"Oblivion Handlock" BRM Update
- Last updated Jul 7, 2015 (Blackrock Launch)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6940
- Dust Needed: Loading Collection
- Created: 9/12/2014 (Naxx Launch)
- orangegamer
- Registered User
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- 14
- 23
- 46
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
546
Introduction
This is a new standard handlock deck that does well against most control and aggro decks. This deck utilizes warlocks special ability to draw a card in order to feed minions such as Twilight Drake, Molten Giant, Mountain Giant. Handlock is one of my favorite decks to play, so I hope you get as much enjoyment from this deck as I have. I will be constantly adjusting this deck based on what I test and the feedback here.
Updates
9/14/14 Wow! thank you everyone for the likes and feedback. I will respond to the comments later. I have noticed that there are concerns about both Alex and Jaraxxus. They both can be slow or stuck in your hand against certain match-ups (I did find Jaraxxus really useful in fatigue matches). In that case, you could replace Jaraxxus with another card that can provide instant value such as Rag loatheb or Sylvanas (Sylvanas + shadowflame is one of my favorite combos). If you have any questions please post them in the comments. If you would like some additional help, feel free to message me (orangespire#1196) and we can set up a (free) coaching session whenever I am not busy. I will continue to tweak this deck and keep this updated.
9/15/14- Made some new changes to help combat with some of the fast agro decks out there.
Took out sunwalkers (the belchers seem to hold), mortal coils (although it is very good at cycling through cards while killing a minion, most of the minions out there have 2+ health).
Added doomsayers (works wonders against aggro. even if it dies or gets silenced, that is one less removal for your other minions (i.e. earthshock). Sometimes I would place a doomsayer early in the game even if the opponent has one minion on board in order to buy another turn). Ironbeak owls (sometimes the best way to keep board control against an aggro deck is with a silenced watcher. The silence combats a lot of effects such as the peace keeper battlecry, frozen minions, and taunts). I'm slowly working on the guide. I should have more time tomorrow (just finished with a midterm).
9/16/2014- Took out alex and replaced with loatheb. Alex got stuck in my hand in a lot of matchups and loatheb can change the course of a game... (i.e. taunted molten giant and loatheb, but that's best case scenario) Debating the doomsayers at the moment. Would love to fit in mortal coils, power overwhelming, and another shadowflame. Still testing to see what I can replace. Doomsayer has helped me in a lot of matchups. I would even use doomsayer when my opponent does not have any minions on the board, but I will still test and see if they are worth it. As always, feedback is welcomed and appreciated.
9/17/2014- Mortal Coils are back in the deck. Although the doomsayers were useful at times, they would not see any play late game. The coils however, can be used throughout the whole game.
10/3/2014- Took out a mortal coil and added a slyvannas. Took out a hellfire and added a shadowflame. If you are facing aggro, feel free to put the hellfire back in.
12/13/2014- Took out the soulfires and put in darkbomb. Soulfire makes you discard a card while darkbomb lets you keep your hand. Will continue to test.
12/15/2014- Took out a mortal coil and added a recombobulator (thanks to dirtyharry1984 for the suggestion). Recombobulator will transform one of your damaged giants into a new giant. Pretty good value if you ask me. Helps a ton against paladins. Will continue to test new cards in this deck. Thinking about adding explosive sheep to this deck as well.
11/27/2015- Made some new changes after doing a bit of testing and adjusting to the meta. Added healbot to combat aggro decks and to add more life. The heal bot makes a perfect target for recombobulator afterwards. Took out Sylvanas and added Dr. Boom. Although the Sylvanas + shadowflame combo was pretty nice, Dr. Boom provides more value for the situation most of the times. As always leave feedback in the comments. I take feedback seriously as it helps me with the deck creating.
2/22/2015- Took out Dr. Boom and Added Sylvanas back in. I found that I was missing the combo too much.
4/6/15- Took out loatheb and recombobulator and added in a mortal coil and emperor. The emperor will allow you to play costly cards earlier. One play that comes to mind is Jaraxxus and hero power on turn 10. The mortal coil can help stave off aggro decks and cycle cards.
