Kidnap
Card Text
Secret: After your opponent plays a minion, stuff it in a 0/4 Sack.
Flavor Text
Check your coat, but don't check the coat closet.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Glugg the Gulper | Minion | Shaman | 7 | 3 | 5 |
Odyn, Prime Designate | Minion | Warrior | 9 | 8 | 8 |
Raid Boss Onyxia | Minion | 10 | 8 | 8 | |
The Galactic Projection Orb | Ability | Mage | 10 | 0 | 0 |
Bridge Riff | Ability | Warrior | 5 | 0 | 0 |
Chaotic Consumption | Ability | Warlock | 1 | 0 | 0 |
Dragon Golem | Minion | Druid | 7 | 3 | 4 |
Eye of Shadow | Minion | Demon Hunter | 2 | 2 | 3 |
Kidnap | Ability | Rogue | 2 | 0 | 0 |
Motherlode Drake | Minion | 3 | 4 | 3 | |
Trenchstalker | Minion | Warrior | 9 | 8 | 9 |
Banshee | Minion | 1 | 2 | 1 | |
Banshee | Minion | 1 | 2 | 1 | |
Banshee | Minion | 1 | 2 | 1 | |
Bloodscent Vilefin | Minion | Warlock | 3 | 3 | 4 |
Gul'dan's Gift | Ability | Warlock | 1 | 0 | 0 |
Infectious Ghoul | Minion | 5 | 5 | 4 | |
Painted Canvasaur | Minion | Hunter | 2 | 3 | 2 |
Power Slider | Minion | Warrior | 3 | 2 | 3 |
Runefueled Golem | Minion | 4 | 4 | 4 | |
Serrated Bone Spike | Ability | Rogue | 2 | 0 | 0 |
Attorney-at-Maw | Minion | Druid | 2 | 1 | 3 |
City Tax | Ability | Paladin | 2 | 0 | 0 |
Harkener of Dread | Minion | Shaman | 5 | 2 | 2 |
Herald of Shadows | Minion | Warlock | 3 | 4 | 2 |
Scourge Rager | Minion | 3 | 5 | 4 | |
Stone Drake | Minion | 6 | 2 | 8 | |
Sunspot Dragon | Minion | 6 | 6 | 6 | |
Tabletop Roleplayer | Minion | Warlock | 1 | 1 | 1 |
Tabletop Roleplayer | Minion | Warlock | 4 | 4 | 3 |
Argunite Army | Ability | Demon Hunter | 0 | 0 | 0 |
Crystal Elemental | Minion | Demon Hunter | 2 | 2 | 2 |
Drakkari Specter | Minion | Shaman | 4 | 4 | 4 |
Guilty! | Ability | Druid | 2 | 0 | 0 |
Hyped Rocker | Minion | Warrior | 3 | 4 | 3 |
Innocent! | Ability | Druid | 2 | 0 | 0 |
Kidnapper's Sack | Minion | Rogue | 1 | 0 | 4 |
Onyxia | Hero | 0 | 0 | 30 | |
Risen Footman | Minion | Death Knight | 1 | 1 | 2 |
Risen Footman | Minion | Death Knight | 1 | 1 | 3 |
This card is awful. Battlecry triggers so most of the times just gives them an extra battlecry. More like a benefit then a downside for the enemy.
Sack's deathrattle returns the minion to the hand, not the battlefield. So it's pretty good.
Its a worse Freezing Trap ,they can play around it easier ,the only upside is you can potentialy delay/nulify battlecry effects.
As a single target removal card, rouge has alot of these cards already and this targets a random one so not the best.
this card is really good. Even if your opponent has a board and needs to trade to get the minion back it's still very good.
Shadowstep the sack, play the mad duke afterwards to put the sack in your opponents hand….get recked!!
A lot of cards wasted for something that probably doesnt win you the game