Rafaam's Scheme
Summon @ 1/1 |4(Imp, Imps). (Upgrades each turn!)
Dodatkowy opis karty
"When your first plan fails... imp-rovise."
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Beaststalker Tavish | Playable Hero | Hunter | 6 | 0 | 30 |
The Horde | Hero Power | Warrior | 2 | 0 | 0 |
Death's Bite | Weapon | Warrior | 4 | 4 | 2 |
Plot: Pirates!!! | Ability | 0 | 0 | 0 | |
Gang Up | Ability | Rogue | 2 | 0 | 0 |
Competitive Spirit | Ability | Paladin | 1 | 0 | 0 |
Blood To Ichor | Ability | Warrior | 1 | 0 | 0 |
Protect the King! | Ability | Warrior | 3 | 0 | 0 |
Spikeridged Steed | Ability | Paladin | 6 | 0 | 0 |
Cursed! | Ability | Warlock | 2 | 0 | 0 |
Treachery | Ability | Warlock | 3 | 0 | 0 |
Lesser Jasper Spellstone | Ability | Druid | 1 | 0 | 0 |
Jasper Spellstone | Ability | Druid | 1 | 0 | 0 |
Greater Jasper Spellstone | Ability | Druid | 1 | 0 | 0 |
Flark's Boom-Zooka | Ability | Hunter | 7 | 0 | 0 |
Topsy Turvy | Ability | Priest | 0 | 0 | 0 |
Raiding Party | Ability | Rogue | 3 | 0 | 0 |
Rafaam's Scheme | Ability | Warlock | 3 | 0 | 0 |
Hunting Party | Ability | Hunter | 5 | 0 | 0 |
Vendetta | Ability | Rogue | 4 | 0 | 0 |
Ancient Mysteries | Ability | Mage | 2 | 0 | 0 |
Treenforcements | Ability | Druid | 1 | 0 | 0 |
Spin 'em Up | Ability | Druid | 1 | 0 | 0 |
Deep Freeze | Ability | Mage | 8 | 0 | 0 |
Ironbark | Ability | Druid | 2 | 0 | 0 |
Blessing of Authority | Ability | Paladin | 5 | 0 | 0 |
Shield of Honor | Ability | Paladin | 1 | 0 | 0 |
Minefield | Ability | Warrior | 2 | 0 | 0 |
Dunk Tank | Ability | Shaman | 4 | 0 | 0 |
Dunk Tank | Ability | Shaman | 4 | 0 | 0 |
Stormstrike | Ability | Shaman | 3 | 0 | 0 |
Shenanigans | Ability | Rogue | 2 | 0 | 0 |
Spring the Trap | Ability | Hunter | 4 | 0 | 0 |
Piercing Shot | Ability | Hunter | 4 | 0 | 0 |
Tame Beast (Rank 1) | Ability | Hunter | 2 | 0 | 0 |
Tame Beast (Rank 2) | Ability | Hunter | 2 | 0 | 0 |
Tame Beast (Rank 3) | Ability | Hunter | 2 | 0 | 0 |
Wound Prey | Ability | Hunter | 1 | 0 | 0 |
Piercing Shot | Ability | Hunter | 4 | 0 | 0 |
Lesser Jasper Spellstone | Ability | Druid | 1 | 0 | 0 |
"When your first plan fails... imp-rovise."
The maximum is seven imps but most of the time you will play it to summon just three, maybe four.
At least they printed some synergy, but still terrible top deck so not so sure about this...
"I have BIG plans [evil laughter]"