Four New Cards Revealed - The Magnetic Blog
Blizzard has revealed four new cards in a blog post focusing on Magnetic.
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Discuss this Card
Discuss this Card
Discuss this Card
Quote from DaxxarriMagnetic? How does it work? Join Hearthstone Game Designer Stephen Chang as he talks about and tinkers with Magnetic, a new keyword coming in The Boomsday Project—Hearthstone’s newest expansion!
Marvelously Magnetic
Dr. Boom designed many of the Mechs that can be found in The Boomsday Project with Magnetic capabilities! Mechs with the power of this new keyword can merge with other Mechs as you play them to tackle even the toughest of tasks!
Simply place your Magnetic Mech to the left of any Mech you’ve already got on the board and they’ll fuse ALL their stats and card text together into a bigger, more powerful minion! Need them to stay independent? No problem. Just place your Mech down to the right of an existing Mech (or next to any non-Mech minions), and they’ll stay un-plugged to handle smaller tasks (and avoid getting blown up by powerful single-target effects or removal).
Watch the video and follow along as Stephen explores the power of these Magnetic marvels!
Will you combine your Mechs into gigantic mechanical juggernauts? Or keep them un-plugged to operate autonomously? Test out your designs on August 7 when The Boomsday Project commences!
Could be good. It feels balanced right now I think.... Everyone will know about the mechanic and leaving a mech on the board is potential burst damage. I think it can be good but not op'd. It's versatile and lets you immediate effect the game state.
Honestly between this and rush the hearthstone team are doing very good work at very balanced mechanics. (I think, time will tell)
I agree. So far from what has been revealed things have been toned down instead of just continuing major power creep.
The one problem with this is that we have to ask ourselves for every new card we see; "Is this going to beat Gul'Dan?", "Is it going to beat Hadronnox?", "Is it going to beat Odd Pally & Odd Rogue?"
It isn't enough that the cards have synergy with other cards, but those combinations of cards need to also measure up against the decks and cards that are still going to be around for the time being.
This Magnetic effect will deeply change the meta IMO. My hope is that this will be the return of great mid-range decks capable of crushing shudder, BSM, Togwaggle and Taunt druid. Warrior, Paladin and Hunter decks will dominate the meta.
Voodoo doll will be in a lot of decks to counter these Magnetized big minions!!
But mid-range decks don't really counter Taunt druid, unless they somehow win in 9 or less turns. Because then TD gets hadronox and naturalizes it and GG
Exactly my point. The magnetic effect can change that. Just imagine what Recruit hunter will be able to do.
what if you put in middle of 2 mech?
It would attach to the one to the right of it.
Only da Goons get Magnetic class cards? Don Han'Cho even has his fingers in the Boom Lab, it seems.
Anyway, the cards actually seem kinda cool. I like that in the artwork, magnetic cards look more like animated power suits that can be attached to something, while Upgradeable Framebot really lives up to its name, just beeing a simple, basic construction that could use some upgrades.
Mechanically, this is... interesting, for now. I think it really depends on how many good mechs the expansion features. Something around 5 or 6 would be necessary to make a mech-focused deck. And I'll look forward to try out some of these cards with the mechs in Wild.
Maybe it won't be a big hit in the meta, but I hope it will survive the first few weeks.
I think it’ll be a Wild focused expansion for me. With each release my Wild decks just get better and better, this Magnetic keyword may just bring me to play some mech heavy decks.
I get that Upgradeable Framebot is really good, but can we at least be thankful Druid isn't going to get any class-specific Magnetic cards? Maybe Druid will only have one or two tier 1 decks this meta!
Druid currently has Malygos Twig Druid, Token Druid, Big Druid, with Taunt Druid a tier below. Cant imagine a meta where at least one of those decks isnt tier 1. Especially with how minion-intensive this expansion looks with mechs. That just makes Spreading Plague and Malfurion really strong cards to play without even seeing the rest of the new cards.
For Spreading Plague put Mossy Horror in your deck. problem solved
I guess, silence effects will help only against abilities but attack and health of 2 magnetic minions remain?
I just wonder how much silence will be needed.
so cant trigger magnetic buff if my board is full?
Yes, when you have 7 spots used - you can play no minion card.
Some hopes for a good midrange meta.
Strong midrange minions is what we've been missing for quite long:
Midrange counters Aggro ( at some point due to healthy minions that trade very well and take board control )
Aggro counters Control ( killing it in early turns when Control is doing nothing and before big removals)
Control counters Midrange ( as game lasts long enough for Control to pull big removals and start coming with own power turns )
Combo known to counter control but it sucks to aggro and has even chances vs Midrange.
So what we've been missing for quite a long time is a good Midrange spread that would make meta more diverse, will reduce aggro variants and allow Control decks to tech-in some smart options, rather than packing cheap removals to handle many kinds of aggro.
Also almost sure that game won't turn into 'build-a-big-mech-from-a-lucky-draw' plan, as combining all of your value in a single big minion is known be a fail strat. Otherwise quest paladin or buff priest would be the top decks.
I fear the new mechanic is just the next example of power creep. Part of what made Bonemare so strong was that the +4/+4 buff essentially had a charge component to it. I have a feeling there will be OP meta warping magnetic minion(s).
Power creep would be more powerful than Gul'Dan & Haddronox, or more powerful than Odd Pally.
So far these cards are none of those.
"Power Creep" by definition in Hearthstone is printing a card that is simply a better version of one that already exists. For example, Plated Beetle is a massive power Creep to River Crocolisk, Evil Heckler and that other 5/4 taunt, etc. Power Creep isn't just making stronger and stronger cards, that's just the progression of the game. Also, the magnetic keyword isn't going to be as strong as Bonemare was, because you're not getting an extra 5/5, and you're susceptible to hard removal and silence effects. There's an element of strategy to the magnetic keyword, which I really like. It's not going to be absolutely busted, but it is going to get interesting.