Patch 11.1: Shudderwock & Lifedrinker Animation Speed Up, Arena Card Rates
A new patch has hit the live servers with a change to Shudderwock's animation speed and maximum battlecries, Lifedrinker's animation speed, and the appearance rate of some arena cards.
Official Patch Notes
Quote from BlizzardIn this small update, we’re changing a pair of Battlecry animations and tuning Arena draft rates.
Read on for details!
- Doubled the speed of Shudderwock’s Battlecry animation.
- Shudderwock now reproduces a maximum of 20 Battlecries.
- Doubled the speed of Lifedrinker’s Battlecry animation.
Arena
- Updated the appearance rate of cards to improve class balance by win percentage. For example, Paladin had a higher than average win rate, and should now be closer to average.
Bug Fixes
- Corrected the art on the Soul Assimilation Monster Hunt card.
- [Android] Updating Hearthstone via the client no longer triggers a warning about installing an app from an unknown source.
God damnit I got whooshed
It's amazing how many people are still clutching their pitchforks, demanding a full refund.
Shudderwock is the new Patron warrior. Once the cards are drawn, there is literally nothing you can do to counter it. I thought we learned our lesson last time...
Like every OTK / Aviana Kun deck?
Uther and Gul'dan still laughing.
Free dust!?!?!?!
No dust refund after giving Shudderwock a nerf that obviously cripples the win condition of it's deck.
K. Cool Blizz.
Yes the best win condition: make your opponent to launch his pc against the wall
I don't think the 20 max battlecries is a big deal. Normally you shouldn't need that much to win anyways.
I'm still having fun with the card and I havent noticed an increase in losses/wins
In the end I thought this change was necessary, I love the faster animation speeds of shudderwock.
2x Lifedrinker
2x Saronite
2x Murmuring
2x Fire plum
1x Grumble
That's 9 Battlecrys. Nothing more is needed to win.
The cap at 20 bc's is hardly a nerf.
Also you can still play 5 Shudderwocks a turn so it doesn't really matter if they cap the battlecries at 20 or not
Still don't get this line of thinking. If you needed more than 20 battlecries off of one copy of Shudderwock to win, how the hell does your deck function?
The purpose of dust for a nerf is to recompense people who may have crafted it specifically to play it a certain way. If you crafted this card to intentionally play to a point where you were triggering >20 battlecries, then you are an asshole.
Yeah what a great win condition: Slowly and agonizingly kill your opponent for 10 minutes or until they find the nearest bottle of bleach.
but what if you had all 21 battlecry cards in your deck besides Shudderwock? Then when you played shudderwork there's a 1/21 chance grumble doesn't go off and you're screwed.
BLZZRD_MORON what is going on?
Change Shudderwock and no Dust-Payback? Lunara Hero Power?
i am blizzed?