Fr0zen's Top 10 Legend Control Warrior
- Last updated Dec 28, 2017 (Kobolds Patch)
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Wild
- 11 Minions
- 16 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Control Warrior
- Crafting Cost: 6840
- Dust Needed: Loading Collection
- Created: 12/29/2017 (Kobolds Patch)
- Fr0zen
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Built with Fibonacci
so this deck loses to warlock and druid?
well at least it is supposed beat priests, i guess
*raza priests
Druid isn't actually that bad. You just need to shuffle executes and hope ghoul isn't bottom 5 cards.
Warlock is tough, if they play their cubes smart they shouldn't be able to lose, but i've seen a few get too hyped and cube voidlords. Basically how you win is trying to delay their big demons, and then near the end set up a full board of voidwalkers so they can't summon doomguards with the bloodreaver
This deck definitely has some potential. I think having 2 Brawl and 2 Spellbreaker may be better than just 1 though. Not sure what to remove for them..
If you need second copies you can use deadmans hand. This deck is so strained on space already.
I only tested this deck a little, but I'm not sure how you are trying to win most games after you stabilize. It's pretty good against Priest and Aggro Paladin (which are good things!), but against anything that plays any type of value game, I don't see how you close out the game.
Also, I'm not sold on Cornered Sentry. The combos with Drywisker are cute, but a lot of the time I wished she was something else.
Fortunately, I was keeping King Mosh, let's test it shall we?
Focus on stacking armor so they can't burst you down no matter what.
Is there a sub for King Mosh?
Maybe deathwing since it's the same role but its't kinda bad to lose your hand idk .
Honestly, I don't even know if Mosh is all that good here. It could probably be any number of cards: Gorehowl, Another Slam, Another Brawl, Harrison Jones, etc.
Frozen himself says brawl. He says mosh is important vs cube lock though.
King Mosh is one of those cards that can win you unwinnable games if played correctly, which is why he is kind of important for the deck.
Could you give an example for an unwinnable match that can be won with a correctly played King Mosh? I really need to know how to play it correctly.
Cubelock with cubes and faceless/Taldaram can be pretty terrifying because with this control warrior list we are doing basically nothing proactive. This allows the warlock can play the game on his terms, getting lots of doomguards, which will be resummoned by Guldan again.
So many 7 health minions can be hard to beat, and especially after the guldan turn you usually need to clear with whirlwind/weapon deathrattle + Mosh. If he is really pressuring before Guldan you might not win unless you can Dead Mans Hand both Mosh and armor gain for 2 full clears + stabilizing against his hero power.
The list i play i don't run Geist, which means against Jade Druid i need to powerdraw and thin my deck so that i can Dead Mans Hand and draw 2x whirlwind effects + 2 Mosh, allowing me to kill his big Jade board + the first refill. after this they have usually used their card draw for the first refill and refilling again is too slow and Mosh can hammer them down since Druids usually cannot kill the 7 hp in one turn (i should say here i run x2 Dead Mans Hand so i try to throw my hand away and just copy Mosh/whirlwind against Jades so i can push 9 damage a turn with a board clear every 2/3 turns (depending on having coldlight), and hopefully kill him before the Jades overwhelm me).
Basically playing Mosh correctly is realizing what their deck contains and figuring out either when you need to boardclear him to kill his tempo, or how many times you need to board clear him. If 2x fishes, 1x brawl, 1 mosh combo and DK hero weapon doesn't look like enough, you'll want to draw for dead mans fast before he forces you to use up all your removal.
Cubelock/Jade Druid and minion heavy decks with big minions like big spell priest, i found to be the hardest wins.
(basically Mosh is a brawl where the winner is always your 9/7 minion, which is super high tempo and thus can decide games sometimes)
How do you play dead mans hand?
Armor stack against Priest.
Win condition?
Bore your opponent
This was the issue I had when I (limited) tested the deck. You could stabilize, but then you weren't really doing much of anything. You have to hope you stick something from a shield or King Mosh.
Can you please make guide for this ?
EDIT: After playing a little with the deck I might say it's quite good vs rogue and other aggro decks .
But value match ups are absolutely unwinnable . How do you beat Dragon Summoner Priest and the such ?