Kidnap
Card Text
Secret: After your opponent plays a minion, stuff it in a 0/4 Sack.
Flavor Text
Check your coat, but don't check the coat closet.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
City Tax | Ability | Paladin | 2 | 0 | 0 |
Chaotic Consumption | Ability | Warlock | 1 | 0 | 0 |
Argunite Army | Ability | Demon Hunter | 0 | 0 | 0 |
Gul'dan's Gift | Ability | Warlock | 1 | 0 | 0 |
The Galactic Projection Orb | Ability | Mage | 10 | 0 | 0 |
Serrated Bone Spike | Ability | Rogue | 2 | 0 | 0 |
Kidnap | Ability | Rogue | 2 | 0 | 0 |
Innocent! | Ability | Druid | 2 | 0 | 0 |
Guilty! | Ability | Druid | 2 | 0 | 0 |
Bridge Riff | Ability | Warrior | 5 | 0 | 0 |
Power Slider | Minion | Warrior | 3 | 2 | 3 |
Eye of Shadow | Minion | Demon Hunter | 2 | 2 | 3 |
Hyped Rocker | Minion | Warrior | 3 | 4 | 3 |
Tough Rocker | Minion | Warrior | 3 | 3 | 4 |
Banshee | Minion | 1 | 2 | 1 | |
Infectious Ghoul | Minion | 5 | 5 | 4 | |
Banshee | Minion | 1 | 2 | 1 | |
Scourge Rager | Minion | 3 | 5 | 4 | |
Drakkari Specter | Minion | Shaman | 4 | 4 | 4 |
Harkener of Dread | Minion | Shaman | 5 | 2 | 2 |
Banshee | Minion | 1 | 2 | 1 | |
Kidnapper's Sack | Minion | Rogue | 1 | 0 | 4 |
Attorney-at-Maw | Minion | Druid | 2 | 1 | 3 |
Bloodscent Vilefin | Minion | Warlock | 3 | 3 | 4 |
Trenchstalker | Minion | Warrior | 9 | 8 | 9 |
Glugg the Gulper | Minion | Shaman | 7 | 3 | 5 |
Herald of Shadows | Minion | Warlock | 3 | 4 | 2 |
Tabletop Roleplayer | Minion | Warlock | 1 | 1 | 1 |
Tabletop Roleplayer | Minion | Warlock | 4 | 4 | 3 |
Painted Canvasaur | Minion | Hunter | 2 | 3 | 2 |
Dragon Golem | Minion | Druid | 7 | 3 | 4 |
Sunspot Dragon | Minion | 6 | 6 | 6 | |
Motherlode Drake | Minion | 3 | 4 | 3 | |
Stone Drake | Minion | 6 | 2 | 8 | |
Crystal Elemental | Minion | Demon Hunter | 2 | 2 | 2 |
Odyn, Prime Designate | Minion | Warrior | 9 | 8 | 8 |
Runefueled Golem | Minion | 4 | 4 | 4 | |
Risen Footman | Minion | Death Knight | 1 | 1 | 2 |
Risen Footman | Minion | Death Knight | 1 | 1 | 3 |
Raid Boss Onyxia | Minion | 10 | 8 | 8 |
This card is awful. Battlecry triggers so most of the times just gives them an extra battlecry. More like a benefit then a downside for the enemy.
Sack's deathrattle returns the minion to the hand, not the battlefield. So it's pretty good.
Its a worse Freezing Trap ,they can play around it easier ,the only upside is you can potentialy delay/nulify battlecry effects.
As a single target removal card, rouge has alot of these cards already and this targets a random one so not the best.
this card is really good. Even if your opponent has a board and needs to trade to get the minion back it's still very good.
Shadowstep the sack, play the mad duke afterwards to put the sack in your opponents hand….get recked!!
A lot of cards wasted for something that probably doesnt win you the game