[RANK 1 & 2 LEGEND] Combo Dragon Priest
- Last updated Feb 9, 2018 (Patches Nerf)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Dragon Priest
- Crafting Cost: 3000
- Dust Needed: Loading Collection
- Created: 1/26/2018 (Kobolds Patch)
- Bullseye
- Deck Architect
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- 11
- 25
- 36
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Battle Tag:
#2900
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Region:
EU
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Total Deck Rating
3361
Hey guys, I'm back at it again with another deck. This time around, it's quite a unique deck that was created by the user @RB8647poke to reach #1 and #2 legend on two different servers. Not only is this deck unique, but it also crushes those pesky priests and warlocks and can beat aggro, provided that you can deal with their board state either through early game minions or a duskbreaker. The card that make this deck special and set it apart from the either dragon combo priest decks is the addition stormwind champion instead of a Lyra.
If you guys are interested in the deck and want to know how to pilot it, please leave an upvote as it would help a lot.
+20=Mulligan guide and card replacements.
+40=Matchups, plays and tech/card choices.
+60=Video.
+80=Complete deck guide.
If you guys are not sure as to what you should play, check out my other decks:
Face Hunter: http://www.hearthpwn.com/decks/1017046-rank-1-legend-face-hunter.
Miracle Rogue: http://www.hearthpwn.com/decks/1018657-top-50-legend-miracle-rogue.
Tempo Rogue: http://www.hearthpwn.com/decks/1018657-top-50-legend-miracle-rogue.
Zoolock: http://www.hearthpwn.com/decks/1028099-top-3-legend-enders-zoolock.
DECK GUIDE:
Sorry for keeping you guys waiting; I was ill for a week, so I couldn't write the deck guide.
Video:
As always, our good friend Kiwiinbacon has made a video spotlighting how this deck does in the current meta. Check out his video, as he explains every single play he makes which will hopefully help give you a better idea on how to pilot the deck.
Link to the video: https://www.youtube.com/watch?time_continue=8&v=9EnFONJoV0Q.
Link to Kiwiinbacon's youtube channel: https://www.youtube.com/channel/UC8ArNKE0vzsClKov3CKBG1A.
Card Replacements:
Curious Glimmeroot: Tar creeper.
Shadow visions: Core card. If you really can't afford it, +2x golakka crawler.
Twilight acolyte: Tar creeper, if already replaced, golakka crawler and then Cobalt Scalebane.
Netherspite Historian: Golakka crawler, shadow ascendant, tar creeper and then cobalt scalebane shadow.
Mulligans:
VS Aggro:
Northshire Cleric,Novice Engineer, Radiant Elemental, Netherspite Historian, Duskbreaker, Kabal Talonpriest or Curious Glimmeroot with a 1 drop or 2 drop and Power Word: Shield. With coin, Keep Curious Glimmeroot and Talonpriest together. You can keep Twilight Drake with a good hand. Always keep potion of madness.
VS Control:
Power Word: Shield, Northshire Cleric, Netherspite Historian with a dragon, radiant elemental, Curious Glimmeroot, Kabal Talon Priest and Twilight Drake with coin.
Pretty much always keep radiant elemental, power word shield, divine spirit and innerfire together.
Matchups:
Favored against: Priests, Druids, Control mages - pretty much all control decks except for Cube/control warlocks.
Unfavored: Cubelocks and control warlocks.
Slightly unfavored: All aggro matchups. What it really comes down to is whether you can get an early duskbreaker or not.
Tech Choices:
Silence: Gives you a chance vs Voidlords.
Twilight Acolyte: Synergizes well with the dragon package and allows you to handle any big threats without having to run shadow word death.
Novice Engineer: Helps you get your combo faster vs priests and can help you cycle against aggro.
Stormwind Knight: You won't need to stick a minion any more against priests and control mages: you can just smack 'em in the face for 28 on turn 9 (stormwind knight, radiant elemental, power word shield, 2x divine spirit and inner fire)!
Plays:
Try to keep your innerfires against control until you can OTK them. You usually wanna stick your buffs on a single guy and smack your opponent for 25+ but, if you have the resources, you can buff two different minions to ensure that you have something that will stick. Don't over commit onto the board, if you think he has a silence or heavy removal, try to wait for stormwind knight.
Against aggro, use your buffs to make value trades and make the board as awkward as possible to deal with for them. Try to get as much value as possible from your Duskbreaker and try to keep their board in check.
I hope I was able to make it easier for you to pilot the deck. Thank you for reading the guide!
Post-Patches nerf decks:
Ender's [Top 10 Murlocadin]: https://www.hearthpwn.com/decks/1035183-top-6-7-legends-enders-murlocadin.
Muzzy's Top 150 Legend Zoolock: https://www.hearthpwn.com/decks/1035199-top-150-legend-muzzys-zoolock.
I think you have to live with the results for that. Skulking Geist is not a good card to even play since Jade Druid isn't seeing alot of use on the ladder and it's worthless against pretty much everything other than this deck and Jade Druid. So if your opponent thought it was worth taking up a deck slot for something that will help in less than 10% of matchups and 90% it's a 6 mana 4/6.....well good for them
I see vote downs on my comment....yet nobody seems to have an argument against mine. Skulking Geist is trash. You might play it hoping to get lucky vs a very specific matchup. Unless Jade Druid becomes THE deck to play then it is trash.
I do not get it Chris has a point. I do think it does well against the new combo priest deck but it is not enough to justify running the card. How many people are actually running it right now? And why up vote Jay and down vote Chris? Jay literally just pointed out something that everyone knew but did not matter, while Chris pointed out a legitimate response to such a comment.
Thank you lol
then, you will love my new recipe
I run Skulking in my Warlock deck. It is a hard counter to Jade, Kingsbane Rogue, Cubelock (Removes Darkpact), and Evolve Shaman (Removes Evolve & Unstable Evolution) I don't know about you, but I see alot of those 4 decks in casual/ranked. It's not the best card, but considering Mortal Coil doesn't win me a game or not, it can just be a turn 6 play if I hold board. Trying to call a Tech Card such as skulking bad given the current decks commonly played is simply ludicrous.
I promise you there are no kingsbane rouges or shaman of any kind past rank 5
The argument wasn't whether or not they were played rank 5, it was whether or not Skulking was a card viable to use on ladder, which it is.
I am going to replace the second Curious Glimmerroot with Lyra the Sunshard.
Registered here just to say thanks to the deck author - got my first Legend!
Any replacement for Curious Glimmerroot?
What about Temporus?
Maybe it is too risky, you can win the game for your opponent
Temporus ends up being one of the three Discover options off of Netherspite Historian nearly 3/4 times. The one game I Discovered Temporus, and actually played him, my opponent very nearly swung the game back around. That said, it always makes for an exciting conclusion, and isn't that why we play this game in the first place?!
Losing is not exciting.
If you like to lose then sure go for it.
horrible dragon, top deck can easly makea good defense before your 2 turns comes
This deck look so basic, how can it beat other tier 1 decks.
I'm sure you've lost to this deck before. Oh, they've got a big board, better use my doomsayer! Wait, shoot, potion of madness, divine spirit, divine spirit, inner fire......oh no a 28/28 doomsayer killing me instead of their minions, how ironic. We've all been there