Card Clarification
- These mana crystals will not be empty. It will work as Nourish does in this regard.
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That card exists and it's called literally any other weapon
Which Druid weapon are you referring to?
Medivh
Well you are wrong. The card text of Innervate says “this turn only”, while this doesn’t. You can also see nourish which have similar effect of gaining 2 mana permanently.
Compared to innervate, the card text says "Gain 10 mana crystals" not "10 mana crystals this turn only". So its likely that the effect will be like Nourish.
why dont you just straight up print a new druid card , 6 mana , if your opponent plays one more card and your deck is full of legendaries they lose .
No doubt this card will see a lot of experimentation.
Kinda meh for me.
Imagine how you get it past turn 10. You will get almost no value out of it.
Even when you equip it on turn 8 or 9 - it also won't matter, because it will be too late for its effect. For now I'm calling it - bad.
It is MANA CRYSTALS not EMPTY mana crystals, so it is just like innervate. It is not astral communion.
how druid cards work:
innervate: this turn only
Wild Growth (and similar): gain empty
Nourish: Gain two mana crystals
Kun: Refresh your mana crystals
Astral Communion: Gain 10 mana crystals
we're likely to see a return of astral druid with this, without discarding your hand, though you'll have to include a card or 2 to eat your own weapon, and I'd take activating it a turn later for not getting rid of my hand. astral was just as useless if you drew it late game as this will be, what sucks is the innervate nerf means you can't play this turn 1 no matter how hard you try if anything this will be in a more balanced astral deck, it's not horrible if you mulligan/draw into essential 8-10 mana cards before triggering, because you won't lose them when you ramp.
If you Ooze this one, your opponent will get 10 mana crystals.... turn 5, let's ooze that weapon yeaaaah!
No but it is useless late game, and is VERY oozable then. Think about it, opponent has this around turn 9 or 10, they are planning on dumping their hand and using the last charge to gain 10 mana, you can just destroy it with an ooze and they basically lose a Kun.
Brokeback incoming
Lets take note that this gains you 10 mana crystals not empty ones so you have 20 mana to play with if you break it on turn 10.
Edit: Your opponent can easily hold Harrison Jones until turn 8 or 9 and ruin your plans though.
Wild format:
Turn 4 Twig of the World Tree
Turn 5Blingtron 3000
wohooo :D
Turn 4.5 (Your opponent's turn): They ooze it, losing you the mana crystals since mana is refilled at the start of your turn.
They need to remove Malfurion's ability to say "I don't have enough mana",
Lotus Agents into a shaman or rogue weapon can work too on T6