Anonymous Informant
Card Text
Battlecry: The next Secret you play costs (0).
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It turns out she wasn't so great at keeping secrets after all.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Wish | Ability | 10 | 0 | 0 | |
Ray of Roasting | Ability | 10 | 0 | 0 | |
Mass Resurrection | Ability | Priest | 9 | 0 | 0 |
Rune of the Archmage | Ability | Mage | 9 | 0 | 0 |
Joymancer Jepetto | Minion | 8 | 6 | 6 | |
Gloop Sprayer | Minion | Druid | 7 | 4 | 4 |
Magister Dawngrasp | Playable Hero | Mage | 7 | 0 | 30 |
Tram Conductor Gerry | Minion | Warlock | 7 | 4 | 4 |
Felfire Potion | Ability | Warlock | 6 | 0 | 0 |
Dragons Free! | Ability | 6 | 0 | 0 | |
Felfire Potion | Ability | Warlock | 6 | 0 | 0 |
Cannon Barrage | Ability | Rogue | 6 | 0 | 0 |
Evasive Wyrm | Minion | 6 | 5 | 3 | |
Evasive Wyrm | Minion | 6 | 5 | 3 | |
Mothership | Minion | 6 | 5 | 4 | |
Mothership | Minion | 6 | 5 | 4 | |
Defense Attorney Nathanos | Minion | Hunter | 6 | 4 | 4 |
Theotar, the Mad Duke | Minion | 6 | 4 | 4 | |
Lesser Onyx Spellstone | Ability | Rogue | 5 | 0 | 0 |
Guild Recruiter | Minion | 5 | 2 | 4 | |
Devilsaur | Minion | 5 | 5 | 5 | |
Lunar Visions | Ability | Druid | 5 | 0 | 0 |
Tomb Lurker | Minion | 5 | 5 | 3 | |
Bloodworm | Minion | 5 | 4 | 4 | |
Onyx Spellstone | Ability | Rogue | 5 | 0 | 0 |
Greater Onyx Spellstone | Ability | Rogue | 5 | 0 | 0 |
Darius Crowley | Hero | Warrior | 5 | 0 | 30 |
Darius Crowley | Minion | Warrior | 5 | 4 | 5 |
Halazzi, the Lynx | Minion | Hunter | 5 | 3 | 2 |
Dragon Speaker | Minion | Paladin | 5 | 3 | 5 |
Time Rip | Ability | Priest | 5 | 0 | 0 |
Cannonmaster Smythe | Minion | Paladin | 5 | 4 | 4 |
Arcanist Dawngrasp | Minion | Mage | 5 | 7 | 7 |
Ini Stormcoil | Minion | 5 | 4 | 4 | |
Darius Crowley | Minion | Warrior | 5 | 4 | 5 |
Tomb Lurker | Minion | 5 | 5 | 3 | |
Bloodworm | Minion | 5 | 4 | 4 | |
Muck Plumber | Minion | 5 | 5 | 5 | |
Staff of the Nine Frogs | Weapon | Shaman | 5 | 1 | 9 |
Game Master Nemsy | Minion | Warlock | 5 | 3 | 6 |
In wild, we have Kirin Tor Mage and Kabal Lackey, now we have this, secret deck getting more OP
Game Master seething
Because for some classes spending mana on a secret is a ton of lost tempo,you pay 3 mana to basicaly do nothing,and your oponent will usualy play around it
Whelp, Secret Mage is back.
And it's not even this turn. So combos are coming.
Why does secrets always have to be discounted in some way?
Can this be banned in wild, pretty please?
the secret support standard needed, and a ridiculously high buff for wild secret decks
OK I guess the balance team is high
high and drunk