4/10/15- Added BGH and took out a mortal coil. BGH is pretty good tempo card with faceless and any other combo in general. Don't be afraid to put it down as a minion against face hunter.
4/14/15- added loatheb. Slyvannas is good in a control heavy meta which we are not in right now.
Took out BGH and Faceless and added in two mortal coils to help with a rush meta. If you are facing more control decks, feel free to add them back in.
4/24/15 Running into more control Added the windrunner back in.
7/8/15 Trying to run the Leeroy+Power whelming+ faceless combo again. The emperor makes it possible. Remember you dont have to save cards for the combo as they are useful with other cards. Got rid of Jaraxxus and added in Alex because it is more useful in this style of handlock.
Basic Guide
If you have played handlock before, then this deck is not that different from other handlock decks except that there is no Leeroy Jenkins + Faceless Manipulator + Power Overwhelming combo as one of the win conditions. To truly understand this deck, you need to understand what the strategy is behind this deck. The strategy is very simple: you give your opponent threats they can’t handle. How you get to this strategy is based on your opponent and what cards you have. For example, you place down a Twilight Drake against a warrior. They end up using Execute on your drake for removal. That is one less execute for your giants and other minions.
Now that we have a simple understanding of handlock, let’s talk about your hero power ( Life Tap). This ability is what makes zoo strong and handlocks strong. Most likely you will be using it for the first 3 turns to get a drake or mountain giant out unless you are against certain matchups. 6 cards total benefit from this power( i.e. Mountain Giant, Molten Giant, Twilight Drake). You also draw into a lot of “answers” for your opponent with this ability.
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i was searching for the deck just like this one.Thanks for making it i really enjoy it! :)
Have fun!
The deck is really nice and i really enjoy playing with it!
thanks
Sounds like good changes. Remember ironbeak owls can be used on your own watchers as well.
The second owl wins my games agains control decks/midrange decks almost everytime
the most obvious example its the two belchers in every deck control type
but yeah coils are in late mostly used them in turn 5 to clearafter hellfire
Could you please explain your last changes? I'm curious. ty
Check the Updates "spoilier" as it shows all the changes and the reasons.
Oh of course, sorry for that. I will try out your changes.
I was wondering if you guys think Mechanical Yeti could replace the Twilight Drake? Gives you extra card for Giants and if silenced it's still a 4/5. So many times my Drakes get silenced and destroyed giving up board control. With only 1, 4 mana creature in the deck, would the Yeti help me?
That actually might be a good idea. I would have to test that out. Try it and let me know if it helps you.
I see you changed to loatheb (;
Yep!
Been running handlock since i started playing after the beta.. Love this deck, and absolutely love how we always find a way to make handlock better even after new blocks come out.
How do you feel about Loatheb as opposed to [card]Sylvanas Windrunner [/card]?
I think sylvanas is very situational as opposed to loatheb that stalls the game out a little more, which is what we inevitably want to do while running hand lock
I think thats a good replacement. I like Loatheb because it stops combo. I feel that Sylvanas is becoming more obsolete in this rush meta.
That's as brilliant as it is obvious! I was getting rekt by mages and especially druids all the time. This might help indeed. Thank you very much for pointing it out ^^
But what about the fabled Sylvanas Shadowflame combo? Are you sure you want to miss out on that?
I am just teching in cards for the rush meta. Sylvanas shadowflame is nice, but not needed all the time.
I've been waiting for a long time to finally be able to play handlock. Now that I do, I'm rather disappointed. Hunters wreck me hard (obviously), as well as most other rushy decks (mech mage or zoo). Control match-ups usually turn out to be not in my favor as well (paladins have way too much removal for example).
Matches usually take forever as well. Not saying this deck is bad - it's certainly me. But with an average win-percentage and matches lasting forever, I most of the time end up switching to my shockadin and working on making up the lost ranks.
Any ideas? Or is it just not my cup of tea?
Some shit with me but following what others told me in a different post it basically says that handlock is still good and that you can move from rank 15 to 8 or something relative with win streaks ....this meta is too fast for handlock .....