[Top 1] Mr. Yagut Jade Druid
- Last updated Dec 25, 2017 (Kobolds Patch)
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Wild
- 10 Minions
- 19 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Jade Lotus Druid
- Crafting Cost: 6220
- Dust Needed: Loading Collection
- Created: 12/25/2017 (Kobolds Patch)
- Mr. Yagut
- Pro Player
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Country:
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Tournament Decks:
25
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Ladder Decks:
169
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Tugay Evsan @Mryagut
- Got rank 1 Legend with Jade Druid!!! :)
- https://twitter.com/Mryagut/status/945241187631403008
- https://twitter.com/Mryagut/status/945240258211467264
Card choices
- No Fandral Staghelm, no Wrath
- Meta Tech: Acidic Swamp Ooze and Spellbreaker
- Pray no Skulking Geist
Gameplay
Decklist
Replacements for Branching Paths ?
I think that Branching Paths extremely good because 4 mana for 12 armor can really help when against aggro/tempo decks (buys you an extra few turns). However, not sure how viable this replacement can be but Earthen Scales looks good.
deck sucks in ladder only good against razakuus priest. not intended for laddering
Totally untrue .
Games might take a while but the deck is very good against many top tier decks .
Ah yes, he forgot to mention he got 1st because everyone just was afk.. ...
#1 Legend on ladder, not intended for laddering LUL
How do you beat priest with this deck?
I think board control, but not over-extending is super important because of the amount of board clears. I also think using cards like Branching Paths for armor is huge so they can't burst you down. You kinda have to "play it by ear" on these games, though.
why not fandral?
https://www.twitch.tv/videos/212264041
I think the idea behind not playing Fandral in this deck is the fact, that cards which are making Fandral valuable are easily replaced now. You are not playing Wrath (Choose one card #1) because Lesser Jasper Spellstone is way stronger than that (maybe not on turn 2, but you get my point...) and when it comes to an extra card draw, that is being replaced by Branching Paths, as it gives you the option to draw 2 cards for 4 mana. Another Choose one card is Nourish, which you keep even though you're not playing Fandral... why? Because Fandral + Nourish being played in one turn requires 9 mana. So... gaining extra OPEN mana crystals is nice, but still, I can't see the value in that. Nourish is good on it's own. Allows you to decide if you want to draw cards in the middle game or you want to get to your 10 mana crystals asap. What I liked about Fandral was the synergy with Malfurion the Pestilent, but then again.. you can make it work only once in a long long time.
good point of view