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[Rank 5, 65% WR] Normal Consecutive Dragon Punches

  • Last updated Jan 17, 2018 (Kobolds Patch)
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Wild

  • 23 Minions
  • 7 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Dragon Priest
  • Crafting Cost: 5760
  • Dust Needed: Loading Collection
  • Created: 12/22/2017 (Kobolds Patch)
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  • Battle Tag:

    #2218

  • Region:

    EU

  • Total Deck Rating

    171

View 27 other Decks by Macropod
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Hey guys, 

I played with this personal Dragon Priest build to climb all the way up from Rank 13 to Rank 5 and therefore felt the need to share this with you.

With cards like Doomsayer, Tar Creeper and Duskbreaker you ensure that you'll enter the mid-game with a tempo advantage or at least being on par with your opponent - that means your 4th turn is very crucial, luckily we got the needed tools to make sure we will achieve our goals. That aforementioned thing is vital, because your Dragons are best used when they can pressure your opponent during the mid stages of the game.

Against quicker decks, Duskbreaker and Co. ensure that your opponent won't have a board starting from turn 5 and against slower decks, Twilight Drake starts off your own variation of "Curvestone".

Following up the Drake with Cobalt Scalebane just to play Bonemare applies huge pressure for your Control playing opponent. Playing Drakonid Operative on an empty board applies pressure and allows you to take full control of the game by choosing the fitting card with his effect. Netherspite Historian also gives you some variety choices to adapt to your opponent. Ysera or Onyxia can be very handy against Control, while you might want another Operative or Duskbreaker against other matchups...

The Lich King is also a huge beneficiary to the fact that my deck is built to set up its plays by clearing the board beforehand, as the chance of him surviving longer than a turn is increased a lot by that - moreover he is a taunt, which is handy.

Dragonfire Potion makes sure that your minions will be the only ones and also helps you mow down a huge board of him, in case something bad happens. Psychic Scream is in here as a last resort or a huge value clean. You can also treat the card as a way to set up your tempo plays. For example playing the clear followed by a Scalebane + Drake turn is super good. The amount of clears in this deck is big enough to outlast even Control decks.

Let's say: Your opponent is a Warlock who played the DK Gul'dan last turn and you used your Duskbreaker + Dragonfire Potion combo to clear his board as well as possible. A little later on he takes you by surprise and drops N'Zoth. Well, Psychic Scream helps removing that board quite well, so you can juuust win with a Bonemare + Tar Creeper or a Scalebane + Drakonid Operative follow-up, because your opponent could not recover anymore.

 

If you liked this deck profile, feel free to try it out yourself and to give me an upvote!

Sincerely,
Macropod