Finders Keepers
Discover a card with Overload. Overload: (1)
趣味說明
INFINITE LOOP!
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Multi-Shot | Ability | Hunter | 4 | 0 | 0 |
Azure Drake | Minion | 5 | 4 | 5 | |
Lost Tallstrider | Minion | 4 | 5 | 4 | |
Druid of the Flame | Minion | Druid | 3 | 5 | 2 |
Argent Watchman | Minion | 2 | 2 | 4 | |
Ethereal Conjurer | Minion | Mage | 5 | 6 | 4 |
Naga Sea Witch | Minion | 8 | 5 | 5 | |
Mounted Raptor | Minion | Druid | 3 | 3 | 2 |
Doomcaller | Minion | 8 | 7 | 9 | |
Finders Keepers | Ability | Shaman | 1 | 0 | 0 |
Ravencaller Cozzlewurt | Hero | Hunter | 0 | 0 | 15 |
Ravencaller | Minion | 3 | 2 | 1 | |
Multi-Shot | Ability | Hunter | 4 | 0 | 0 |
Azure Drake | Minion | 5 | 4 | 4 | |
Multi-Shot | Ability | Hunter | 4 | 0 | 0 |
Azure Drake | Minion | 5 | 4 | 5 | |
Ethereal Conjurer | Minion | Mage | 5 | 6 | 4 |
Mounted Raptor | Minion | Druid | 3 | 3 | 2 |
such silly name! they could have name it overload treasure hunt or something of that kind!
I don't know why, but I love both the name and the art on this card.
So... can I discover this card itself so that I can overload while overloading?
I'm guessing blizzard really wants to push control shaman. I appreciate the effort and the cards are pretty good, but I don't think it will do well enough against other control decks.
Love the thought though and this card is not just great, but also fun.
the current Control Shaman absolutely crashes other Control decks. The deck plays huge minions, put Ancestral Spirit on them, and copies them with the Faceless cards.. no control deck can deal with Earth Elementals popping out of Earth Elementals
Except for control warrior, freeze mage, handpick, and even control priest.
lol Control Warrior? Ancestral Spirit + Earth Elemental is a pain in the ass for CW. You can even put 2 of them with Faceless Manipulator, I don't think it's easy for a CW to deal with 4 Earth Elementals plus all the other shit you're going to put in the board. The same reasons apply for Renolock and Handlock. White Eyes is even stronger since it will shuffle huge threats that will completely deplete any remaining removal. Freeze Mage can run Polymorph but it's not ran because the deck prefers to use Babbling Book, Cabalist Tome or Arcane Conjurer to fish for answers, so it may not appear. And Control Shaman can easily heal after an Alextraza (Healing Wave and the new Jinyu card). Control Priest has Entomb and it may be difficult to counter, but it's not as though as it seems.
Do you really think that Brawl is gonna easily remove an Ancestral Spirit-ed Earth Elemental? Brawl kills everything but one minion, meaning that EE can survive, and if it dies, another one will pop out. Also, CW vs CS is slow on its own, meaning that you can easily make Earth Elemental + Ancestral Spirit + Faceless Manipulator in one turn after a Thaurissan tick. That board means that if you kill both of the Earth Elementals with Brawl (won't always happen), 2 of them will pop out. With the new expansion, White Eyes is gonna do the same thing but with 10/10s in the deck, something that CW just cannot remove as easily as you might think. Every minion that has a pesky deathrattle is a pain in the ass for CW. Just think of Savanna Highmane.
The main weaknesses of Control Shaman aren't other Control Decks but Midrange decks (except Midrange Hunter), the power plays just arrive too late. The only Control deck that can do something is Reno Priest.
Earth Elemental + Ancestral Spirit + Faceless Manipulator is an extremely inconsistent combo. Not enough to build a deck around.
Wait, what happens when another class gets this? There is no non-Shaman overload, and you can't discover cards from other classes.
I think you cannot activate it if you're not a Shaman because you don't have targets.
For Standard here ya go
http://www.hearthpwn.com/cards?filter-include-card-text=y&filter-show-standard=y&filter-premium=1&filter-overload=1&filter-unreleased=1&display=3
This card is actually insane. People think it costs too much for discover, but shaman only has like 10 overload cards and 2 of them are board clears and the rest are mostly burn spells. This card is exactly what control shammy needed, because 2x Lightning Storm and Elemental Destruction aren't enough in a lot of matchups and you would want more than 2 copies if you could. So in matchups where you need a board clear, you play this and you're likely to get it. And when you need to kill them, you pick Lavaburst. The fact that it has overload is almost irrelevant, because you're going to want to play whatever card you get from it immediately and that also has overload anyway. Plus this can buff your Unbound Elementals
Shaman has 16 Overload Cards, I agree with everything else you mention here tho :P
17 for standard and 21 on wild actually including the new gadgetzan cards.
This is a perfect late game card for control shaman. Discover an Elemental Destruction, blow up the opponent's board, and play the 5-mana 10/10.
A Deathwing like effect without tossing your whole hand. Also in a pinch control shaman can always use more AOE.