Patch 11.1: Shudderwock & Lifedrinker Animation Speed Up, Arena Card Rates
A new patch has hit the live servers with a change to Shudderwock's animation speed and maximum battlecries, Lifedrinker's animation speed, and the appearance rate of some arena cards.
Official Patch Notes
Quote from BlizzardIn this small update, we’re changing a pair of Battlecry animations and tuning Arena draft rates.
Read on for details!
- Doubled the speed of Shudderwock’s Battlecry animation.
- Shudderwock now reproduces a maximum of 20 Battlecries.
- Doubled the speed of Lifedrinker’s Battlecry animation.
Arena
- Updated the appearance rate of cards to improve class balance by win percentage. For example, Paladin had a higher than average win rate, and should now be closer to average.
Bug Fixes
- Corrected the art on the Soul Assimilation Monster Hunt card.
- [Android] Updating Hearthstone via the client no longer triggers a warning about installing an app from an unknown source.
Yes, HS is heavy RNG based due to it's nature. But pure RNG is a coin flipping. 50% chance to win on average. Just imagine the decision of winning is making based on who goes first (it's coin flipping right now).
Do you want HS to be like this?
Everyone is relearning the arena and yeah I took a break from arena since the new updates, hopefully the drafts skill bracket cards will be shifted to allow for a more difficult deck drafting. Or simply change that bracket system they should see statistically that the is no real choice between a UI or The new abomination
Why they don't give us a option to make all the animations faster? A lot of turn based strategy games have that. Sometimes take a huge time to make a decision (if you play something that is not Spiteful Scumbag) and then you can't complete your actions because of animations.
because the other player is a person
lol ...It's turn based with always 1min15. This has nothing to do with someone else turn. I can do my actions, watch animations faster, opponent's watch in their speed, I end my turn, my opponent finishes watching in their time and then their countdown start.
Is not too different than what happens today with showing card animations. You're able to click in a card played to skip animation and save some small time. This actually break Nozdormu + 2 Curse of Rafaam combo that skip entire turn
It's unfortunately not always 75 seconds, Blizzard really messed up in regards to the turn timer, sometimes you get more time, depends what cards you play, some of them add time to the turn timer, and there's this Nozdormu bounce thing that just resets the timer completely... It's really bad, I think they should just throw everything out the trash and make it properly in a way that starts the timer on server at the same time as it starts on your client, and make it possible to speed up animations, just a speed up, that would be fine at the start if everything else is working properly.(It's not at the moment, it's really broken and I don't understand how this isn't more important on their list, doesn't seem very fair that the timer changes based on what cards you play)
If u are waiting with combo to last 15 secs or bming you deserve long animations.
And then we doubled it.
For a mode that essentially lives and dies by appearance rates of cards for the dedicated players, they sure as hell have been taking a dump on information availability in the last few months. First we had nebulous information like "Flamestrike and Abyssal Enforcer are 50 % less likely to appear" which meant...what exactly? That instead of queueing against a guy with 3 Flamestrikes they'll instead only have 1-2? Or does it mean that Flamestrike is just not worth playing around anymore cause you won't see it? You don't know. Every Mage might just happen to have at least 1 and you might walk right into it. Before, it was a safe bet to play like they had it, after that it was a...50 % of a safe bet? How does that help me play?
But now. Lol. Drafting by rarities goes out the window. So now that Flamestrike can just as easily be a Primordial Glyph because of the power level? I guess? So essentially play around nothing because you cannot play around turn 4 Meteor? Spells are now more likely to appear... Ok so now I can see at least some removal as a Priest for once. But what does that tell me about the likelihood of my opponent having Polymorph? What is its power level to determine appearance rate in draft? Medium? High? It's a spell, so I guess it's pretty likely to appear. But Mage has a ton of spells so they push each other out...I guess? So maybe slightly less than "pretty likely". But it's not from the recent set, so it doesn't get a bonus, so I guess it's quite a bit less than "pretty likely". Which means that each Mage has at least 1? Or what? "You know what. FUCK IT, I'll go play Constructed. I can play around all the cards in my opponent's deck cause I know them just by what class they're playing." That's pretty much the answer I've arrived at with Arena.
That arena fix is so uniformational.
The last few they were somewhat specific with including rarity, etc. this update is just “yeah paladins are strong so we updated appearance rates”...
still good to see a fix, although we don’t even know what the fix did...did they nerf rare cards? Did they make common cards appear more? What? Does each class now have specific rarity selections?
Blizzards next patchnotes about arena will be simple and short "We changed something. Enjoy!"
Those arena changes mentions are just unacceptable! TELL US BLIZZARD! WHAT DID YOU CHANGE? It's not hard, just tell us everything you changed in the odds of the draft.
First deck I played against today was combo shaman with Shudderwock. I lost miserably with my taunt druid. Thanks Hearthpwn. :D
"Updated the appearance rate of cards to improve class balance by win percentage. For example, Paladin had a higher than average win rate, and should now be closer to average."
Well thank you. We learned a whole lot of information from this. Now we understand everything when drafting.