Balance Changes Coming In 2 Weeks
Alec Dawson has just shared some important information about the upcoming balance changes, read more about it below.
Quote from BlizzardAlso so that there’s transparency, still planning to do balance changes post MT. We’ll be deciding those sometime next week and they’ll be in-game the week after. Those could certainly include cards in the battle-ready decks but as of right now we have not made final decisions.
Totally agree... How about the fact mages can draw cards almost at will and then still have mana left over to play the 5 or 6 cards they draw!!
That card is just another "no skill" card... 0 fun -> kill the card or make a new design
My guess is that some of the following cards and mechanics will get balance changes and honestly I don't think what I am predicting as archtype destorying but it should open the door on a lot of other deck archtypes by slowing down the major aggro classes in the game right now and fix some of the more frustrating mechanics to play against.
Demon Hunter: Felscream Blast enemy minions only, Illidari Inquisitor Made so it doesn't proc when frozen.
Druid: In the current Aggro meta it seems fine but may need changes following these nerfs if mid-late game decks become viable again.
Hunter: Piercing Shot Enemy minions only
Mage: Refreshing Spring Water upped to 5 mana or restore 1 mana per spell drawn.
Paladin: Conviction (Rank 1) upped to 2 mana or changed to +2 attack, Libram of Hope dropped to 8 mana but heal 6 and the body is a 5/8 divine shield, I'd guess a few other cards are on the list but its hard to say what for sure right now.
Priest: Honestly think they won't get touched but personally I'd like hearthstone to change discovery so that it cannot discover another card with discover as its boring and frustrating waiting on them every turn to play over 10 cards in some cases.
Rogue: Seems fine to me right now.
Shaman: Doomhammer upped to 6 mana.
Warlock: Hysteria upped to 4 mana, Cascading Disaster capped at destory 2 minion and reduced by 1 mana, Tickatus changed to burn 3 and possibly a stat reduction to 6/6 or something, Lord Jaraxxus probably weapon nerf and hero power for 6/6 demon increased in mana cost or demons reduced in stats as they removed the major negative of having max hp of 15.
Warrior: Conditioning (Rank 1) Upped to 3 mana.
Neutral: Crabrider HP reduced to 3, Taelan Fordring maybe upped to 6 mana or higher with a stat rework, Alexstrasza the Life-Binder maybe reduced to 6 damage.
These are just my thoughts on what will get hit in the balance patch I could be wrong on a lot of them but I am fairly certain on the paladins rank spell getting changed its way too cheap for its burst potential.
Nerfs for Shaman and Warlock made my day, thanks :D.
Your welcome I guess... Shaman made my list because if aggro slows down in paladin and warrior then Doomhammer becomes very viable before secret paladins nerf I was running one and had a 74% win rate in 80 ish games. As for Warlock they don't need all the nerfs but with all the bitchin people have done about them cards I can see 1 or more of them getting a change and these are the changes I am guessing that hearthstone will make if any.
It's a shame your ideas got such hate, bud. I agree with most of them, and the few that I don't agree on are still well thought out and explained.
I don't see any reason to nerf Alexstrasza or Taelan. They're popular, but they're not broken or anything.
Hysteria and Cascading Disaster nerfs, sure. If they nerf Tikatus's burn, I don't see the reason to nerf his stats? The card isn't broken.
Everything else... seems like fine suggestions?
No worries I figured It would attract hate as no one likes nerfs.
But Its like take Conditioning for 2 mana you can buff your hand by +1/1, +2/2, or +3/3 now warriors currently have a lot of ways of drawing and refilling their hand with minions and rush tokens, which is why rush warrior is a thing right now.
Then Look at the shamans No Fin can stop us it costs 3 mana, requires you to have murlocs and minions on the field which is harder to do as most murlocs are easily dealt with and there is very little reliable refil options for them.
So I just can't understand why Conditioning wouldn't get pushed to 3 mana or at the very least the Murloc spell get reduced to 2 mana. Because whats the point in trying to promote theme decks by giving shamans Murlocs and Elementals if none of them are viable.
Bad reasoning for most of these. Shows no understanding of the game.
Buffing the board is better than buffing your hand in most situations. Board-buffs can win you a game, handbuffs without charge can't.
Conditioning is only strong because a lot of elements have lined up (a huge number of rush minions being one of those things) to make it exceptionally good. But... I don't even think it's broken either.
I guess its best to just agree to disagree guess. I'll carry on playing my 67% Taunt Warrior with its up to 8 rounds of clowns, and N'zoth.
FYI if I beat you with that deck sorry 2-4 clown boards were bad enough let alone 8.
That's an extremely greedy deck build, if you played 4 buffed clowns, you probably deserved to win.
Wild format needs your aid, Changes!
they should understand that printing 4 health 2 mana minions is not good for the game
I know right the powercreep on minion stats is getting bigger but no one is talking about how Lightning bolt is 3 damage and backstab is 2 damage to an undamaged minion and back in the day they were able to deal with 0-1 mana minions and some 2 mana minions but nowdays they aren't as viable.
If minions stats go up so should spells damage output.
Crabriber snowballing remember me of our old friend Vicious Fledgling, oh boy that card was so problematic by itself Crabrider at least requires you to run buffs, i would not be surprised if it gets nerfed tbh. I would go for at least double nerf in Spell mage, Incanter's Flow is obvsly a problem i dont even need to talk about it and Refreshing Spring Water might be one of the strongest cards i've seen in a while. Every time mage play 2x Incanter's Flow into Refreshing Spring Water i want to concede right away.
Last but not least, i wish Mindrender Illucia and Tickatus didn't exist for the healthy of the game. I dont even care if they are good or bad , whatever, those are freaky design that only existing is already an aberration.
I actually wouldn't mind removing Tickatus from the game, in exchange for cheap mass removal (like Defile or Dark Skies), reliable heal (like Greater Amethyst Spellstone) and good card draw / generation (like... nothing before), aka things that Control Warlock needs in order not to be T4 deck in every following meta.
You should put an Image of Tickatus there, as a first target for a nerf, not some shtty murloc.
Delete APM mage from existence, also secret variant. I was having around 13 health on board with buffed totems 30HP. My totems also had that spell that spawns totem upon death. He was able to clear my board on turn 6!!!! And drop me to 10. Then I was able to clear all of his stuff and put on board to win. No he draw his entire deck with these endless draw cards and pulls the win from his ass from amazing discover shit.
I don't care, just kill the deck all together I don't care what you do about it. Make Apprentice 0/0 or make it cost 10 mana I don't care.
this is the only thing they have after being destroyed last patch, with the changes you're suggesting, you might as well completly delete the mage class, they would have absolutly nothing left ... the most curious thing about your post is that you're not even mentioning paladins with more than a 10% lead in winrate over the second class of the ladder, when mage was nerfed the first time, they were already behind paladins ....