Kidnap
Card Text
Secret: After your opponent plays a minion, stuff it in a 0/4 Sack.
Flavor Text
Check your coat, but don't check the coat closet.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Risen Footman | Minion | Death Knight | 1 | 1 | 2 |
Risen Footman | Minion | Death Knight | 1 | 1 | 3 |
Attorney-at-Maw | Minion | Druid | 2 | 1 | 3 |
Innocent! | Ability | Druid | 2 | 0 | 0 |
Guilty! | Ability | Druid | 2 | 0 | 0 |
Dragon Golem | Minion | Druid | 7 | 3 | 4 |
Painted Canvasaur | Minion | Hunter | 2 | 3 | 2 |
The Galactic Projection Orb | Ability | Mage | 10 | 0 | 0 |
City Tax | Ability | Paladin | 2 | 0 | 0 |
Serrated Bone Spike | Ability | Rogue | 2 | 0 | 0 |
Kidnap | Ability | Rogue | 2 | 0 | 0 |
Kidnapper's Sack | Minion | Rogue | 1 | 0 | 4 |
Glugg the Gulper | Minion | Shaman | 7 | 3 | 5 |
Drakkari Specter | Minion | Shaman | 4 | 4 | 4 |
Harkener of Dread | Minion | Shaman | 5 | 2 | 2 |
Gul'dan's Gift | Ability | Warlock | 1 | 0 | 0 |
Tabletop Roleplayer | Minion | Warlock | 1 | 1 | 1 |
Tabletop Roleplayer | Minion | Warlock | 4 | 4 | 3 |
Chaotic Consumption | Ability | Warlock | 1 | 0 | 0 |
Herald of Shadows | Minion | Warlock | 3 | 4 | 2 |
Bloodscent Vilefin | Minion | Warlock | 3 | 3 | 4 |
Trenchstalker | Minion | Warrior | 9 | 8 | 9 |
Hyped Rocker | Minion | Warrior | 3 | 4 | 3 |
Tough Rocker | Minion | Warrior | 3 | 3 | 4 |
Bridge Riff | Ability | Warrior | 5 | 0 | 0 |
Power Slider | Minion | Warrior | 3 | 2 | 3 |
Odyn, Prime Designate | Minion | Warrior | 9 | 8 | 8 |
Sunspot Dragon | Minion | 6 | 6 | 6 | |
Motherlode Drake | Minion | 3 | 4 | 3 | |
Stone Drake | Minion | 6 | 2 | 8 | |
Argunite Army | Ability | Demon Hunter | 0 | 0 | 0 |
Crystal Elemental | Minion | Demon Hunter | 2 | 2 | 2 |
Runefueled Golem | Minion | 4 | 4 | 4 | |
Eye of Shadow | Minion | Demon Hunter | 2 | 2 | 3 |
Banshee | Minion | 1 | 2 | 1 | |
Banshee | Minion | 1 | 2 | 1 | |
Infectious Ghoul | Minion | 5 | 5 | 4 | |
Banshee | Minion | 1 | 2 | 1 | |
Scourge Rager | Minion | 3 | 5 | 4 | |
Raid Boss Onyxia | Minion | 10 | 8 | 8 |
This card is awful. Battlecry triggers so most of the times just gives them an extra battlecry. More like a benefit then a downside for the enemy.
Sack's deathrattle returns the minion to the hand, not the battlefield. So it's pretty good.
Its a worse Freezing Trap ,they can play around it easier ,the only upside is you can potentialy delay/nulify battlecry effects.
As a single target removal card, rouge has alot of these cards already and this targets a random one so not the best.
this card is really good. Even if your opponent has a board and needs to trade to get the minion back it's still very good.
Shadowstep the sack, play the mad duke afterwards to put the sack in your opponents hand….get recked!!
A lot of cards wasted for something that probably doesnt win you the game