New Shaman Card Reveal - Haunting Vision
A new card has been revealed by Flurry1989.
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0 mana discover a spell
Basicly its 0 mana discover spell, because you can discount other spell by -3 mana for 3 mana xD so its just discover spell 0 mana cost, playable.
Only for 1 turn though.
I think we should look at it as more of a "might as well discorver a card for free in addition to my volcano or lightning strike". it's at least worth trying, some nice additional value if you need it
yeah can't deny that :D but just want to give the it benefit of the doubt
Shaman has a lot of good spells, but they don't all fit into one deck. You get to discover a spell which is nice (unless the bucket is Windfury, Ancestral Healing and Totemic Might), and you can play any spell including the one you discovered for 3 less mana. You can essentially play this for free, making it a 0 cost discover (unless you're just playing it on turn 3 or something). If you're against an Odd Paladin and you need to clear and all you have is a Volcano, you can play this to hope to get something like Lightning Storm. If you don't, then pick the best card and just play your Volcano. It's not a totally garbage card, but that doesn't mean it's good either.
If You use this card and then cast ANY spell which costs 3 or more then it is 0 mana discover a spell. What has preparation anything to do with this?
The main reason for this not being very good is that shaman spells aren't very strong.
So why use this card? Because it is actually 0 mana discover a spell. Say on turn 5 you have 1 volcano in hand. And no other board clears. You'd rather save it for a stronger board but you just can't take the dmg that is already there. So what You do is try to fish for a different spell. It can be healing wave (so you can actually wait with volcano 1 more turn), it can be a lightning storm which will already clear the board, it can be wolves so you get overloaded for the new weapon.
0 mana discover a spell is just strong, that's the main point here and flexibility, as we all know it, is also very important.
Mana Addict OTK here we go
So this is kind of like primordial glyph, sometimes worse, sometimes better
I did read your comment completely. And i did it AGAIN. Nothing changed.
Jeweled Scarab + Arcane Keysmith gives you BOTH 3rd copy and A BODY (even bodies are weak) which Haunting Vision can't do the same. Jeweled Scarab also gives you a tempo which 3-cost produces. It Produces a guaranteed Turn 3 drop. That's the point why Jeweled Scarab saw some play but Haunting Vision won't see any.
If the card which we discover keeps its discount, this card would be hilarious but like what it is now, it is totally unplayable.
If I were in Team 5, I would make this card like "The next spell you cast this turn costs 3 less and it doesn't apply its Overload. Discover a Spell."
Because this was what the card and Shaman deserves. I've been disappointed when I saw the card.
I didn't play Artifact yet but would like to play.
Playing this game since Healing Totem was healing your face too. I have never saw a Control Shaman in meta.
Saw Mid-ranges, Combos, Aggros, Tempos and Tokens but no control.
What I call is a Control card. Even in Shamanstone times Shaman was not the only class that crashes the meta.
And Shudderwockstone is Tier3 now.
All classes in Hearthstone deserves to have a collection which we can create all of the archetypes and I am calling deserves around this so yes; Shaman deserves to have a card like I described above.
I've got mixed feelings with this card. It may look or even be good, discovering a spell basically for 0 mana. However if the deck is not spell heavy, it may stay in your hand awaiting either for a (good) spell to cast, or for the proper situation to do it.
For instance, even if you have both this one and Volcano on turn 5, you'll not use it there, if there is not much to remove on the board. You'll then lose lots of tempo being overloaded next turn, for just a discovered 0 mana new spell
Could be super good.
1) Gives you two slots in your deck to try and find a contextually relevant spell. It's useful early game and late game.
2) Two chances to pull that contextual card with Electra.
3) Another really good card to pull from Hagatha to create compound value.
4) Imagine a turn 6-7 where you combined this with the new Legendary and you pull your triple hex, triple earth shock, triple frost shock, triple earthen might, triple rockbiter, triple windfury, etc.
This card shows once again how bad are the community ratings and how many people don't actually read the card text fully.
THIS TURN most people missed it, it's an important text
I don’t really understand the point of this. Just add the spells you want in your deck
If it discovered a copy of a spell in your deck it would be interesting but wasting 3 mana to discover a random spell? Even if you don’t end up using the discovered spell and you use a spell in hand you still spent 3 mana to discover a spell you could have included in your deck instead of this card.
Odd Shaman gets another way to get Even Spells.
Discover gets you the chance of getting that spell that you don't have in your deck because is not competitive enough... but still could win you the game in that particular situation (Bloodlust, The Storm Bringer, Healing Rain, Volcano...). Shaman has too many good spells but not all of them fit in a deck!
Most of Shaman standard spells are odd though and most of the good ones arguably are odd. Rain of Toads and Hex are good even spells though.
worst than Primordial Glyph. Cause discount only for this turn