Kidnap
Card Text
Secret: After your opponent plays a minion, stuff it in a 0/4 Sack.
Flavor Text
Check your coat, but don't check the coat closet.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Raid Boss Onyxia | Minion | 10 | 8 | 8 | |
The Galactic Projection Orb | Ability | Mage | 10 | 0 | 0 |
Odyn, Prime Designate | Minion | Warrior | 9 | 8 | 8 |
Trenchstalker | Minion | Warrior | 9 | 8 | 9 |
Glugg the Gulper | Minion | Shaman | 7 | 3 | 5 |
Dragon Golem | Minion | Druid | 7 | 3 | 4 |
Stone Drake | Minion | 6 | 2 | 8 | |
Sunspot Dragon | Minion | 6 | 6 | 6 | |
Harkener of Dread | Minion | Shaman | 5 | 2 | 2 |
Infectious Ghoul | Minion | 5 | 5 | 4 | |
Bridge Riff | Ability | Warrior | 5 | 0 | 0 |
Tabletop Roleplayer | Minion | Warlock | 4 | 4 | 3 |
Runefueled Golem | Minion | 4 | 4 | 4 | |
Drakkari Specter | Minion | Shaman | 4 | 4 | 4 |
Scourge Rager | Minion | 3 | 5 | 4 | |
Herald of Shadows | Minion | Warlock | 3 | 4 | 2 |
Bloodscent Vilefin | Minion | Warlock | 3 | 3 | 4 |
Hyped Rocker | Minion | Warrior | 3 | 4 | 3 |
Tough Rocker | Minion | Warrior | 3 | 3 | 4 |
Power Slider | Minion | Warrior | 3 | 2 | 3 |
Motherlode Drake | Minion | 3 | 4 | 3 | |
Painted Canvasaur | Minion | Hunter | 2 | 3 | 2 |
Eye of Shadow | Minion | Demon Hunter | 2 | 2 | 3 |
Attorney-at-Maw | Minion | Druid | 2 | 1 | 3 |
City Tax | Ability | Paladin | 2 | 0 | 0 |
Serrated Bone Spike | Ability | Rogue | 2 | 0 | 0 |
Kidnap | Ability | Rogue | 2 | 0 | 0 |
Innocent! | Ability | Druid | 2 | 0 | 0 |
Guilty! | Ability | Druid | 2 | 0 | 0 |
Crystal Elemental | Minion | Demon Hunter | 2 | 2 | 2 |
Gul'dan's Gift | Ability | Warlock | 1 | 0 | 0 |
Banshee | Minion | 1 | 2 | 1 | |
Kidnapper's Sack | Minion | Rogue | 1 | 0 | 4 |
Risen Footman | Minion | Death Knight | 1 | 1 | 2 |
Risen Footman | Minion | Death Knight | 1 | 1 | 3 |
Banshee | Minion | 1 | 2 | 1 | |
Banshee | Minion | 1 | 2 | 1 | |
Tabletop Roleplayer | Minion | Warlock | 1 | 1 | 1 |
Chaotic Consumption | Ability | Warlock | 1 | 0 | 0 |
Argunite Army | Ability | Demon Hunter | 0 | 0 | 0 |
This card is awful. Battlecry triggers so most of the times just gives them an extra battlecry. More like a benefit then a downside for the enemy.
Sack's deathrattle returns the minion to the hand, not the battlefield. So it's pretty good.
Its a worse Freezing Trap ,they can play around it easier ,the only upside is you can potentialy delay/nulify battlecry effects.
As a single target removal card, rouge has alot of these cards already and this targets a random one so not the best.
this card is really good. Even if your opponent has a board and needs to trade to get the minion back it's still very good.
Shadowstep the sack, play the mad duke afterwards to put the sack in your opponents hand….get recked!!
A lot of cards wasted for something that probably doesnt win you the game