without Aluneth.
Completely agree on Creeper though. Should be in until the nerf is online
+1
Any replacements for Aluneth? Just looking for suggestions/ideas.