Card Clarification
- These mana crystals will not be empty. It will work as Nourish does in this regard.
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YourPrivateNightmare Pyro equality, frost nova doomsayer...
While Twig of the World Tree is equipped, Medivh, the Guardian becomes a second Kun the Forgotten King. Then, you follow it up with Ultimate Infestation to end up with a 7/7, a 5/5 and a random 10-drop whenever you have 8 mana to spare. When would that be, turn 5?
Turn 8 actually, to play Medivh, the Guardian
We're talking about druids
Turn 1 nothing
Turn 2 Wild Growth
Turn 3 Twig
Turn 4 Nourish
Turn 5 Medivh
So 4 turns of nothing? Sounds like pirate warrior or any murloc deck beats this...
Are you talking about the weapons durability or mana? if you're talking about mana please look at a tutorial, i reccomend the trump teachings. if you're talking about weapon, Medivh exists, Blingtron 3000 exists in wild, blingtron giving you 10 crystals turn 5.
So, do we think this will be the Ultimate Infestation of the set or the Troggzor the Earthinator of the set?
well, it will make Ultimate Infestation even better than it already is while fitting neatly into any existing Druid archetype /except aggro of course)
In wild with Blingtron 3000 it might be quite strong. Still: does druid need this? Heck, If druid plays this on turn 4 and you play harrison on turn 5, you give the enemy 5 mana crystals, but you gain 4 cards, and what's more important, not the chance to refresh the mana crystals. Because it's much worse giving the enemy a way to refresh 10 mana crystals in a turn than giving them 5 mana crystals.
But let's wait and see.
Which designer thought this card was a good idea... Who even approved this card being added into the game
probably the same one who thought that Shadowrepaer Anduin wouldn't be a problem since Raza is going to rotate "soon"
Malygos druid epic comeback? Well, it would be broken if you did not have to set up the weapon 5 turns in advance
How to cast 2 Ultimate Infestation in 1 turn
You certainly don't want this in your museum.
actually you do. In fact, you need to unless you wanna lose the game when druid hits 8-mana
Oh hey. A slower version of Astral Communion that doesn't discard your entire hand. Nice. :3
Also looks like the Lotus Agents will see more play, since it has a chance to find you a Rogue or Shaman weapon on turn 5 for you to play on turn 6. Not to mention making your hero power a little stronger. I like it. (Er, well, I say Turn 5 and 6, but being a Druid, your turn 5 is usually your opponent's turn 2 or 3. :v )
I doubt it is worth sacrificing even a card slot for a very small chance of getting that card.
Incredible Living Mana combos
Play living mana, spend the last durability, And you have a full board and full mana! Next turn a shadowy 3/3 drogon boye destroys everyting. Uncanny!
I m not sure cos of wording, but it says "Gain 10 mana crystalls" and i assume this means full crystals, not empty, right? Sounds stupid