Inner Demon
Give your hero +8 Attack this turn.
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Critical component of any tragic backstory.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Inner Demon | Ability | Demon Hunter | 8 | 0 | 0 |
Inner Demon | Ability | Demon Hunter | 8 | 0 | 0 |
Captured Jormungar | Minion | 7 | 5 | 9 | |
Astromancer | Minion | Mage | 7 | 5 | 5 |
Defias Cleaner | Minion | 6 | 5 | 7 | |
Crazed Worshipper | Minion | 4 | 3 | 6 | |
Lilian Voss | Minion | Rogue | 4 | 4 | 5 |
SI:7 Infiltrator | Minion | 4 | 5 | 4 | |
Steeldancer | Minion | Rogue | 4 | 4 | 4 |
Steeldancer | Minion | Rogue | 4 | 4 | 4 |
SI:7 Infiltrator | Minion | 4 | 5 | 4 | |
Anti-Magic Shell | Ability | Death Knight | 4 | 0 | 0 |
Lilian Voss | Minion | Rogue | 4 | 4 | 5 |
Crazed Worshipper | Minion | 4 | 3 | 6 | |
Spellbender | Ability | Mage | 3 | 0 | 0 |
Scarlet Crusader | Minion | 3 | 3 | 1 | |
Anti-Magic Shell | Ability | Death Knight | 3 | 0 | 0 |
Anti-Magic Shell | Ability | Death Knight | 3 | 0 | 0 |
Spellbender | Ability | Mage | 3 | 0 | 0 |
Scarlet Crusader | Minion | 3 | 3 | 1 | |
Bloodscalp Strategist | Minion | Hunter | 3 | 2 | 4 |
Nature's Wrath | Ability | Druid | 2 | 0 | 0 |
Solar Wrath | Ability | Druid | 2 | 0 | 0 |
Nature's Wrath | Ability | Druid | 2 | 0 | 0 |
Solar Wrath | Ability | Druid | 2 | 0 | 0 |
Snap Freeze | Ability | Mage | 1 | 0 | 0 |
Repentance | Ability | Paladin | 1 | 0 | 0 |
Snap Freeze | Ability | Mage | 1 | 0 | 0 |
Repentance | Ability | Paladin | 1 | 0 | 0 |
Evocation | Ability | Mage | 1 | 0 | 0 |
Boon Reaper | Ability | 0 | 0 | 0 | |
Astromancer Arwyn | Hero | 0 | 0 | 30 | |
Small Backpacks | Ability | 0 | 0 | 0 | |
Small Backpacks | Ability | 0 | 0 | 0 |
laughs in Warrior.
This art should have been the hero portrait, the current look awesome but this looks better on a portrait.
Has some awesome synergy with other dh cards if you pull it off right. Notably Aldrachi Warblades, Flamereaper, and Blade Dance.
Actually it has much more synergy with Warglaives of Azzinoth and Blur.
It's an almost Pyroblast (same mana to damage efficiency), that's obviously far worse if you need to use it against a minion for some reason (and also doesn't get any bonuses if you somehow had spell power out.
I imagine if this were to see play, it'd be a finisher in a midrange deck rather than anything else (aggro decks won't want 8 mana spells, and control won't want a one-dimensional finisher like this when there are better minion based options).
Double a Heroic Strike, for 4x the cost. If Zephrys the Great is updated, you should be able to conjure this up for lethal.